Skip to content

Posts from Анализ игры Oelm-KillerVampire

No ratings yet — be the first to rate!
User Avatar
#1
Auto-translated
Oelm (Fortress, Broghild, Broghild) vs KillerVampire (Castle, Valeska, Valeska) 8mm6a For reasons known only to him, the player KillerVampire was unable to demonstrate saves from this game. He didn't always make saves and did so intermittently. But I think that is quite enough to draw certain conclusions about this person's gameplay. The current composition of AK (at least a large part of it) does not seem competent enough to analyze controversial situations in the game due to this humiliating farce for them as well /topic/7143/, so I suggest that each resident of HW draws their own conclusions about this player on their own. Unfortunately, the lack of a complete set of saves undoubtedly leaves its mark on the course of my reasoning. So:

prologue:

Playing as Swamp creatures was difficult; he got blocked in the first week, but didn't restart because of an external dwelling with cows and a normal starting army. Due to mistakes, he lost a day, and by the end of the first week, he captured a castle-company. Access to the center was blocked by 50+ demons, the second exit glitched out with rocks, and access to zone 9 was blocked by Wizards. On day 124, he killed the demons. And then it began:

125 - Valeska with vivas and 8 necocons (native necrocomp) breaks through the passage and catches Labeta on the run, gaining experience from earth magic and Broghild. The father goes to the tavern, the mother – into oblivion. I think – a clear advantage. They take the castle, where a stronghold is located nearby. I sense GG approaching. That stronghold isn't checked, but Valya runs back into the darkness. Meanwhile, I retrieve my cons that are deeply sunk in the swamp and, after 4 days, build a chain to the castle and am ready to take the conservatory, which the opponent has not yet explored, but right before my eyes, they clearly seize it (and already with angels in their army) and break through into treasure zone 17. I flee to zone 9 because access to the center is closed. There are many exciting moments later. But throughout the game, there was a feeling that I was being closely monitored, and towards the end of the game, I started to believe that some unknown top player was hiding under this nickname. Starting around day 146, Brogh ran with 3400 MP, bracers, and a decent army; Sandro had an expert Town Portal, but until day 224, the opponent never made any mistakes with either heroes or the army. When I managed to gain the initiative in the game, it happened either due to some complex battle or an ingenious chain. The first time on day 224, he spent the night with bracers and was immediately ambushed by archons and strong stats. In general, I decided to study the saves. And here's what came out of it:
Земля нуля.
Все в ней нулево и кукольно.
User Avatar
#2
Auto-translated
You can shout and complain about the lack of saves for a long time...
After all this time, Pasha, haven't you learned how to manually create daily saves or use a program to do it?

I played against Killer four times this summer and lost three times, which is strange, right?
I analyzed the saves, and everything seems logical and consistent...
The game was clear, and my distribution wasn't great, so the result is understandable....
Ушел с героев, пока пряники)
User Avatar
#3
Auto-translated
Part 1 of the saves
Attachments 1
1 file attached • Total size: 3.8 MB
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
User Avatar
#4
Auto-translated
Part 2 of the save files.
Attachments 1
1 file attached • Total size: 4.5 MB
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
User Avatar
#6
Auto-translated
Main part:

So here are excerpts from the game, not all — for those interested in more detail, please refer to the saves.

112 — during the blue player's turn, Valessa visits the mill and moves back. Apparently, she decided to take the left road at the fork; the passage to the center is not scouted. This is a minor detail that generally doesn't require attention, but it is indicative that over all 50+ days of the game, the blue heroes NEVER made a mistake in choosing directions, never went "the wrong way" — quite a good result, you must agree.

/attachments/19834/>

124 — also an unremarkable turn in itself, a hive is taken at 123. Notably, in the subsequent game, the blue player will ignore hives, with rare exceptions. A guess — perhaps the opponent calculated that an army from the hive plus cavalry is enough to kill the swamp dwellers in the second week. Then, movement toward the opponent begins immediately. Out of two directions to the center, the right one leading to the red player is again chosen, without being distracted by the stadium or the Vampire's Breastplate. Although — this is understandably a minor detail; in another game, it might have gone unnoticed.

/attachments/19835/>
/attachments/19837/>
Labette and Brogh have one day left to live

/attachments/19836/>

And now the first truly suspicious moment: unfortunately, there are gaps in the saves here.

/attachments/19838/>

On 126, after capturing the castle within four days, the blue player does not bother to check the Griffin Conservatory (it will turn out to be a Trog), instead fleeing into the central underground. There, they will take a second Griffin Conservatory. In general, I was unable to replicate the opponent's move so as to take that second one without prior scouting. Will you be able to?

The next interesting moment:
The blue's main hero is not distracted by the library, as if afraid of not making it in time somewhere. Despite the fact that contact will be deliberately avoided until the finale. It's interesting not only that there is again no mistake in directions, but also that after taking two Griffin Conservatories, the blue player will flee to a completely different territory, never scouting what lies beyond the passages. And rightly so — nothing useful will be found there.
/attachments/19839/>
Attachments 6
6 files attached • Total size: 935.6 KB
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
User Avatar
#7
Auto-translated
Oh, the little things (s).

Haven't looked at the saves yet. The pictures with comments are pretty good.

Let's wait for a response from the other side.

P.S. Wlk's comment, as usual, stands out with its depth of thought and subtle irony :)
User Avatar
#8
Auto-translated
haven't watched anything yet except for the first picture, but I'm already blown away – what did KV do to upset Goshka so much?)))

Added 7 minutes later
and in the moment with the Conflux, there's definitely a bad vibe.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
User Avatar
#9
Auto-translated
Perhaps a bit off-topic, but I still have a question for the esteemed Vampire Slayer: what connects you to such individuals as Shamys, SergeyY, and Duke Esaul (from the Portal)?
In reply to Oelm
User Avatar
#10
Auto-translated
Main part - continuation:

143 A rather curious moment-

Valeska sped up at the stables and is ready to crash; from the lookout, a conservatory is visible in the treasure zone where the road leads directly from the castle respawn. But she has no intention of heading there. The chain stands in the darkness, the naga bank was taken, and for the same reason, the hive was ignored (this can be seen by checking the save). Where does the chain lead? Not for nothing either - there will be a Dragon Utopia.

/attachments/19841/>
/attachments/19842/>

Towards the end of the week, the blues were overcome by scroll-mania; scrolls for air elementals and flight were found and captured completely by chance (this was the first time in the game + a slow scroll on 113 to take the external dwelling of necro-horses). This can be seen in the saves.

212- simply stunning. The opponent captures a small tavern village - and on the first turn, he doesn't build a tavern or Mage Guild, or even build anything at all, but makes a "papal move" - he builds a fort! Meanwhile, Valeska crawls into the snows to take the cyclops dwelling with a penalty (or maybe not :)). But! It is clear that she then heads somewhere upwards. This is despite the fact that movement is happening with a penalty (or without it); I wonder if the player made a mistake this time? No - the next day, a lookout will be built (that's why the fort was built), from which he will see the Dragon Utopia; agree - quite good for a player who runs with 4 heroes until 133.

/attachments/19843/>

213- I suggest trying to repeat Valeska's move without using the flight scroll - that is beyond my ability.

214-
Stunning once again; the joke is not only that Valeska ends up under a possible Hall (if there were Dimension Door, Town Portal has been available for a week and revealed), but also how she does it.
/attachments/19844/>

I was simply killed by this!
/attachments/19845/>
The blues, somewhere towards the end of the fourth, revealed decent stats, and two days later, they fell. I, for one, thought about armor, and possibly with a red orb. But here - it's just own stupid hiding, right up until the finale on 227. And this is with Brogh having 3400 moves and air. With handcuffs! With an impl and enhancement. Well, maybe he'll reach them somewhere with 2 Dimension Door? No - he won't. Either he played like a total loser, or he took me for an idiot, or he maphacked EVERY turn.

214 Perhaps this is where we can put a full stop. The loser goes with a substantial army into the woods at the necro-respawn, which he grabbed on 113. The lookout is intentionally ignored (by the way, conservatories are visible from it). In general, one style - and the whole game starting from 112 has been kept in it.
Then there will be a similar discovery of the terribly necessary cyclops dwelling (Dimension Door into the darkness). Ignoring the treasure zone of the 24th throughout the entire game, which is two steps away from the home respawn. When Brogh enters there, it turns out that there is a Dragon Utopia and hives, but the passage is closed by rocks).

/attachments/19846/>

And here's something for dessert:
It is quite obvious that it hit the bullseye (they didn't give Town Portal in the Dragon Utopias).
/attachments/19847/>

Thank you all for your attention!
Земля нуля.
Все в ней нулево и кукольно.
User Avatar
#11
Auto-translated
Valery (Loi) and others – take note: this is how you should analyze controversial matches, not like this:
He cheats selectively – as I concluded from the last two matches with him, where his level of moves in the second match, in my firm belief, was more than an order of magnitude higher than in the first match. Apparently, I angered him with my disrespectful win in the first match, where he deigned to play without using his "gift of foresight."
.
Всем удачи ! И Морали !
User Avatar
#12
Auto-translated
I haven't looked at the saves yet, but an unverified consa that turned out to be a maxed one is already a violation of all principles.... then the question is: WHAT were the other suckers doing at that moment? But that there was enough cash to buy another one is clear from the screen

ps: and generally, with the power and stats Valya had, even a maxed one could be taken, even with a stack: just upgrade the griffins and bring them for the bait, I think there was a Word scroll :)

and honestly, the fact about the same visibility still dissonates with the general theme -- if the map was leaked anyway, then why this clowning around: one could have crawled to Dragon Utopia even in the dark ;) especially the very fact that Valya moved with a penalty and BEFORE having visibility into those backwaters suggests that some kind of goal had already been targeted there even before it was spotted!))))))
In reply to wowa
User Avatar
#13
Auto-translated
Not quite right about the dissonance; with a bit of luck, the game could have ended much earlier, and then there wouldn't have been what happened towards the end. That means the moments would have remained at the level of being questionable, and nothing more. Regarding the concession, I wrote that at that time, Valerka was apparently taking a concession in the dark, and there's evidence of it in the saves.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Wlk777
User Avatar
#14
Auto-translated
Wlk777
Valery (Loi) and others – take note: this is how you should analyze controversial matches, not like this.

I agree with Valenin, excellent analysis of the match down to the smallest detail, everyone should learn from it!))
However, after reading everything, there are still many unclear points, and the fact that the opponent didn't make a single wrong move (and everyone makes mistakes in every match without exception) already suggests map hacking!!!
Ушел с героев, пока пряники)
In reply to Oelm
User Avatar
#15
Auto-translated
Oelm
214-
.....
I was simply killed!

to be honest, me too!

the timing is just TERRIBLE, the reds could have ANYTHING from anywhere: wings-fly-Dimension Door from Dragon Utopia-tower-scroll, and it's exactly their search that is a priority at these stages of the game; the entire team of red cockroaches is focused on digging up control, and it can appear on any turn! and for Valya to move into this spot, especially knowing about Town Portal -- is pure idiocy (except perhaps for a Town Portal for some hefty money while also casting a combat spell -- in the reported match with Preds in Chamber, Dimka sometimes used this trick, but there he had a clear speed advantage))))
and as for removing artifacts from himself while being in a practically 100% reach zone of the red ГГ clearly says: blue was confident that the reds had no transport control! WHERE did such confidence come from?
In reply to Wlk777
User Avatar
#16
Auto-translated
Wlk777
Valery (Loi) and others – take note: this is how you should analyze controversial matches, not like this.

Don't get your hopes up too much; it's probably just a low-quality map hack... :)
Хаос - это порядок, которым сложнее управлять.

icq: 407907277
skype: piterius_i

Statistics

Welcome our newest member: artem

Users Online 2 users 1599 guests