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Posts from Counter-heroes in duel mode (3.1).

5.0 (1 rating)
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16 years ago
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I think that Iris, with her griffons, would defeat anyone in a duel.
In reply to Саня Изи
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16 years ago
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Lordesat
It seems to me that Iris, with her griffons, will defeat anyone in a duel.

Iris's counter-hero is Deirdre; she usually wins. Ossir, Leto, Orson, Nimue, Carli, and Ibba have decent chances (50/50, or slightly less). In principle, with good luck and not-so-perfect play from the opponent, you can defeat her with almost anyone. Except for Deiro and Daleb, it's very difficult.
In reply to Саня Изи
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16 years ago
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Lordesat
I think that Iris, with her griffons, will defeat anyone in a duel.
Haha, it's like saying - My Ossir will tear everyone apart. Let's learn how to play.
In reply to valery
16 years ago
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valery
The counter-hero to Iris is Deirdra; she usually wins. Ossir, Leto, Orson, Nimue, Carli, and Ibba have decent chances (50/50, or slightly less). In principle, with good circumstances and if the opponent doesn't play perfectly, you can defeat her with almost any hero. Except for Deirdra and Daleb, it's very difficult.
I think Iris has found a tactic specifically against Deirdra. Have everyone sit in defense and shoot with archers and monks; use the rest to defend or attack the nearest enemies, but don't expose yourself. Use the hero to remove vampirism; don't cast any other spells. If there are many obstacles on the map, it works. The usual tactic Deirdra uses against Iris no longer works; you need to find something new.
In reply to Андрей_К
16 years ago
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Andrey_K
It seems that Iris found a tactic specifically against Daedra. Have everyone sit in defense and shoot with archers and monks, while the others either defend or attack the nearest enemies, but don't expose themselves. The hero removes vampirism and doesn't cast anything else. If there are many obstacles on the map, it works. The usual Daedra tactic against Iris no longer works; something new needs to be found.
This is how Shadowinforser, a devoted Iris player, plays. I don't know who he (Shadowinforser) borrowed this tactic from, but with it, he makes about a dozen small tactical mistakes, and I win against him. Daedra can cast vampirism six times, but it's more reasonable to play in this case with scream-haste-charge-vamp-vamp-vamp-vamp (scream, haste). Opinions here are divided: some consider Daedra to be stronger, others Iris. It seems they are an even match, but that's not a certainty.
In reply to Андрей_К
16 years ago
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Andrey_K
It seems Iris found a tactic specifically against Daedra. Have everyone sit in defense and shoot with archers and monks, while the others either defend or attack the nearest enemies, but don't expose themselves. The hero should remove vampirism, and don't cast anything else. If there are many obstacles on the map, it works. The usual Daedra tactic against Iris no longer works; you need to find something new.

Even if Iris just stands there with her troops, it won't work. Retreat with the militia or spearmen, send in a vampire, and take out the archers, then use Vampiric Scream, and so on. It often works.
In reply to Nik591989
16 years ago
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Nik591989
even if you just have Iris's troops stand there, it won't work. Subdue the armored units or militia, retreat, send in a vampire to take out the archers, then cast Vampire Scream, and so on. It often works to win.
In my opinion, using Subdue is one of the worst ways to fight Daedra because it often fails to work on the first try. Sometimes, Subdue will work every time, and other times it won't work at all – it's unpredictable, the same goes for dispelling magic. And the fact that it often works to win just means that Iris is a counter-hero. Now, I think that they have fairly equal chances, with a slight advantage for Daedra, if Iris plays well.
16 years ago
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Okay, here's a replay of that match, although the setup for Airia is debatable. After that, Airia plays quite well, almost flawlessly. I made a mistake at the beginning, decided to try a new tactic, I should have banished right away so that the archers wouldn't get the morale boost. Although, these are all tactical issues; in the end, the opponent caught me off guard with griffins, and I relaxed a bit. I still feel that if I hadn't made that mistake, Deidra would have finished off Airia. The archers and zombies should be taken out with the first shots, and when the vampires are in a direct line, then it's time for them.
And Haggeesh outplays Ors, given his incorrect play. Something about Kostya saying he's been drinking for three days now, well, we don't even wake up then).
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15 years ago
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Previously, I used this setup against the Haven faction – the advantages are the inability to cast mass Plague, and controlling melee units is not as effective, and the Banshee's special ability is not that strong. Of course, there are also disadvantages – Angels are quite easy to kill, and Vampires can destroy half the army.
Hagish-Orson: there's a mistake in the positioning of Hagish and Orson; it works against beginners. In general, a skilled Orson places skeletons near the liches and teleports spirits to the Cyclops – they are killed immediately, along with the Trappers and Shamans, and the game usually ends there.
In reply to chudo_ud0
15 years ago
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Thanks again for the analysis. Positioning has always been my weak point. I just don't know all the matchups that well. Although, of course, here I was hoping that my opponent wouldn't use the spirits' teleport. Regarding Hag, I think you (Dex) promised to post a collection of replays of "Hag against everyone" at some point? It would be very interesting to see them, because you need to learn how to play Hag correctly. And I'll add that replay from work where Vitya is verbally tearing Helm apart; the lineup helped Vitya, and the takedown was successful. Helm made mistakes, especially serious ones at the end. Well... maybe I made some mistakes too. So, Vitya is pretty good against Helm. I wonder whose Might and Magic account that is. Here's a long replay of me playing against Shaka. Hag and Razazak can definitely beat him. Shaka makes mistakes very often - because to play him, you need incredible patience. For some reason, it's unpleasant to play as him, and it's also unpleasant to play against him if the opponent is strong in both mind and will. What else do I have? Here's a replay of Hag against Ossir. I have a lot of such victories accumulated; it's a very beautiful matchup in 3.1. I often pick Hag against Ossir, anticipating an interesting duel.
15 years ago
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I'll add replays with the player blackgolas.
Iris defeats Vitya, who was playing quite well; Vitya crushes Letos with his maximum 105 mana; and there's a very intense battle between two Djalibs. I'm starting to like Djalib more and more; you can come up with many tactics in battle. I'm waiting for comments.



15 years ago
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Vitya is playing terribly in the replays with Iris, not just badly. Why cast speed buffs with Inquisitors when the hero has already cast the spell on the entire army? And why move away with archers when the griffons are in direct line of fire? Let them be killed, but at least they'll fire properly once. The hero has teleportation, he could have taken a risk.
I'll post my own replays. The opponents aren't playing well, but there are just a few lucky tactical moves. And Orson also amused me, playing cat and mouse with Razzak - the titans even ran out of arrows, although usually they aren't even allowed to shoot.
I'll add one more curious replay - Axel against Vitya on the Abyss map.
Ibba against Helmar - it seems he made a mistake with the placement, he probably needs to position the units so that the two dragons don't burn through everything in the first turn, but how? In general, he won with great difficulty.
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15 years ago
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Regarding the battles, the Marbas vs. Iris match was interesting, with good tactics from Marbas. Although I often use the devils' ability at the beginning of the battle to prevent the succubi from being killed. The other players didn't play very well in their matches. I also decided to showcase a couple of tactics. Unfortunately, opponents often want to show off their victories, even if it's not always that interesting, although there are some great matches as well.
15 years ago
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I checked the replays, and finally found a moment to post on the forum. So, here are some questions: Domovoy: 1. Vitya-Ayra. I noticed a few mistakes in Vitya's game. Vampires for Vitya here are a rather questionable decision; I think mass acceleration is better. Ayra was unlucky with the terrain and morale. You often make moves hoping for your opponent to make mistakes. 2. Helm-Garuna. Great game against Helm. You should attack with dragons, preferably after Helm casts his spell, although I might be wrong. 3. Karl-Ravena. I don't understand why she didn't cast Ravena's Ring; she should do that on her first turn, as she won't have time to destroy Karl's initiative-boosting ballista on her second turn. Then Karl terrorized Ravena with runes. By the way, I recently lost to Domovoy playing as Ravena, but with Ibba. I felt how Domovoy figured out the runes. I also didn't save that replay for some reason, probably because I stopped playing from the middle of the game. 4. Letos-Ossir. Why isn't the dragon in the middle? It seems that only a few units rush forward with horses, so there's no need to be afraid of their attack. 5. Deidra-Ossir. Beautiful, nothing to say. Question: Should Ossir be positioned as in 2.1? Andrey - from memory: 1. Marbas-Ayra. Here, I also pull the demoness from the corner with archdemons so that they don't get hit by the griffons and don't lose a turn. But... I attack the lords with griffons in this match, or if the opponent is strong, I attack the spot where the demon can pull them. So, there's a trick with the griffons. Maybe it's right to run away from the griffons with everyone. Also, is it better to use the general destructive beam or a spell with low damage but an effective beam, even if it only lasts for one turn? 2. Ibba-Helmar. The setup behind Helmar is correct, but I think he made some mistakes later on (again, from memory). For Ibba, we first massively remove one group of units with spells (the one that the dragons will attack), and feed the other with Magnador. In general, as soon as 3.0 came out, many duel heroes caused confusion. Gradually, all the heroes became clear, and even how to play as Orcs became understandable, but Ibba is something else. 3. Vittorio-Axel. In my opinion, Vittorio's paladins should be in defense; they will quickly die in the back, and the ballista will be exposed, and few will be able to attack the Arabs. Somewhere here, there's also a replay where I defeated Salek with Axel on the Abyss, but I think I played worse there (you have a later version), and I'll attach it here for comparison. And here's my own game: Ora-Ossir. I think I played correctly, although I could have placed a sign on the gargoyle, but there was a chance that the opponent would destroy them first. And finally, friends, it finally happened, the profiles are working! :smile41:
In reply to ildaryk
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15 years ago
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Regarding the game, it's not entirely clear why the mages are divided. They often go first, deal a lot of damage, but here only half of them get to go due to the turn order (ATB). I don't think it makes sense. Otherwise, chaos reigns if Ossir doesn't get lucky. In the first game, I'd like to see replays where the righteous Knight defeats the righteous Axel. Why the Knight never uses Blind on the Paladins or removes magic is a mystery to me. I'm posting 3 replays. Orson decided to compete in tactics with Shaq. Erin-Raven, here it is considered that Erin is stronger, but you need to play carefully. Deidra - Ossir. Ossir faced berserkers and didn't have enough endurance.

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