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I lost the desire to play when I lost an angel that I had been building for 2 weeks so that it would be at level 127 in the Castle, because after a one-day break from the game, I forgot that I had 0 mana. I won't even talk about the second squad and the enabled autobattle; I just gave up, and left the game in a bad mood. The opponent didn't let the autobattle happen, even though it was clearly not a fair moment. He had a mediocre setup, and decided to take an easy win.
P.S. How annoying are the stat-padding or win-chasing players who do it for a couple of pixels. They are just jerks.
I lost the desire to play when I lost an Angel that I had been developing for two weeks to reach level 127 in the castle, because after a one-day break from the game, I forgot that I had 0 mana. I won't even mention the second squad and the enabled auto-battle. I gave up, left the game in a bad mood. The opponent didn't give me an auto-win, even though the situation was clearly not in my favor. He had a mediocre setup and decided to take an easy win. (P.S. How annoying are the stat-padding or win-chasing players who play for a couple of pixels, especially when they have level 1 heroes.
I will allow myself to comment on this post. Firstly, after I gave a humanitarian extra turn and was denied an auto-win (in a very dubious situation, without ambushes and with double ranged defense on the only secondary Inferno), giving an auto-save to the opponent is, in MY OPINION, a complete lack of respect, not only for myself but also for him. Secondly, dear comrade zmeyinstakill, I recommend that you improve your gaming skills, in particular, more often accelerate at the end of your turn with fast units, and most importantly, learn to take the griffon conservatory near the castle on the second week, especially when you have a lot of good ambushes. Without this, you can't count on a decent game in a tournament, let alone high places in it. I wish you good luck in life. =)
Allow me to... dear comrade zmeyinstakill - I recommend you... Best of luck in life =)
Two bans didn't go to waste; at this rate, you'll be completely reformed soon :D
"Это нам идеально подходит!" [Новосибирск, 2013] "Красавчик! Если только не читер.." [Киев, 2014] "Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015] Сам ты фиш (с) :D
Group B 08/10/2010 SEM_56 (blue, Dungeon, Shakti, Shakti) def zloy_romantik (red, Castle, Valeska, Valeska) Mini-Nostalgia 141 Took a break and let's go, 3 stacks (fell for it), but the setup was bad.... Managed to win due to the opponent's mistakes, thanks for the game!!!
Ушел с героев, пока пряники)
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Group B 08/10/2010 SEM_56 (blue, Dungeon, Shakti, Shakti) def zloy_romantik (red, Castle, Valeska, Valeska) Mini-Nostalgia 141 I confirm... I haven't made so many mistakes in a long time... And who is the noob after that?:(
It happened that there were 2 built castles up to titans in the castles + 11500 income ))) but they couldn't help defeat the diplomat) the mistake was going to the swamp where I lost the 3rd week even though I had scouted 3 Dragon Utopias) 2 nearby, the 3rd behind the mountains( and there was a cartographer (50 grand liches) and (50 fans) perches which I took upon returning from the swamp, and that's when the opponent arrived thanks, the game was interesting and fair
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From group D, please let me know who can play their first round in the coming days; otherwise, everyone is silent or unavailable.
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Group B 10.08.2010 Wlk777 (red, Castle, Valeska) def SEM_56 (blue, Dungeon, Shakti) 2smd4(3) 124 SoD I took all the remaining stacks, opponent had 113. In the last generation, things turned out pretty well — 2 native heroes, archery units built, 35 Marksmen total. Slow roads in front of the Castle stable. Two Griffin Conservatories nearby (mini and maxi). On breaking the first respawn guard of 22 Dendroids with Grand Elves, I lost 4 Marksmen due to their morale (((. As consolation — logs. Slowly gathering gold, I pick up Conflux secondary hero, scouted an Angel external dwelling behind 49 Gremlin Mutineers near the capital. Valeska gets Defense. I pick up a sword +2\2 with scouts from an Orc Troglodyte horde. End of the week — Horses with Griffins in the citadel. On day 121 — stable, mini Griffin Conservatory. Day 122 — 2 Portals of Glory (in the first one, Angels panicked in the first round and blocked the Marksmen, it was tough, I lost 5 Marksmen and 20+ pokemons, got upset and exposed the remaining pokemons to the Angels' attack in the second external dwelling, only 8 of them left.. A pity, they would have been useful for the trog Griffin Conservatory.. Day 123 — Naga Bank on 3, a scout takes Boots of Speed from deep in the secondary respawn behind 20 Nomads. Day 124 — I'm about to take the Griffin Conservatory (turned out to be maxi, in offline I took it on the first try with the loss of 1 Angel and 3 Horses) — the opponent surrenders, a pity. By the way, I was planning to go to the metro near the Conflux, I thought there was a treasure zone, but it turned out to be the opponent's main respawn; I would have gone there at the end of the second week and I think 6-7 Angels would have handled it. Thanks for the game.
We started without rests, each got a double :). I spawned underground, at the respawn there were 3 Griffin Conservatories and a Dragon Utopia :smile07:, but money-wise it was harsh, at 113 I had 4 heroes and couldn't build anything. Moreover, the sawmill was blocked by eyes, and the stone mine was on a completely different continent - never found by the end of the game. Starting at 114 I began cutting, my double was blocked by a lot of pits near the hive, I took a neutral stack of gogs and devils. At 117 I took a Dwarf Cottage for 15 and, after killing the eye, reached a clump of wood. Thanks to this, I managed to cram 1-5 in the Castle, 5 heroes. Marius level 7 with Learning and Offense. I checked two Griffin Conservatories, both 2-4
At 121, a scout took a mini Dwarf Cottage, 122 a 3-stack, 123 another 3-stack, and a 2-stack with the scout. The main hero runs along the road to the metro exit and also to another zone, scouts take Inferno, there's 1-5 and a thousand, a market. By the end of the week I built a Castle. There are two roads + one leading home. Dad hits the metro exit on the native respawn, there's a prison, the scout runs to see where he is. At 126, splitting at home, at 127 I take a 2-stack Dragon Utopia, lost 6 wyverns from the hive and a few demons. Gave +12 mana, a cap +4/+4, a club +5, and gloves (nothing else for speed by the end of the game). The first Dragon Utopia on the second week, I was very glad :smile23:
Then the third week began. The scout ran to the turquoise player, highlighted views show very long roads, no mines visible, no idea how to navigate. I stared at the template map and what I had in the game for a long time, found no matches :). I decided to run along the branch of the road I used to reach the turquoise player, towards the center. Pyrrhus checks the roads near the computer with a second front.
Marius, on the move and with gloves, took over 4 moves to zigzag to a corner village, only a library on the way, with two shields for +5 each and one +3/+3. I took that one, nothing else found except a chest with 15k gold and a couple of nagas. But Pyrrhus broke through to the center via side roads, cutting down computer growth along the way, blue movements were spotted there. At 137 I split the main hero towards the computer's Inferno, the army remained to kill a naga dwelling, and I already see myself dragging resources from these godforsaken places and looking for contact with the enemy without speed and control, sad.
But! At 141, a scout hero with an army sees a prison, from which I can still return the resources in time, hits it, drops the army off to the prisoner, and on the last few moves, before dismissal, runs left, revealing a Dragon Utopia (!). I wanted to take it with the scout, 100 demons and 8 angels allowed it, but it was max. I decided not to do it, moved the main hero there and took it at 142. In it was loot: a cauldron, a collar of all, a tome of water, and a hat of the 5th. I fire and hire about 5 heroes to drag the army from one village to another through 8 heroes and a Castle by 143.
At 143, near the central village, Mephala and a scout with an army are camping, the chain worked perfectly, along the road I hastily finish off the neutral stacks and with 174 demons I wipe them out. Thank you for the game.
Got a double with an external dwelling of rogues (on 112) and green dragons (127) guarded by 99 pegasi. 1.5 weeks to get to my native town. Arrived around day 125, picked up 2 external dwellings of elves there. Well, I thought, by the 3rd pair there are conservatories, I'll find a Dragon Utopia and it'll go. No such luck. Didn't see any Dragon Utopias, a Griffin Conservatory for 4 angels, before that a couple of hives lost to very angry eyes of 99 (+ -dragon and -rogue) in the hive wrong formation (dragon minus rogue) then lost 100+ fire elements in 2 stacks, the most crooked battle minus 3 rogues, wood, pegasi. (half of the elves fought for money at the computer.) and well, actually went to the opponent's area to die, I expected to die 2-3 days later, but chains and control are good things. There was no finale. Leveling was about twice as good, and a hundred grand of course didn't decide anything. Played terribly. And the roads, veery long. Thanks for the thrashing=)
On the first week - after all my rests, 110+ Trolls spawned and their external dwelling was on the path from the Castle; I took the external dwelling, at 115 I took the Manticore external dwelling with 18 Djinns and the Griffin Conservatory. Took the home village, Mini-Conservatory. 1-6 in the Stronghold with a Troll Portal in the Main and chose the Portal with Manticores in the village.
On the second week - Double-Conservatory, Library, heading towards the Center, taking Pandora's Box for the whole Earth; I didn't attack the Guard at the Center because 20-49 Reds could leave me without mana. Took a Fortress village.
On the third week - attacked 30 Reds with a Grand Stack, took the Sword of All for 100+ Djinns, 2 Tier-3 Dragon Utopias (Shield of All, Fire Horse, Sandals, Hat+4+4, Wings, something else), attacked the opponent's guard, killed Moner in the Castle.
Even without earth, and with only 5 archers (there wasn't any consensus, lol), it felt risky to go for 131 against the Unicorns or Cyclops, which were intimidating with the "throng" message. 2 guards in the center, didn't reach the 3rd castle, was blocked by a pack of scorpions on the road for 4-5 days (my home territory).