Plains (summer and autumn)
Posts from Heroes 6 - Discussion
/topic/at/403324/
You know, what interests me most here is this:
My first thought is:
Plains – Humans, jungles – Elves, lava – Demons, wastelands – Necromancers, Dungeon – Dungeon. In any case, Mages don't fit anywhere; nothing is said about the Sands either :smile28:

(humans)

(demons)

(undead)
Mages can also be integrated into the wastelands + Necropolis; they seem to be fighting on the same land.
God save us everyone
Will we burn inside the fires of a thousand suns...
ВСТУПЛЕНИЕ В КЛАН ""Хранители небесных врат"
Клан "Вершители Асхана" - "Masters of Ashan"
Units are no longer divided into levels based on strength; they are now divided into 3 categories:<...>
- In battle, some variation of the "line of sight" system will be used (an attack damaging all creatures standing in a line, like mages in H5).
- Rebuilding cities will be a very expensive undertaking and will take several turns (exactly how many is not specified). The player can stop the city conversion process by attacking the city and stopping the process (it is not stated whether this will happen automatically or if something needs to be clicked on).
- During city conversion, buildings common to all cities will not be destroyed (market, tavern, town hall).
A couple more thoughts about the fifth faction. It seems to me that this race will settle in the jungle, and it looks like they will be Nagas. First, the faction is really new for Heroes (although, as they say, the League of Shadows was also called a completely new faction before the release of 5, but it turned out to be a creative reinterpretation of the Dungeon from 3). Secondly, such a race actually exists in Ashan, and Ubisoft definitely has some developments related to it; see here, which could have been implemented back in 5. Thirdly, there are a couple of interesting details in this screenshot that speak in favor of this, albeit indirectly. The first detail is the stone head in the upper left corner of the screenshot. It appears that similar elements are a feature of Naga architecture, at least judging by the model of one of the unreleased races' buildings found in the game resources. The picture is here. The second detail is the characteristically designed gate in front of which the hero stands. On the columns, you can easily recognize snakes, which, again, connects them with Naga culture. And finally, this is the only boss mentioned in the game: a giant water snake or something like that.
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.
G.K. Chesterton: English Hymnal
recent news.
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I really like that there will be fewer creature levels! I already wrote about this somewhere in this thread: it's better to reduce the number of creature levels and have a few creatures per level! Now, first-level units won't become obsolete as quickly as they did in previous installments!
As for the new race, I still feel that it will be some kind of mix of mages and Sorceresses (they will take units from one race and another, and maybe add a couple of new ones)!
Regarding trenches, they were also present in part 5, but each had its own!
Regarding trenches, they were also present in the 5th installment, but each faction had its own!
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.
G.K. Chesterton: English Hymnal
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
Judging by the timeline, Necromancers might still be part of the Mages, with their separation occurring around 751-750. The first eclipse happened in 330. The 4th race is most likely Elves, as the Elves haven't settled yet. This doesn't seem to affect the Dwarves. The Orcs are busy with their migration, and the 5th race is most likely beastmen created by mages (512).
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.
G.K. Chesterton: English Hymnal
- Rebuilding cities will be a very expensive undertaking and will take several turns.
Age of Wonders has a similar feature.
I don't know about the Naga, but if they are included, they shouldn't be made like the Dwarves in Heroes 5. They are all the same, just different sizes and types. It's very boring.
Added 2 minutes later
- Focus points and the system of recruiting creatures from dwellings are designed to emphasize the development of the main Hero, instead of having to deal with auxiliary heroes and create chains from them.
Haha, they've put a stop to the grind.