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Posts from Could you please explain some of the game mechanics?

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16 years ago
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Here are a couple of questions:

1. How do items/skills/abilities that affect spell deflection interact (e.g., luck-based resistance perk + unicorn aura)?

Possible scenarios:
They add up (unlikely, though)
Only the strongest one works
Each one is checked separately, in order
Or maybe it works in some other way :confused:

2. How does racial resistance work for the Elves?
I have a feeling that it removes a percentage of the protected percentage %), is that correct? Or is it subtracted...?
The question is that even with Absolute (-75%) resistance, I don't deal full damage to the owner of "Forgotten Hero's Armor" (which only has 20%) :(

P.S. I honestly tried to use the search function :smile15:
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16 years ago
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1. It accumulates.
2. It is subtracted.
Don't confuse resistance and magic defense. Resistance gives a chance to completely deflect magic, as if the defense were 100%, while defense only reduces the damage by n percent. Therefore, even when resistance triggers with a developed Warlock skill, damage is present, but still less than the base damage.
3. Read the manual; these are basic principles. Good luck.
In reply to Rift
16 years ago
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Rift
1. It accumulates.
2. It is subtracted.
Don't confuse resistance and magic protection. Resistance gives a chance to completely deflect magic...

If it's subtracted, how do I understand this (in the pictures)? The golem has 75 resistance, and I have 75 suppression. Subtracting will result in 0... The hero is a standard Razak, version 3.0, and he has nothing for resistance or deflection. But almost 200 damage was dealt :(

In reply to simpson
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16 years ago
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I think I understand the question now. By "вычитается" (deducted), I meant the same as you mean by "снимается" (removed) – then everything is correct, let's calculate together: golem (75% resistance – magic protection) minus the effect of irresistible force (75%). The effect is not 75 - 75, but 75% of the hit score (HS) is deducted as a percentage from the golem's protection. And then it's simple math: :) 1). 75% of 75 = 56.25% - this is how much HS the irresistible force penetrates the protection; 2). 75% - 56.25% = 18.75% - this is how much the golem will reduce the damage received; 3). 990/100 x 18.75% = 185.625 - approximately this is the amount of damage the golem should not receive in your case, if we don't take into account the error. It seems to fit the "almost 200 damage absorbed". :)
16 years ago
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Thanks! Actually, I thought more people would write something. :)

I'm being a bit cheeky, of course :p, but regarding luck... doesn't it also probably not directly determine the outcome?
Let's take, for example (purely hypothetically :D), Marbas level 40 + unicorn + skill for reflecting magic + boots for reflecting magic, which gives us a 100% chance to deflect magic. But in reality, I doubt it will be exactly 100%. Or is it calculated directly based on the numbers?
In reply to simpson
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16 years ago
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According to the game mechanics, there should be exactly 100% deviation; you can, of course, check, but it is unlikely to be different.
In reply to Rift
16 years ago
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brutal :cool:
P.S. I upvoted your post.
In reply to Rift
16 years ago
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Schism
According to the game mechanics, it should be exactly 100% deviation; you can, of course, check, but it's unlikely to be different.
The only question is how to manage to reach level 40?
In reply to antonag07
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16 years ago
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You can boost your level in the editor, or you can spend six months leveling up and then compete – there are players who prefer both approaches, and each chooses what suits them best.
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15 years ago
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antonag07
The only question is how to reach level 40 in time?
Play diligently and persistently, making a non-aggression pact with your opponent; there are maps with many trees.
9 years ago
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Guys, how do I install the maps "The Veil Falls," "The Ambassador," and "Last Stand" in Heroes if there's no "maps" folder?
9 years ago
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Suddenly, but... let's create it.
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9 years ago
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For a Warlock, the racial ability completely bypasses all defense and immunity, reducing it to an irresistible magic level. If we consider a skilled level, this is 50%. This means that at least 50% of the damage will always be dealt. This applies in cases of resistance or complete immunity to a specific school of magic or all magic in general. If there is partial protection, it is subtracted from this defense. If the opponent has Silanna's Cloak, other races will deal only 50% of the total damage with earth magic. However, the Warlock will bypass 50% of this defense and deal 75% of the damage with that magic. The same applies to the reflection skill. Other races will deal 85% of the total damage with it, while the Warlock will deal 92.5%, and so on with all such properties that reduce damage. If the irresistible level is different, the numbers will be different.

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