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Satyr (red, Inferno, Marius, Marius) def SpiriTT (blue, Rampart, Mephala, Mephala) 8mm6a, 143, VT
We started without rests, each got a double :). I spawned underground, at the respawn there were 3 Griffin Conservatories and a Dragon Utopia :smile07:, but money-wise it was harsh, at 113 I had 4 heroes and couldn't build anything. Moreover, the sawmill was blocked by eyes, and the stone mine was on a completely different continent - never found by the end of the game. Starting at 114 I began cutting, my double was blocked by a lot of pits near the hive, I took a neutral stack of gogs and devils. At 117 I took a Dwarf Cottage for 15 and, after killing the eye, reached a clump of wood. Thanks to this, I managed to cram 1-5 in the Castle, 5 heroes. Marius level 7 with Learning and Offense. I checked two Griffin Conservatories, both 2-4
At 121, a scout took a mini Dwarf Cottage, 122 a 3-stack, 123 another 3-stack, and a 2-stack with the scout. The main hero runs along the road to the metro exit and also to another zone, scouts take Inferno, there's 1-5 and a thousand, a market. By the end of the week I built a Castle. There are two roads + one leading home. Dad hits the metro exit on the native respawn, there's a prison, the scout runs to see where he is. At 126, splitting at home, at 127 I take a 2-stack Dragon Utopia, lost 6 wyverns from the hive and a few demons. Gave +12 mana, a cap +4/+4, a club +5, and gloves (nothing else for speed by the end of the game). The first Dragon Utopia on the second week, I was very glad :smile23:
Then the third week began. The scout ran to the turquoise player, highlighted views show very long roads, no mines visible, no idea how to navigate. I stared at the template map and what I had in the game for a long time, found no matches :). I decided to run along the branch of the road I used to reach the turquoise player, towards the center. Pyrrhus checks the roads near the computer with a second front.
Marius, on the move and with gloves, took over 4 moves to zigzag to a corner village, only a library on the way, with two shields for +5 each and one +3/+3. I took that one, nothing else found except a chest with 15k gold and a couple of nagas. But Pyrrhus broke through to the center via side roads, cutting down computer growth along the way, blue movements were spotted there. At 137 I split the main hero towards the computer's Inferno, the army remained to kill a naga dwelling, and I already see myself dragging resources from these godforsaken places and looking for contact with the enemy without speed and control, sad.
But! At 141, a scout hero with an army sees a prison, from which I can still return the resources in time, hits it, drops the army off to the prisoner, and on the last few moves, before dismissal, runs left, revealing a Dragon Utopia (!). I wanted to take it with the scout, 100 demons and 8 angels allowed it, but it was max. I decided not to do it, moved the main hero there and took it at 142. In it was loot: a cauldron, a collar of all, a tome of water, and a hat of the 5th. I fire and hire about 5 heroes to drag the army from one village to another through 8 heroes and a Castle by 143.
At 143, near the central village, Mephala and a scout with an army are camping, the chain worked perfectly, along the road I hastily finish off the neutral stacks and with 174 demons I wipe them out.
Thank you for the game.