I think Kosha meant that she likes diversity.
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I think Kosha meant that she likes diversity.
Essentially, the races needed the same thing: resources. What has changed? The number of types; now, the enemy is guaranteed to have a mine with YOUR resources.
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The more diverse resources needed to build a town, the more effort is required to find or capture the corresponding mines. Now, ore and wood will be mined automatically, then we find one gem mine, and that's it. We have a steady flow of all the resources needed to build a town. Isn't this a simplification?

Added 12 minutes ago
[/U]Here, the magic defense is already good.
Otherwise, it's annoying that the arrow deals the same damage against heroes of level 5 and level 25.
They should make it logical if they don't change their minds.
Mages greatly increase their magic defense, while warriors hardly increase it.
If you're a warrior, fight with warriors, and a mage should use magic.

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It reminds me of Disciples 3,
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[/U]Do you mean that it's magical protection against physical damage (compensation for the "defense" characteristic, because it doesn't level up well for mages) or regular magical protection against magical attacks?
Initially, I thought it was the first option. But now I'm starting to doubt it, and if my doubts are justified, then there's nothing new about this protection.