Main part - continuation:
143 A rather curious moment-
Valeska sped up at the stables and is ready to crash; from the lookout, a conservatory is visible in the treasure zone where the road leads directly from the castle respawn. But she has no intention of heading there. The chain stands in the darkness, the naga bank was taken, and for the same reason, the hive was ignored (this can be seen by checking the save). Where does the chain lead? Not for nothing either - there will be a Dragon Utopia.
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Towards the end of the week, the blues were overcome by scroll-mania; scrolls for air elementals and flight were found and captured completely by chance (this was the first time in the game + a slow scroll on 113 to take the external dwelling of necro-horses). This can be seen in the saves.
212- simply stunning. The opponent captures a small tavern village - and on the first turn, he doesn't build a tavern or Mage Guild, or even build anything at all, but makes a "papal move" - he builds a fort! Meanwhile, Valeska crawls into the snows to take the cyclops dwelling with a penalty (or maybe not :)). But! It is clear that she then heads somewhere upwards. This is despite the fact that movement is happening with a penalty (or without it); I wonder if the player made a mistake this time? No - the next day, a lookout will be built (that's why the fort was built), from which he will see the Dragon Utopia; agree - quite good for a player who runs with 4 heroes until 133.
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213- I suggest trying to repeat Valeska's move without using the flight scroll - that is beyond my ability.
214-
Stunning once again; the joke is not only that Valeska ends up under a possible Hall (if there were Dimension Door, Town Portal has been available for a week and revealed), but also how she does it.
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I was simply killed by this!
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The blues, somewhere towards the end of the fourth, revealed decent stats, and two days later, they fell. I, for one, thought about armor, and possibly with a red orb. But here - it's just own stupid hiding, right up until the finale on 227. And this is with Brogh having 3400 moves and air. With handcuffs! With an impl and enhancement. Well, maybe he'll reach them somewhere with 2 Dimension Door? No - he won't. Either he played like a total loser, or he took me for an idiot, or he maphacked EVERY turn.
214 Perhaps this is where we can put a full stop. The loser goes with a substantial army into the woods at the necro-respawn, which he grabbed on 113. The lookout is intentionally ignored (by the way, conservatories are visible from it). In general, one style - and the whole game starting from 112 has been kept in it.
Then there will be a similar discovery of the terribly necessary cyclops dwelling (Dimension Door into the darkness). Ignoring the treasure zone of the 24th throughout the entire game, which is two steps away from the home respawn. When Brogh enters there, it turns out that there is a Dragon Utopia and hives, but the passage is closed by rocks).
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And here's something for dessert:
It is quite obvious that it hit the bullseye (they didn't give Town Portal in the Dragon Utopias).
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Thank you all for your attention!
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