
"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
New here? I'm Roha — want a quick tour?

The black market shouldn't be modernized, but rather eliminated!
If you're going to do it, do it with 18 castles. It's more interesting, IMO.
tadauj, there are 36 pairs if you exclude identical castles:D
This isn't Jebus, it's just a simple skill build...
This isn't Jebus, it's just a simple SMKA...
this isn't Jebus, it's just a simple skill build...
If it were a fire sphere instead of a water sphere, I would have destroyed everything with the Moon spell :smile09:
8) Merchant - First Aid + Estates
bonus: the hero can buy mana for themselves – up to (5, 10, 20)% of the maximum, at 50g/mana_point; experience for 2g/exp, no more than (5, 10, 20)% of the current experience; and also movement – up to (200, 400, 600) Movement Points, at 2g/MPd). At the same time, the hero can only perform one trading operation per turn. That is, either experience, or mana, or movement reserve.
9) Governor - Diplomacy + Leadership + Luck + 7th level
bonus: +(10, 20, 30)% to the player's income from all resources (cumulative with all other bonuses), in all of his cities, the growth of monsters up to level (2, 4, 6) inclusive increases. The growth (per level) is (10, 6, 4, 3, 2, 1) creatures. Only the bonus of one hero of this class (preferably the more developed one) is taken into account for the player.
10) Leprechaun - Estates + Luck
bonus: +(1, 2, 2) random resource (wood/stone - 2/4/4, money - 200/400/400) per day; by upgrading the class to expert, the player can choose which resource the hero brings (through the class menu). By default, an expert Leprechaun brings gold.
11) Terraformer - Pathfinding + Ballistics
bonus: the hero can change the type of terrain, if it is not rocks or water. At the basic level, the hero can transform the terrain into a type native to himself or into sand; at the advanced level – into any type except water and rocks; at the expert level, not only the cell under the hero can be changed (at the player's choice), but also all adjacent cells or two cells in a row (starting from the one adjacent to the hero) in a given direction. The cost of the operation is 500g d) + 150 Movement Points (see the Explorer class).
12) Artificer – Eagle Eye + Luck + 7th level
bonus: the hero can transform any artifact into a non-forbidden artifact of the same level or lower. The level of the resulting artifact does not exceed (Treasure, Minor, Major). The cost of the operation is equal to the cost of the resulting artifact d). The target cannot be a part of a composite artifact or a forbidden artifact on the map.
Are all these "features" also available in the demo?