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I somehow only just noticed the Necropolis units now. I'll probably share my thoughts on this.
Skeletons are good, but I hope they won't be stabbing with a dart in melee combat the way they hold it in their hands. In Diablo, they also attacked with spears like that, but it's inconvenient to stab downwards.
Ghouls are also good. But why do they need steel claws like Wolverine? They could have made them ordinary. And yes, it seems like the era of slow zombies is over. Although I liked them, even because of their slowness. They were very resilient.
And the ghoul upgrade looks VERY similar to the ghost from Heroes of Might and Magic V. The color is the same, and so are the rings on their heads. It's a pity.
Ghosts... now they are female. That's fine.
Liches. Hmm... although maybe they won't be called liches, but they don't look like them anyway. They are more similar to the vampires from Heroes of Might and Magic III. But overall, it's not bad.
Vampires. Well, this is just a regular death knight without a horse. Now it's clear why they didn't make death knights. Heh.
Sphinx. It's unclear why the sphinx is dead; they can also be alive, so they could easily fit into the army of mages. But the appearance is still good; maybe it's better not to make them for the Necropolis after all.
Spider. There's not much to say here; it's a regular unit. But I think I'm starting to guess where these creatures will eventually end up, moving away from the necromancers