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Posts from Mafia 20. Radioactive Dreams.

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15 years ago
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Radioactive Dreams.


One of the surviving pockets of civilization, the city of Chetzar. Year 2439. A world after a nuclear apocalypse. A period of formation for a new civilization.
The genetic boundary between humans and a new species is blurring. A couple of hundred years after the catastrophe, a new species, better adapted to the terrible conditions, begins to dominate over post-apocalyptic humans—those who tried to save themselves from the horrific survival conditions using technology. Fives are a new species of beings capable of surviving without special equipment. In essence, the highest stage of evolution.
The number of Fives is growing. Inter-species conflicts begin. Radically minded groups start fighting among themselves and against the government. Furthermore, the foreign policy situation is heating up. A turning point in new history.
In one of Chetzar's districts, four infants are born to a family consisting of a PAh (Post-Apocalyptic human) and a Five. One lies in a white cradle, another in an orange one, the third in a black one, and the last in an ash-colored cradle. The parents distribute three of their children among three childless families in the neighborhood, not yet knowing that each of them could bring death and destruction.

Game Rules

1. GM – Toriy. All NDs, questions, and suggestions should be sent via PM or ICQ (263415715).

2. Changing your nickname, avatar, signature, or personal information during the game is prohibited. If it is vital for you to change this information, discuss the changes with the GM beforehand. It is preferable not to change your profile even after you have been eliminated from the game—wait until its conclusion.

3. The game begins with night. At night, players send NDs according to their role (if you decide not to use an ND, notify the GM; otherwise, it will be considered offline and may lead to a modkill), and the GM must confirm receipt of the NDs. The sooner the GM receives all NDs, the earlier day will arrive.
Night limit is 24 hours, after which NDs are not accepted. No one has the right to write anything in the game thread at night, even in "deleted posts."

4. Day lasts exactly 24 hours. In extremely rare cases, an earlier or later conclusion of the day is possible.

5. Votes must be formatted in bold as "Execute " (creativity is allowed within reasonable limits), otherwise the vote will not be counted. If you believe no one should be executed today, announce that you are abstaining from voting in the format "Hang No One." If you wish to cancel your vote, write "Do Not Execute ", also in bold. One message may contain one vote and one vote cancellation.
Execution requires only a majority of votes. If a player reaches the "required" number of votes, they will still be hanged only after the day ends and only if the votes do not change. If the majority vote "Hang No One," then the day ends without any players being executed.
All "double votes" and "modified votes of recruits" are not displayed.
Players creating lists of votes is encouraged.
6. Clues about killers in reports are given based on the user's profile (nickname, avatar, signature, etc.). If a kill was unsuccessful, the killer will know but won't know why it failed. No clues are given for unsuccessful kills, except those declared by the killer themselves. Reports also contain a hint about the role of the deceased. Clues based on a chosen name are only given if it is difficult or impossible to create clues based on the profile. The killer may leave 1 additional clue at the crime scene. It must point to them and be original (i.e., do not leave clues like "for the super-observant"). Regarding the complexity of these clues, there is a lot of freedom, but the GM reserves the right to reject a specific clue, with or without explanation.

7. Discussing the game outside this thread (i.e., in PMs, ICQ, etc.) is only allowed if you have a role that permits it.
In groups, decisions are made collectively; the final word remains with the group leader. If any member of the group is offline, the group leader may make a decision without them.

8. Do not edit your messages. Try to write without errors from the start.

9. Eliminated players and those not participating in the game are prohibited from writing in the game thread, discussing the game with participants, or posting information about their own/others' roles. All comments—after the end of the game, or in the "General Discussions" thread.

10. It is prohibited to reveal your own / others' role, its elements, or information obtained through them, in public places or among players not in your group. The same applies to information about other players. Phrases like "well, I also know something about him that I can't say" are a violation, regardless of whether you actually know something or are lying. Statements such as "I checked," "according to my information which I cannot disclose," "I know for sure"—etc.—are prohibited. Unsubstantiated shouts like "he's MAF!", "I'm Town!" etc., are allowed.
To avoid violating this rule, try to frame your thoughts as assumptions or as IMO based, for example, on clues or behavior. You may refer to the rules, the GM, your own posts, other players' posts, or any external sources where you dug up info regarding clues.

11. Modkill (in rare cases—replacement) is performed:
- In case of a gross violation of the rules or a repeated minor violation.
- If for two consecutive days, nights, or a day and night, a player shows no activity without notifying the GM about possible offline status.
- May be performed at the player's request due to circumstances preventing active participation in the game.

12. There will be no first-night immunity, as quite some time has passed since the last game.

13. Announcements can be submitted to the newspaper (mention the text of the announcement in your ND). Announcements can be submitted in any volume and contain any information, including false or out-of-game info. A banal example: "Vegtam has a bad status. Your thoughts." Any signature (as specified). Limit—4 announcements per player during the game.

Role List:
Chetzar:
Overlord
Guard
Guardian Angel
Mystic
Succubus
T'ynik
Psychi-cyclops
Anti-Five
Observer
Cylinders Group:
Double Evil Eye (DEE)
Villain
Sorcerer
Black Illusionist
Smokers Group:
Mabus
Fallen
Solid-body
Fiver
Children of the Apocalypse:
The Thirteenth (Bran)
Doom Clown (Glad)
Beast (Mor)
Mr. Death (Death)
Chetzar.(City Government)
Overlord. Affiliation: PAh, head uncovered.
Specialty: 1) "Authority" - Double vote. 2) "Inviolability" - Cannot be executed.


Guard. Affiliation: Five, head covered.
ND: "Protection" - Protects a chosen player. The attacker dies.
Specialty: "Self-Defense" If the Guard is killed, they have a 50% chance to kill the attacker (while dying themselves).


Guardian Angel. Affiliation: Five, head covered.
ND: "Resurrection" - Grants life to a player killed this night, and also cures poisoning and "Virus 666".


Mystic. Affiliation: Five, head covered.
ND: "Hide in Darkness" - Disables the target for the night, so they cannot act and cannot be killed (block + protection).


Succubus. Affiliation: PAh, head uncovered.
ND: "Seduction" - Blocks the target.
Specialty: "Human Pity" Cannot be killed by Cylinders.


T'ynik. Affiliation: Five, head uncovered.
ND: "Learn Secret" - Species check (Five or PAh).


Psychi-cyclops. Affiliation: Five, head uncovered.
ND: "Scanning" - Compares two players for affiliation.


Anti-Five. Affiliation: PAh (truly – Five), head uncovered.
ND: "Search for Kin" - Checks the target; if it is a Doom Clown or Mr. Death, the player is notified.
Specialty: "Pity of Fives" - Cannot be killed by Smokers.


Observer. Affiliation: Five, head covered.
ND: "Shoot-out" - Kill (may choose not to use).
Specialty: 1) "Fast Reaction" 50% chance to survive an attack.
2) "Blood Relation" If they kill a Sorcerer, they die along with them.


Cylinders Group.(Terrorist Organization)
Double Evil Eye (DEE). Affiliation: PAh, head covered.
ND: "Gaze of Hatred" - Kill.
Specialty: "Twin's Death" If DEE was targeted for a kill at night, they die only on the following night. Can be cured by a doctor, but in that case, the ND will work thereafter with a 25% probability.


Villain. Affiliation: PAh, head covered.
ND: "Villain's Cunning" - Kill, with a 50% probability to ignore block and protection.
Specialty: "Murder Planning" Cannot perform their ND two nights in a row. Cannot perform their ND the night after an Illusionist's ND.


Sorcerer. Affiliation: PAh, head covered.
ND: "Poison" - The poisoned player dies the following night.
Specialty: "Blood Relation" If they try to poison an Observer, they die along with them on that same night.


Black Illusionist. Affiliation: PAh, head covered.
ND: "Virtuoso Kill" - 50% chance to leave no clues behind.
Specialty: "Murder Planning" Cannot perform their ND two nights in a row. Cannot perform their ND the night after a Villain's ND.

Smokers Group.(Minor officials striving for power)
Mabus. Affiliation: Five, head uncovered.
ND1: "Phlegmatic Kill" - kill.
ND2: "Holy Attack" - Performed jointly with the Fallen; fails if at least one of the executors is blocked. Ignores Mystic's block-protection, Guardian Angel's healing, and Guard's protection. Cannot be performed 2 nights in a row.


Fallen. Affiliation: Five, head uncovered.
ND1: "Melancholic Kill" - kill.
ND2: "Holy Attack" - Performed jointly with Mabus; fails if at least one of the executors is blocked. Ignores Mystic's block-protection, Guardian Angel's healing, and Guard's protection. Cannot be performed 2 nights in a row.


Solid-body. Affiliation: Five, head uncovered.
ND: "Sanguine Strike" - Kill.
Specialty: "Stone Skin" - 50% chance to survive an assassination attempt on them.


Fiver. Affiliation: Five, head uncovered.
ND1: "Cholera" - poisons a player with 50% probability. Target dies the following night.
ND2: "Choleric Hysteria" - chooses a target at night; if this player is executed, no trial occurs and night falls. Cannot "hystericize" over the same person 2 nights in a row.


Joint ND of Smokers: "Kumar" - (can be performed instead of or in addition to personal NDs) removal of vote by the system:
"Smoke" 4 smokers: 3 chosen players lose their vote
"Smoke" 3 smokers: 2 chosen players lose their vote
"Smoke" 2 smokers: 1 chosen player loses their vote
Children of the Apocalypse(Lone Maniacs).
The Thirteenth (Bran). Affiliation: PAh, head uncovered.
ND: "Outcast's Revenge" - Kill.
Specialty: "Death Grip" - 50% chance to kill the attacker. The 13th dies in the process.


Doom Clown (Glad). Affiliation: Five (truly – PAh), head covered.
ND: "Arsenal" - Chooses any ND declared in the game (cannot choose the same type of action 2 nights in a row).
Specialty: "Parasitism" - To win, can remain with any of the 3 groups.


Beast (Mor). Affiliation: Five, head uncovered.
ND: "Virus 666" - Infects the target at night (recruitment). During the day, controls the votes of the infected.
Specialty: "Immunity" - Cannot be killed by the infected.


Mr. Death (Death). Affiliation: Five (truly – PAh), head covered.
ND: "Song of Death" - Redirects the ND of a chosen player to a random target (type – blocking).
Specialty: "Immortal" - 75% chance to survive an attack.


Participant List:
1. Morning
2. Котейко
3. Гур
4. Registr
5. Arandor
6. Happy Girl
7. Sunny!
8. White Lizard
9. Aziral`
10. Пандора
11. Werevolka
12. Phenix3
13. WisTrit
14. Tengro
15. Нэйра Дрейк
16. Medjerson
17. Xostor
18. Вегтам
19. Deriel Linch
20. Ple-Sen
21. Hermit

Order of Actions:
1. Succubus, Mystic, Mr. Death (Succubus has the highest block priority)
2. Smokers' "Kumar"
3. Beast
4. Fiver (ND2)
5. Guard
6. Observer
7. "Holy Attack"
8. Mabus
9. DEE
10. Fallen
11. Villain
12. Solid-body
13. The Thirteenth
14. Black Illusionist
15. Fiver (ND1)
16. Sorcerer
17. Guardian Angel
18. T'ynik
19. Anti-Five
20. Psychi-cyclops

The Clown chooses an action and copies the "handwriting," meaning their action occurs simultaneously with whoever they are copying
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15 years ago
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Oh, I got lucky with this entry! I'm signing up. Number... hmm... **Eleven**, please!
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15 years ago
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Number seven.
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15 years ago
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Number 3. Sincerely, Gur
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15 years ago
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Hmm... let me take number 5.

I remember there were questions, and I asked them, but I've already forgotten them.
The roles are interesting, and some of the pictures are too. I liked the angel, the illusionist...
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15 years ago
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by the way, are the fanatics on the team or not?) because it says they are loners.
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15 years ago
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Werevolka
PS Thorium, could you clarify your ICQ number? I can't seem to find it.

Damn, I made a mistake in the number)) 263415715

And, as always, a request to everyone: original avatars and signatures are highly appreciated!
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15 years ago
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Yessss!!!!!!
Number 9.
In reply to Arandor
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15 years ago
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Arandor
by the way, are the maniacs on the team or not?) because it says they are loners.

No, they are not on the team. Each one is on their own)). They were separated as children)).
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15 years ago
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One.
What does "Affiliation: X (true – Y)" mean?
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15 years ago
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when X meets Y, they fall in love and all sorts of romantic things happen, and nine months later, Z appears.
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15 years ago
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and what does it mean – a head is “covered” or “uncovered”?
In reply to Happy Life
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15 years ago
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Morning
One.
What does "Affiliation: X (true – Y)" mean?
By the way, yes. Isn't this only relevant for the clown? In that case, Anti-Five would immediately recognize the role.
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15 years ago
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What does it mean if a head is "covered" or "uncovered"?
Most likely, this refers to a status, "+" and "-".
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15 years ago
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there are pictures with hats, and there are pictures without hats). These stats are more complex than just + and -, because there are both types in all groups.

Statistics

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