Posts from Which units would you replace in the Dark Elf faction?
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Level 1 - flies the distance of a Fury.
Level 2 - flies across 3/4 of the battlefield and can make a long jump, like Griffons.
100% Hydra. Too absurd. Replace it with... a chimera, a wyvern. Maybe, with a rider on a dark hippogriff:
Level 1 - flies the distance of a Fury.
Level 2 - flies across 3/4 of the map and can make a long jump, like griffins.
The Hydra should stay. Just add some initiative to it. This thing in the picture looks a lot like a lizard rider. Two units that look the same will look awful.
but I would replace the minotaurs...
with some beautiful shadows...
Let's say the shadows are sort of dark elves in dark cloaks (but not like Nazgûls or ghosts, not solid) with an innate Shadow Gift that allows them to:
a) fight better.
b) become immaterial with sufficient concentration.
Well, let's put it this way:
- Level 1: warrior of the Shadow Clans. 10% chance to become invisible during an enemy attack. Movement: runs half the field.
- Level 2: Shadow. 20% chance to become invisible during an enemy melee strike and 70% during an enemy ranged shot. Movement: teleportation. Effect is dark, without magical bursts.
It's just that minotaurs are very cute; I wouldn't want to replace them...
We could also create a spell for the Dungeon faction or Dark Sorceresses: "Fade into Shadow" - any friendly unit becomes transparent for 4 turns, consumes a lot of mana, and can be cast on oneself.
Shadow - Daughter of Shadows
Abilities - invisibility (visible only when attacking or standing on an adjacent cell), flight - invisibility, flight, double strike.
Description of Shadows
In the deep dungeons of Igg-Shail lie eternal shadows... It's no surprise that the dark elves once encountered the Shadows - semi-intelligent creatures, inhabitants of the Dungeons. And until the Shadows were subdued, no one could feel safe. Now the Shadows are slaves of the dark elves, and it was they who built all the cities of Igg-Shail.


"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ
"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
what was said about invisibility is good, I like it.... but it's also necessary to include some drawbacks there, such as lowering or raising morale, for example.
or the fear ability... after all, many are afraid of shadows...
Description of the Daughter of Shadows
Yes, although Shadows are semi-intelligent, some of them eventually realize that they are Shadows and that they CAN think. These Shadows split: male Shadows began to wage war against the Warlocks, while female Shadows joined them in their service, seeking knowledge... Trained in military arts, the intelligent Shadows created their own Order – the Order of the Daughters of Shadows.


"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ
"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ