It's also interesting how many slots there will be for secondary skills and what they will look like (similar to the 3rd, 4th, or 5th game)?
It reminded me of a feature from Heroes of Might and Magic 3. After 10 rounds, Rage accumulated twice as slowly, and after 20, it stopped accumulating altogether. The explanation was that "your troops are tired and no longer want to fight." I think a similar feature would be appropriate in Heroes of Might and Magic.
I have a couple of thoughts against the idea of having mages in the game, and one in favor.
For some reason, the homeland of the Necromancers is listed as the Silver Cities. I have a hypothesis that having two races with the same name in the "Country/Kingdom" field is strange, unclear, and impossible. This thought is reinforced by the fact that the new Necromancers are designed in an ancient Egyptian style (the castle is even in the form of a pyramid), and Askh herself ordered them to live in the sands. Also, somewhere on the forums (not ours), there was a statement that each race will have its own land, i.e., if the above assumptions are correct, then the mages can just go away. On the other hand, in the dossier of the Necromancers, the Necromancers themselves are compared to mages (the hero's role on the battlefield, djinns), which suggests that there are already quite adequate ideas for mages as a playable race.
:smile26: