Skip to content

Posts from Heroes 6 - Discussion

4.3 (15 ratings)
In reply to Arandor
User Avatar
Auto-translated
I don't know about the Nagas, but if they are added, they shouldn't be like the Dwarves in Heroes 5. They are all the same, just different sizes and types. It's very boring.
The Dwarves in Heroes 5 have their own unique differences. What should the Nagas be like? Different sizes?
haha, the hardcore players are disappointed
Casual players are happy :smile54:
Tomorrow holds no promises
Except the ones we've made
User Avatar
Auto-translated
Different sizes?
Just different sizes.
What shield?

I meant that there should be variety. Let the developers not show off their poor imagination; if they can't come up with something interesting and new, they should use something old. The dwarves turned out to be too uniform.

Casual noobs are happy.

In online games, this is annoying and drags out the game for a huge amount of time, even though we're playing for fun. Revan will confirm it.

Be strong. Believe
User Avatar
Auto-translated
And what kind of dwarves are they supposed to be?
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
User Avatar
Auto-translated

Moderated: OFF-TOPIC in the message

Vis, I'm only talking about the creatures (not touching on graphics, gameplay, and other things. They are not bad (although it depends on which part we're talking about)). In my opinion, dwarves are a VERY boring race. And not just in the sense that it consists of only dwarves (I want to note that I'm not the only one who thinks so. If I'm not mistaken, there were other people).
But besides the game scheme, construction, etc., which you usually compare (I don't know why, to be honest, because we're talking about something else. Maybe you just like to argue with me and present yourself as a very knowledgeable and devoted fan of the NON-external side of the game and just as its father), there should be beauty and harmony.
Arandor is the only one online, it's useless to say anything.
What's that supposed to mean?
We play in 4 for fun, but there are few people who don't use chains. Some of them use them, and that's why the game drags on, which has a very bad effect on the game (even if there's no point in building them and it's better not to build them, then everyone will have equal conditions, and the game will go faster).
Or maybe we should play in pairs? But if we want to play in 4, but there are no people. And in the 6th game, they will make it so that there are simply no people with chains. I think this is a plus, although I probably won't play the 6th game anyway)

Moderated: OFF-TOPIC in the message


Added 2 minutes ago
in general, I don't understand why you're so attached to me) My opinion about dwarves will not change anyway

Be strong. Believe
In reply to Майор Вихрь
User Avatar
Auto-translated
Major Whirlwind
You can come up with many different beastmen, but the 5th faction should still be led by some creature, whose population would actually form the faction. So, the statement about a "beastmen faction" is not specific enough; it could be a faction of gnolls or minotaurs, or even nagas.

It is quite possible; perhaps beastmen were created during that period, and other factions are not mentioned. It's possible that the nagas arrived, and the beastmen joined them, because in later parts, beastmen are no longer associated with the mages but are found with other factions. Although there is nothing written about their rebellion in the history either :smile11:. Beastmen simply fit the history most logically.

P.S. Minotaurs are also a product of the mages, who later escaped to the Dungeon and were then conquered by T.E. So, if there is a Dungeon and no gnomes with T.E., then the 5th faction will be an underground one.
:smile24: Клан ВАМПИРЫ:smile19:
Auto-translated

P.S. Minotaurs are also a product of mages who later escaped to the Dungeon and were then subdued by T.E. So, it seems that if there is a Dungeon and no Dwarves with T.E., then the 5th faction will be an underground one.
I, on the other hand, am increasingly starting to think that the Dungeon will be a neutral faction. The Jungle is a new landscape for the Heroes, and even now, from the screenshots, you can see traces of a culture that was not found in the 5th installment. It looks very much like the fifth faction will be there, unless these stone heads and walls with snakes turn out to be traces of some "ancient mysterious race."
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
User Avatar
Auto-translated
The jungles are definitely more associated with Nagas, especially if they appear. Perhaps the Dungeons will be populated with neutral creatures that will become full-fledged factions in the add-ons :smile26:, although it would be a bit strange if there were empty Dungeons. It's a pity that there won't be Orcs :smile29:.
:smile24: Клан ВАМПИРЫ:smile19:
User Avatar
Auto-translated
In Heroes of Might and Magic I and II, there weren't any Dungeons at all. In Heroes of Might and Magic IV, no one really lived underground, so everything is fine. Let the Dungeon be empty.

Be strong. Believe
User Avatar
Auto-translated
Arandor

It would turn out like the Elves, is that bad? They could have done the same with the Dwarves. Although I know that it's easier to find creatures for the Elves, that's why they added a unicorn and an ent. But if they tried, they could have found someone for the Dwarves as well.

I was honestly looking forward to the Yeti! :(
User Avatar
Auto-translated
If they revive the Swamp, i.e., the Jungle, that would be awesome, IMHO. There will definitely be jellyfish and nagas there, and they'll probably make the basilisk a giant snake and put it on the sixth level. Also, the main units will likely be either lizards or gnolls, most likely lizards, although I've seen models of gnolls (nothing special).
P.S. Can someone show me what the large spider and necromancer look like, the ones that replace dragons?
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра.
Клан "Вершители Асхана" - "Masters of Ashan"
User Avatar
Auto-translated
5 races - 2 positive, 2 negative, 1 neutral (this is just my opinion). The 4th positive race (candidates): dwarves, mages, elves. Jungles are, by definition, a neutral race, and I think they will have something new due to the promising words "a race never seen before." Jungles ~ Swamp (seen in the 3rd game), maybe some creatures will be partially transferred to the new race. Do you have any guesses about the new race?
Там бугага - там Ктулху бродит, Креведко на ветвях висит...
In reply to Soljie
User Avatar
Auto-translated
Soljie
5 factions - 2 positive, 2 negative, and 1 neutral (in my opinion, it will be like this). The 4th positive faction (candidates): dwarves, mages, elves. The jungle faction is, by definition, a neutral faction, and I think they will have something new because of the promising words "a race never seen before." Jungle ~ Swamp (seen in the 3rd game), maybe some creatures will be partially transferred to the new faction.
Any guesses about the new faction?

That's strange, what factions will be in the add-ons then! Will they make another positive and negative one, or just one - a neutral one?
Auto-translated
Any guesses about the new faction?
God forbid it's the somewhat forgotten Fortress... And it will turn into a Texas chainsaw massacre... Horrible, who even came up with the idea to create such a nonsensical faction for "Heroes"...
They should better try to bring Night Elves to "Heroes," at least that would look realistic, despite the plagiarism...
User Avatar
Auto-translated
This already exists.
/topic/at/404189/
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
In reply to Небо
User Avatar
Auto-translated
hopefully, this isn't the case – personal impressions from a fan who had the chance to play.

On the The Heroes Round Table forum, personal impressions from one of the fans who had the chance to play the Heroes VI demo at Gamescom 2010 appeared. In short:

* Objects on the map have become much more detailed than in Heroes V.
* Although the map remains three-dimensional, now you don't need to rotate it to avoid missing any object or item.
* Every other scenario will feature battles with "bosses" – huge monsters that clearly occupy more than a 2x2 tile.
* There will be composite artifacts.
* There is a Dungeon.
* A fort has appeared, from which mines are controlled within its zone. Whoever owns the fort receives resources from these mines.
* You can create bookmarks on the global screen and the battle screen. For example, on the battle screen, you can display your favorite spells on the panel and cast them from there, without digging through the spellbook.
* The same map editor that the developers use will be released, but with a more "user-friendly" interface.
* There will be a tutorial map that can be safely skipped, and you can play the "real" Campaigns.
* After the player completes 5 Campaigns (4 scenarios each), the final Campaign will become available.

Added 2 minutes ago
also, a new race, the Naga, will appear

Statistics

Welcome our newest member: Emil