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Posts from Death Structures

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What kind of warriors do you hire when playing as Death?
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In reply to Пандора
19 years ago
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Pandora;34989
Who needs 1st-level death magic? Nobody.

In offline mode, and it seems that's what we're talking about here (otherwise, no one would be talking about building "soaps"), 1st-level death magic is usually all you need.
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19 years ago
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Death has some good spells of all levels! But its main strength is necromancy!
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19 years ago
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Hmm, to play as Necropolis and not use Necromancy?
In reply to Zdob
19 years ago
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Ghost -> Vampire -> Devil – in my opinion, this is the best combination!
In reply to }\{ЕК
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19 years ago
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\{ЕК;55349
Ghost -> Vampire -> Devil - in my opinion, this is the best!
I agree, but poisonous creatures are also good. And they have more HP - 100, they shoot poison, and they are a real nuisance. It's good when the hero is a demonologist and knows magic. Nature - 4th level and demonology with death magic - 4th level. He will be able to summon them. But vampires are also good because of their vampirism + they fly + they look stylish, unlike the samurai in Heroes 5:D
In reply to Magnus
19 years ago
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It's a shame, of course, to be without a unit that can attack from a distance, but if you play strategically, the combination I mentioned above will be effective.
1. One hero, a Necromancy mage of level 5, and the number of vampires will keep increasing.
2. The second hero is a tactician, and the vampires move across the entire battlefield.
3. And the devils and ghosts guard the territory!!! :D :D :D
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19 years ago
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In my opinion, the ghost-vampire-dragon combination is the most advantageous because: I) Ghosts have: better movement (than churchmen), illusion, aging, can fly over obstacles, are immune to negative morality (the Crown of Magic fixes this, if there is no Mind Shield:)), and they are replenished by necromancy! II) Vampires have: better movement (than imps), life drain (the ability to resurrect the fallen), can fly over obstacles, are immune to negative morality (the Crown of Magic fixes this, if there is no Mind Shield:)), and they are replenished by necromancy! III) Dragons have: protection from arrows, use fear, can fly over obstacles, are immune to negative morality (the Crown of Magic fixes this, if there is no Mind Shield:)). IV) In addition to all this, when capturing a castle, you can recruit the castle's creatures and turn them into undead: skeleton-ghost-vampire-dragon! (This is up to the player!) :cool: Then I remembered the downsides, that "Spider Web Arrows," then the "Binding" potion, and the acid potion (weak, but effective) HURT THEM A LOT! :)
In reply to Zdob
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19 years ago
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Zdob;55426
In my opinion, the ghost-vampire-dragon combination is the most advantageous because:
I) Ghosts have: better movement (than Cerberuses), illusion, aging, can fly over obstacles, are immune to negative morale (the Crown of Magic fixes this (if there is no Mind Shield:)), and they are replenished by necromancy!
II) Vampires have: better movement (than Imps), life drain (the ability to resurrect the fallen), can fly over obstacles, are immune to negative morale (the Crown of Magic fixes this (if there is no Mind Shield:)), and they are replenished by necromancy!
III) Dragons have: protection from arrows, use fear, can fly over obstacles, are immune to negative morale (the Crown of Magic fixes this (if there is no Mind Shield:)).
IV) In addition to all this, when capturing a castle, you can recruit the castle's creatures and turn them into undead: skeleton-ghost-vampire-dragon!
(This is up to the player!) :cool:
Then I remembered the downsides, that "Spider Web" arrows, and the "Binding" and acid bubbles (weak, but still effective) HURT THEM! :)
Exactly, I always play with this combination, I haven't even tried anything else, I only tried replacing the Dragon with Devils the other day, but it just wasn't the same. ;)
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19 years ago
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1 Cerberus (guards point 2)
2 Poisonous Spawn (attacks)
3 Dragon (in attack) + if it also has vampirism.
In reply to Arandor
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19 years ago
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Seriously, if you're looking for a specific combination, go for Spectres + Vampires + Dragons. But if you're just playing for fun, it doesn't really matter (just build whatever you have enough resources for). When I play as Necropolis, I don't bother buying population for the castle after the second week.
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19 years ago
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ABSOLUTELY Cerberus-Vampire-Dragon!!! Ghosts are not bad for Warlocks, but Cerberuses are better, Slimes are just awful, and Devils... well, Dragons are the best, period!
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19 years ago
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Ghosts, Imps, Devils... Ghosts inflict aging. Imps are the only ranged attackers, and they are not weak. Their only drawback is their low speed. Therefore, I use them at the beginning of the game and for defending the castle. Dragons are cool, but often, to defeat a hero, only dispelling and the Devil's speed can work. If I manage to develop necromancy, I naturally hire vampires....
In reply to Алекс_П
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18 years ago
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I don't play as Necropolis much, but when I do, I prefer: - Hellhounds. A three-headed attack, the enemy doesn't retaliate, and I generally like them, although ghosts are even better:rolleyes: - Vampires:smile24: definitely! My favorite "dark" units after the Black Dragon. Regeneration and the enemy doesn't retaliate. And they look good:) Although I have to sacrifice a great archer with poison...:( so this is an exception. Usually, I take archers. - Devils:smile51: - a kind of alternative to archers, plus they can summon demons:smile08:, although dragonlings are also good:) , not worse. This is, of course, just my opinion:smile43:
In reply to Драккошка
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18 years ago
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For dealing death, I personally prefer this combination the most:
Skeletons + skeletons (former Imps)
Ghosts (fast, good at weakening enemies; easy to separate)
Vampires (archers are also good, but vampires are fast, and the more there are, the harder they are to kill; plus, their immunity to everything is a big advantage)
Bone Dragons (good armor, a lot of HP, fear, decent speed; Devils are still a bit weak)
And a big plus for all of the above is Necromancy.
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18 years ago
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I like the combination of ghosts, fiends, and dragons. Ghosts have good defense, and I don't like losing troops. =)
Fiends are ranged units, and I like any kind of ranged unit. =)
And dragons have many useful abilities and look impressive. =)

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