one upgrade is also good. There weren't any in the 4th game at all.
Edited: OFF-TOPIC in the message
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one upgrade is also good. There weren't any in the 4th game at all.
Edited: OFF-TOPIC in the message
One upgrade.
In my opinion, neither good nor bad.
Another preview has appeared, shedding light on castle construction. In each castle, you can build dwellings for creatures and unique buildings that either increase creature production or resource production. Each castle can have all creature dwellings built, but only a portion of the unique buildings. (For example, there are five unique buildings, but you can only build 3 of them – your choice.) This is done to force the player to specialize their various castles, either in economy or in creature production.
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Has anyone heard how many troop upgrade tiers are expected in the game, 1 or 2? :confused:
As a rule, Necromancers prolong attacks for many hours, perfectly knowing that this is one of their main advantages. After all, their troops never get tired.
It's also interesting how many slots there will be for secondary skills and what they will look like (similar to the 3rd, 4th, or 5th game)?
It reminded me of a feature from Heroes of Might and Magic 3. After 10 rounds, Rage accumulated twice as slowly, and after 20, it stopped accumulating altogether. The explanation was that "your troops are tired and no longer want to fight." I think a similar feature would be appropriate in Heroes of Might and Magic.
This idea is reinforced by the fact that the new Necropolis creatures are designed in an ancient Egyptian style (the castle is even in the form of a pyramid), and it was Askh herself who commanded them to live in the sands.
No, the development will be completely different from the previous installments, according to the developers. They mentioned skill points that are awarded each time the player levels up and can be distributed as desired.
Who knows, maybe now the elves' grass will be more grassy than the humans' grass.
Skill points were mentioned, which are awarded each time a character levels up and can be distributed as the player wishes.