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In reply to Marmot
16 years ago
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Marmot, here is your quote from the WoG forum:
If WoG is installed in the SoD folder, can we run the "clean" SoD Heroes3.exe? Does the installed WoG affect the SoD gameplay – i.e., do all the objects on the maps and the features of the gameplay remain the same?

A more accurate formulation:

If WoG 3.58f is installed in the SoD folder, which SoD files are changed in the process, other than the hero screen graphic file?

Even changing graphic files can, especially when combined with several factors, lead to the program crashing or some files becoming unlaunchable.

Changing files may not necessarily lead to changes in gameplay.

Please provide EXACTLY which combinations of software products you tried to launch the map with.

So far, the only specific information you have provided is:

WoG: 3.58f
Built on Oct 24 2004
ERM: 2.8.1
SoD (unknown version). WoG 3.58f (English) is installed on it, and on top of that – the Global Russian patch 1.2 by Black Phantom.
OS – presumably XP.

Attempt to launch – in h3wog.exe, heroes3.exe from the WoG 3.58f directory

In which combinations of software products was the map launched on my computer:

OS – Win98 from separate directories

SoD (version 3.0)

WoG 3.5 on SoD (version 3.0)

OS – Win7 (64) from separate directories

SoD (version 3.0)

WoG 3.5 on SoD (version 3.0)

WoG 3.58f (English) on SoD (version 3.0) without the patch 1.2 by Black Phantom.

Everything except 3.58f is localized.

The map was also launched on several other computers, but I don't remember what software was installed on them.
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16 years ago
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Alexander, I'm tired! I've given you a lot of specific information, but you haven't read it carefully. Please reread my second-to-last post: I've added to it.
Actually, I don't really need this map: I prefer strategic maps, although I also have maps like "Fate of Creole" and "Path of the Queen." I was drawn in by the discussion of new ideas.
It's a shame that no one else wants to help resolve this situation.
At least the first version works. But compared to it, how many changes are there in the latest version?
16 years ago
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Marmot, please answer one question:

Do you have Sod installed in a separate directory without any unofficial add-ons?
In reply to Александр Хандкаров
16 years ago
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Talarasha, could you provide more details: which version of "Heroes 3" do you have, what patches are installed, which WoG version, and which Russian language pack?
Heroes 3 version 4.00 corresponds to the Platinum Edition from Buka. No patches are installed, except for those that are personally important to me – replacing portraits and music.
I haven't tested it in WoG; I don't feel like downloading it. However, I'm confident that it will work fine there as well. The problem is 95% not related to the map itself, which can be confirmed by the fact that only the first version of the map works for you. Although the last one is also marked with SoD.
Conclusion? The conclusion is simple: since the problem is observed only by you, common sense suggests that you should investigate in that direction.
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16 years ago
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1. Regarding SoD and WoG in the same folder. Here's what Efrit replied on the WoG forum: Marmot, yes, the gameplay will remain the same. Yesterday, I reread ALL the installation notes for WoG that I have from various sources. EVERYWHERE it says that WoG is installed in the folder with "Heroes" (SoD or "Platinum"). And they coexist there without any problems! So let's close this issue. 2. Talarasha, there is currently no basis for the statement "the problem is only observed by you": no one else has responded except you. This is what common sense tells me. When there are more responses, we'll look at the statistics. By the way, you have "Platinum". SoD and "Platinum" are not the same. What works in one may not work in the other. And this is the height of logic: "I haven't tried it in WoG, I don't want to download it. However, I'm sure it will work fine in it too." Bravo! Keep it up! You'll go far! I repeat: I am only experiencing the problem with this map and 2 other maps - out of hundreds that I have. I didn't start playing "Heroes" yesterday, and I understand a thing or two. And if you haven't encountered any "glitchy" maps yet, then either you're just lucky, or you haven't seen many of them. Here, if you're interested, is another glitchy map: Armageddon (Author Andrey stoyan) "Some of the lords of the ancient families have decided to rule the world..." The first one with that name on this page: http://heroesportal.net/maps.php?type=H3SD-XL&pagenum=4 I don't want to offend anyone, but unfortunately, our opinions differ.
In reply to Marmot
16 years ago
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2. Talarasha, there is no basis for the claim that "the problem is only observed by you" for now: no one else has reported it except you. This is what common sense tells me. When there are more reports, we will look at the statistics.
I wonder, are you going to do something, or do you just want to sit and argue? If it's the latter, maybe you shouldn't waste the author's time.
By the way, you have "Platinum". SoD and "Platinum" are not the same. What works in one may not work in the other.
Another fantasy. Show me what doesn't work there.
I repeat: I only encounter this problem with this map and 2 other maps - out of hundreds that I have. I didn't start playing "Heroes" yesterday, and I understand something. And if you haven't encountered any "buggy" maps yet, then either you're just lucky, or you haven't seen many of them.
Here, if you're interested, is another buggy map: Armageddon (Author Andrey stoyan)
I specialize in special SoD maps, I understand their structure perfectly, and I know how to bring them back to life. I have the relevant experience to provide assistance. And I have real results, such as the positive feedback from the author of FCstudia, not mythical "I've been playing Heroes for three hundred years and I've seen a hundred thousand maps." Because I don't just rely on the "bugginess" of maps, but I also have a technical justification for the "bugginess." I can always, at the level of the map, at the level of specific bytes, give an answer about what, where, and why it crashes.
But in this map, I don't see any problems yet. I only see that you are sitting idly and, while assuring everyone of your rich life experience, you refuse to do the simplest thing to fix it.

"Buggy" map Armageddon works for me. Both the first and the second.
And this is the height of logic:

Bravo! Keep it up! You'll go far!
In light of your statements, I simply don't see the point in this. It's already clear that they are baseless, because none of your claims that "it doesn't open" for SoD maps have been confirmed. But nevertheless, I will download WoG now and run it. Just to see what form your denials will take then ;)

Added:


This is what I'm talking about.

Conclusion? And the conclusion is simple. In light of this:
By the way, you have "Platinum". SoD and "Platinum" are not the same. What works in one may not work in the other.
2. If you run a clean SoD (Heroes3.exe), then the installed WoG does not affect its operation in any way!
And if you haven't encountered any "buggy" maps yet, then either you're just lucky, or you haven't seen many of them.
Here, if you're interested, is another buggy map: Armageddon (Author Andrey stoyan)
Your next statement:
Everything else is irrelevant. Viruses are definitely not the problem. The OS is also not. SoD and WoG work perfectly for me. They are installed "according to the rules," as they should be.
has no basis. You are simply not qualified enough to give a definitive answer as to whether viruses are involved, whether the OS has an impact, or whether your game version is to blame. References to "hundreds of thousands of maps" and information gleaned from "serious scientific journals" like the Heroic Messenger, as I said, do not impress me.
16 years ago
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I've been meaning to write for a while, but things have been hectic... ))) I think Mr. Marmot will have something to say to me, after all, I'm one of the few who managed to get it running.

By the way, it's quite unwise to start an argument on such a topic with Sir Talarasha.
And yes, may I ask what "marmot" means? Is it just a nickname, or does it have a specific meaning?

Everything works perfectly for me... both the SoD version and the WoG version. My WoG version is "clean" - installed from the WoG release and updated to 358f, although I can set it up however I want, because I know how.

Here's what I'll say - the map is good, interesting, and very well thought out in many ways!

In the SoD version, artifacts are disabled, which isn't great. In the latest WoG version, they're also disabled, but the author probably doesn't know about the WoG artifacts, and they can cause some unusual things to happen during the game. You can disable them either in the WoG menu or in the map, but only with a patch for the map editor (http://sites.google.com/site/sergroj).

I tried hard to find any inaccuracies, but I didn't find any...

But, for example, a telescope can be given as a bonus artifact, which leads to the early opening of the gates for collecting monsters. You can get some gold from the goblins and collect golems, and then you can get trolls and so on.

I didn't delve into the plot; I just glanced at the map.

For example, in the Dragon Utopia, the artifacts look so sad... just a few piles of logs or cleavers or scouting tubes or even resilient watchmen, although taking the Utopia wasn't probably intended. And it's strange that 10 archmages are guarding the Utopia when you can just walk up to it from above.

"Experiments" with the hero's transformation (more precisely, the monster representing the hero) are not new in mapmaking, but here it's implemented very well.

Two inaccessible events are located in the mountains, and, it seems, there's no Dimdoor or flight on the map. It's a small thing, but it's annoying.

The black market filled with piles of logs is also amusing.

Honestly, in my opinion, the linearity will be a problem for good map perception. I think the quests aren't very flexible, but I could be wrong. If it's an RPG, it definitely won't surpass Diablo, and it's not easy to make a good RPG in the Heroes format.

But the 3 endings were a pleasant surprise! It's very interesting. The only thing is, wouldn't it be easier to win if you choose the green dragon?

I found a bug that gives infinite money - near the hero Guild, there are 2 events with money, and they are infinite in terms of collecting money (re-visiting is not disabled), and the events leading to 3 different battles don't disappear; the text is constantly visible.

And there are also some minor things in the events - for example, the one in the thicket where the dragonfly is, it also doesn't disappear, but repeats constantly, and there are a few more like that.

Some events are impossible to find if you don't look in the editor (((

The event before the pyramid has a flaw - a lot of empty lines and its message has a large scroll.

I didn't like a certain inconsistency - the Magic Arrow can only be obtained after 33 fences, and it's also presented as "this is a very dangerous spell, oooo", but the Air Decan attacks with a chain... even the Mega Decan doesn't use combat magic, so it's a bit strange.

Thank you for the interesting map! It's a great map, but I advise you to fix it
In reply to pHOMM
16 years ago
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First of all, I want to thank everyone who appreciated the map. I am sincerely glad to hear any objective feedback about the map, even criticism.
In the SOD version, artifacts are disabled, which is not very good. In the latest WoG version, they are also disabled, but the author probably doesn't know about the WoG artifacts, and there may be unusual things when playing through the game with them. They can be disabled either in WoGMenu or in the map, but only with a patch for the map editor.
Initially, most of the artifacts were disabled for the sake of game balance, and then I left exactly as many artifacts as there are slots on the black market (for one of the gnome quests). Unfortunately, this didn't work out, and duplicates started appearing on the black market, or it was just half-empty. But this does not affect the playthrough, so it was left as an illustration of the idea. Besides, such a black market is a rare sight anyway.
For example, as a bonus artifact, they can give you a telescope, which leads to an early opening of the gates for collecting monsters. You can get some gold from the goblins and collect golems, and then you can get trolls and so on.
When the map is integrated into a campaign, this problem will resolve itself. Right now, both options – a campaign consisting of one map or a separate map – have their drawbacks. The bonus artifact can be seen as a way to adjust the difficulty – people really have different levels of skill, and hardcore players can set resources for themselves as a bonus. By the way, an experienced player can actually complete the trolls with just one unit – a mage and a supply of mana after unlocking the northeastern quarter. It's true that you still can't go deep with such forces.
For example, in the Utopia of Dragons, the artifacts look so sad... not a few logs or cleavers or scouting tubes or even resilient watchmen, although perhaps taking the Utopia was not intended... and it's strange that 10 archmages are guarding the Utopia when you can just walk up to it from above...
The archmages are there for atmosphere, which is why they don't block the way, although according to the plot, they gathered to repel a possible attack from the Dungeon. However, even with them, things are not so simple. Log carts make sense, and altars do too. "Game Hurricane" is one of the ways to play – when a player rushes through the map, without any cheats, occupying almost everything they can physically reach. Many people like it. The Circle of Monsters is for them.
"Experiments" with the transformation of the hero (more precisely, the monster that represents the hero) are not new in mapmaking, but here it is implemented very well.
I absolutely agree. This is mainly due to Alexei Yefanov, I just replicated and improved the implementation.
There are 2 inaccessible events in the mountains, and, it seems, there is no Dimdoor or flight on the map, it's a small thing, but it's unpleasant.
Only for viewing in the editor.
Events near 3 different battles do not disappear, the text is constantly visible.
These are the characteristics of three champions of the Guild of Battle Mages; you defeat them in a tournament, and according to the plot, they do not disappear. Besides, these are hints about what powers they possess – and it's better to read this again than to try to remember what it was. Plus, these are comments on the signs, and they certainly don't disappear.
I found a BUG with infinite money – there are 2 events near the Guild hero.
Thank you for that. I was catching bugs, but I didn't catch them all. It's fixed now.
In the thicket where the dragonfly is, it also doesn't disappear.
This is for secondary heroes – figure it out.
Some events are impossible to find if you don't look in the editor (((
Yes, almost never. But you have to play through the map to decide if that's right or not.
The event before the pyramid has a flaw – a lot of empty lines and its message with a large scroll.
I tried to fix it.
The air elemental hits with a flail.
This is a puzzle for the playthrough – it can be solved easily in the editor, and during the game – if you think about it... The real problem will be the Water Decan. If you complete the trials with the Decans "fairly," then you have to go with one unit – a mage or archmage and not use magic arrows. In this case, only a very large preliminary upgrade can save you from the Water Decan, and even then, the battle will be long and tedious.
Endings.
The fun of the playthrough is more important than some answers. I will be happy to hear suggestions for improving the map, but it would be good if you did so after completing it.
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16 years ago
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It's funny how things turn out: if I had known what would happen, I would have just kept quiet.
If it works for you, that's great!
I don't want to argue anymore; it's unpleasant. We're not living for that.
Although, "Heroes' Herald" is written by experts just like you, primarily members of the CoreWoG team, whose authority is hardly questionable. But besides that, there are tons of websites dedicated to "Heroes" on the internet, with articles, forums, and so on. So, there's more than enough information on any topic.
Viruses in h3m files?! Hmm... Send me a couple for review! I know that h3m is a GZIP archive, so technically, you can put a virus in there – but how would it run from "Heroes" afterwards?
I'll read up on the authorities, including yours, Talarasha and pHOMM. But everyone can make mistakes – even authorities! And if we blindly believed only in authorities, we probably wouldn't have gone to space because we would still believe that the Earth is flat. :)
Taking this opportunity, I want to ask: Talarasha, is your map "Another War - 2006"? I enjoyed playing it, so thank you for it! I especially like the "classic" hero style.
16 years ago
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I played through the map, but quickly. Now I'm playing through it again. I killed the Water Decan with one dragon in one turn because its breath attack deals damage. I couldn't figure out the Air Decan; it wasn't clear that you first need to attack upwards after the electro-cloud, and then attack it. There's a bug: the quest to return the troglodyte says you'll be paid for it, but in reality, there's nothing there. I highly recommend removing Pathfinder from the hero's skills, and from the event with the dragonfly, because it has zero value on a single-player map... and it takes up a whole skill slot! Now I'm playing through it from the beginning, quickly... everything seems fine, except I need to find 1 sulfur (plus the one from the dragon zoo)... or I'll have to increase my spell power to 9 and sell junk for 2 sulfur in the mercenaries' guild. I'm killing almost everyone; my army consists of 1 mage, 1 ice elemental (he joined me), 2 gargoyles (7 unrecruited), 2 hobgoblins. Soon I'll earn enough to recruit 15 more hobgoblins (by the way, I only found 18 hobgoblins out of 19 for the quest... where's the last one??? 15 are in the hut, 2 are in front of the hut, 1 is with the necromancers).
In reply to pHOMM
16 years ago
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I played through the map )) but quickly ))

Ideally, the map was created for this purpose, and not to make players spend months of real time on it.
There is no clear hint about the Air Dean.

Well, not everything should be too easy.
Hints:
- it doesn't block the passage
- fresh forces -> rest -> restoring movement points - why?
- this is the Faculty of Air, and they have a different approach. Remember at least their first test, where you had to run, and the battle itself was easy.
Although, perhaps these hints should be given in plain text.
quest to return the troglodyte

This is a joke - imagine the guy who gives this quest,
go to him without a troglodyte.

In general, it makes sense to read what many quest givers (huts and border guards) say if you visit them a second time before completing the quest.
I highly recommend removing Pathfinder from the hero's skills.

I'll think about it, but in this case, the hero might become too powerful. And secondary heroes really don't need this skill, so I'll probably remove the event.
where can I get 1 sulfur (plus the one given by the dragon zoo)

This is an alternative to the early stages of the game. You spend sulfur either on the alchemist (for increasing strength), or on the dragon, or on the laboratory golem (border guard).
I only found 18 hobbits out of 19 for the quest... where is the last one???
He is on an event, next to the overseer. The problem is that this gives access to free creatures, i.e., it is either for those who cannot pass otherwise, or for those who want to complete the entire map with all branches.
By the way, the lizard is also on an event, next to the hobbit you already found. However, this event is not entirely positive.
Water Dean, 1 dragon

If a second campaign map is created, then the dragon and the mage will have different paths; they simply won't let you into the dragon's city.
In reply to Александр Хандкаров
16 years ago
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Map improvement.
For now, recommendations have been received from one pHOMM and, combined, they look like this (excluding bug fixes):

1. Remove the event near the dragonfly.
2. Add explanatory text before Aeris and the slave trader's hut.
3. Remove Pathfinding for the main hero.

4.
some events are impossible to find unless you look in the editor
Along with some other points, this leads to questions specifically for the players:
-Where else in the map should we add story and explanatory text?

Explanatory text helps with the walkthrough (including finding events), and story text explains the map's plot.

-What questions does the current story text fail to answer regarding the plot?

If I missed any recommendations from pHOMM or if anyone else has advice regarding the map, please post them in this thread.
15 years ago
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Damn, I totally forgot that I haven't finished it yet...

Brief summary - I don't remember exactly how or where, but I cleared everything up to the 200 Death Knights... the army is quite wild, but even with it, I'm having some slight difficulty breaking through those 200 DKs... my army looks like this: a rusty, a magic, 2 reds, 6 bone, 24 axes, 20 SK, 6 angels, 1 green in the stash, as well as an archmage, and 6 wyverns.

I swept all the gold and resources; zero problems with the green drake, cleared the hive - ended up with 6 wyverns, carefully tore out all the axe-dwellings, and bought as many as I could, then took some potions while constantly buying more axes. Then I killed 3 reds and bought 1. With all this power, I went for the cons; ate them with a small loss of one-unit meat (mainly from events - trophies, fairies, goblins, sold something at the booth, left something for the Dragon Utopia), got 6 angels. Went to grind experience. Ground it everywhere... cleared all the spots and external dwellings for exp... even on the Alley of Light, I couldn't resist the stacks of crosses.
Became powerful :) balanced things out and stocked up before the utopias, figured out which one was weaker and crushed it, got some cash. Bought back my troops, crushed the second one, where all the meat had already fallen... spent all the money buying SKs, bought more bone ones. Went for the magic and rusty ones - took them down without losses. Bought them.
Took on all 3 Dragon Utopia, no problem, because the rusties have only 1 turn and the first cast accordingly, got another 40k gold
Reminder: this was all on the first day - I set unlimited turns, otherwise it's a pain. Sometimes I lacked mana. And I fought mostly with one-unit meat... I replenished mana only from events/quests for it.

Now I have 40k gold and can skip a week - buy more SKs, axes, bone ones, and reds; by my estimates, it should be enough, though I could sacrifice another 6 utopias for gold and goblins.
Basically, there's enough for everything, but it's better not to buy the magic drake, that way you'll have money, you can even buy 1 rusty... well, utopias play a big role in this specific game start... and without unlimited turns, you simply choose who you need for buying... you can do it like this - a wagonload of black knights, a dragon or archmage, and some fodder to clear responses - and that's how you kill 200 DK

But the main thing, which in my opinion isn't quite cool, is the ability to get both the dragon and the archmage... we save on the dragon as I already said - take 1 grey, kill the black drake, and come out with a dragon.
And to get the mage back - buy a gremlin at the quest hut and then exchange him for a mage near the city, after which you upgrade to an archmage.
That's how it is...
In reply to pHOMM
15 years ago
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200 Death Knights can be defeated relatively easily by using mass slowing, armies, and the "Destroy Undead" spell.
the possibility of obtaining a dragon

It is possible to create a hardcore version of the map without any safety nets for the player and with the maximum difficulty level, but so far there have been no such requests.

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