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Posts from Against which factions is it easier for demons to fight, and against which is it more difficult?

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Against which race is it especially difficult to play as demons?
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17 years ago
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Firstly, it's more difficult to develop the Demons at the start – you need to protect the Imps as if they were the apple of your eye, but they can still be taken out. Unless the Demons can withstand the attacks, the Hellhounds will help, but they also die easily. The Succubus isn't enough to take down the Elven Archers. The initial units are different, and the stat gains are different, and the Elf's luck will surpass the Inferno's attack. And then the Draconians will start firing, so you won't achieve anything with just the Jumpers and Hellhounds... unless you have Ents, of course. Secondly, the Wind Dancers can easily cut down the Hellhounds and Demons (tested). Thirdly, if the game drags on, Unicorns and Ents join the battle, which hold back the Nightmares and Fiends. In the end, the Inferno can only defeat the Elves with a good start or in the late game by messing around with portals and dark magic. Against the Dungeon, it's easier – the main thing is to protect the Imps. Against the others, it all depends on the situation; the academic's mana won't help much against the Imps. The Heaven's archers aren't that great, and it's hard to kill the armored units. The Dwarves have thick skin. The Orcs will also put up a fight, but it's much easier to fight them.
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17 years ago
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Dwarves (rune of elemental invulnerability), Academics, Sylvan elves (only if they have high initiative), and humans (if they have dispel magic). Orcs are strictly forbidden! (Brrr, I can just imagine Hegesh's centaurs as subordinates, Brrr).
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17 years ago
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Here, there is one hero among the Orcs: Garuna. It is quite possible that her choice is very justified against demons, especially if not too many demons are summoned from the gates (on the way to the main demon forces, you can gain rage and increase the attack of the summoned creatures). On the other hand, the counter-hero is Nimue. Demons are sometimes summoned even more often than the main squad, and it is not so easy to increase the attack.
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16 years ago
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So, I was thinking about how to describe the situation I recently found myself in:
.....I was playing as Alastor on Veteran difficulty...it's great that his starting spell, "Mass Slow," helped so much that he could cast "Darkness" and attack effectively)))
I leveled up, focusing on attack, darkness magic, and spellcasting. I reached level 16-17...
Then, in the second week of the game, a hero with a decent group of archers appeared...it seemed like he was relying only on them...I immediately cast "Mass Slow," then jumped to the druids with demons and ran up with my dog units...it was a close fight, but I defeated more than half of his army (too bad I didn't save a recording). I was so happy...I even managed to defeat Talanar as Alastor, even though he had ballistas...after that, a hero from Haven appeared, but Iris destroyed him easily...
In reply to Ereb
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16 years ago
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It's most difficult against humans because paladins reach you on the first turn and destroy half your army:smile13:
It's also difficult against Sylvan.
It's easiest against Necropolis or Academy (if the hero is Marbas).
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16 years ago
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I still believe that demons have the most difficulty against elves. Especially when led by Wing and benefiting from elven luck, demons are practically helpless. That's where the imbalance lies. The second problem for demons seems to be Necropolis (darkness doesn't work well against them). And in third place are the Academy, which has a lot of mana, and three units that are immune to mind control spells (Titans, of course, are the main ones). Demons also don't have much to offer against Fortress.
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15 years ago
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I tried a demon versus a light and antimagic build!
It looks really cool when Divine Force, Mass Heal, and Mass Haste are used. The Necromancer had Chain Lightning (which isn't the best choice against this type of enemy), and there were also Berserkers and Mind Control spells!
But the main problem is initiative (even though the artifacts for initiative were roughly the same), but since the demon is faster, it goes first -> 1,000 Imps drain all the mana. At this point, the Necromancer can lose without a choice, casting a powerful Shriek, for a total of -8 or -10 defense. My demons sometimes resisted it, but not often, and when combined with Grief, they always resisted it!((((
The Necromancer drained mana by killing my summoned Imps because they would also drain mana if they had any! (There's a nasty trick with a Phantom that costs 800 and still drains no mana).
I was playing as the Demon, with Jezebeth and 350 Demons, supported by Cave Dwellers and Imps. The rest rushed into the attack. After inflicting as much damage as possible, I returned with Archdemons to protect my high-damage ranged units!
In skilled hands, demons can really mess up the opponent, and if the Necromancer doesn't choose the right tactics, it's a plus for the demon!
Here are the main dangers for the Necromancer against the Demon:
1. Initiative - the Demon has many units that go first!
2. 1,000 Imps drain 250 mana, which means the Necromancer definitely won't win with Chain Lightning unless they have as much knowledge as possible, and specifically, the important perk in education!
3. With Leadership and at least two artifacts for defense, the Necromancer loses the advantage of Chain Lightning!
(tested) Unless, of course, the Necromancer has a complete set!
4. The Demon, without a Sandro's Cape, will go for a light build, because there's simply no other option! Antimagic can solve a lot! (Simple spells of levels 1-3 can be obtained in the castle or on the map).
5. Only take Messengers... in extreme cases, Banshees, if you are very confident in the power of Chain Lightning!
6. I'm saying all this as a not-so-experienced player of the Necromancer, so if there's anything absurd, let me know... I'm interested!)))
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15 years ago
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I would agree that if a demon doesn't have Sandro's cloak in the late game, it has no other choice but to go for light. Imps are indeed one of the biggest headaches for a Necromancer. But I think a smart Necromancer will focus on knowledge against a demon, so they don't run out of mana. And most importantly, you need to use spiritual connection wisely. Regarding Spell Power. I wouldn't say that demons waste it, as even with a knight's set, it greatly affects their attack damage, and thus reduces the number of repeated turns. If Spell Power is available, I would definitely take Deidre. However, on maps without a mentor, leveling up Spell Power is very risky.
Regarding tactics, it's been correctly noted - I always try to use it, but the thing is, there's one demon who negates this ability. In that case, you need to try to defeat the demon with strong units, such as Lucretia and Orson.
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15 years ago
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Has this topic died out? Does no one like the information, and does no one want to discuss it?
In reply to MararV
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15 years ago
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MararV
Has this thread died? Does no one like the information, and does no one want to discuss it?
It's not that no one likes it; it's just that they are the most difficult to play. To win with them, you need a lot of luck and skill.
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15 years ago
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This makes playing against them even more interesting. Most people prefer to play as factions that are easiest to control, but I think there are also quite a few fans of complex factions (although fewer) – they are few, but they are true masters because you can only learn something by playing against a more challenging opponent (in this case, by playing as a faction that is more difficult to control).
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15 years ago
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Demons are fun to play (but challenging). It's frustrating when you choose Demons hoping for an interesting game, but you're up against popular choices like Hafiz, Wingael, Hagesh, or Vittorio. They could at least pick some less aggressive heroes. Demons have limited hero choices on small to medium-sized maps – only Deleb is really viable because a successful start without her is almost impossible (unless you get a chariot as quickly as possible). I think they're most difficult to play against Mages (even Deleb struggles against them).
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15 years ago
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Yes, I think demons have a hard time, but with some luck, they can pull off some decent plays. But it's especially difficult against elves, especially against Wing.
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15 years ago
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elves are a dangerous people:smile35:
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15 years ago
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It's most difficult against Elves. It's easier against Mages, especially on large maps. There's a trick – if a Mage has no mana, there are no problems :)

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