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Posts from Sacred Haven of Debauchery Auto-translated

4.3 (23 ratings)
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What shall we name the establishment?
28 voters
Single choice Public votes
This poll is closed.
“Flooding.” Simple and effective
17.9% 5 votes
Leave it as is – “Fludnyak”
7.1% 2 votes
“A den of debauchery.” How original!
39.3% 11 votes
Brewery
17.9% 5 votes
Another option (specify in the subject line)
17.9% 5 votes
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#26925
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He wants to kill you. Be careful on the streets.

Be strong. Believe
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#26926
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Can you name ten games where the quests are fundamentally different?
falach planach orcanum

Added 1 minute later
Although, that's not even the worst. The epitome of banditry I witnessed in Fable and S.T.A.L.K.E.R.
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#26927
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I don't remember the missions in Fallout and Arcanum; for some reason, only the assassination and delivery quests stick in my memory, maybe because there are more of them.

Be strong. Believe
In reply to Arandor
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#26928
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These are just 5!
Tomorrow holds no promises
Except the ones we've made
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#26929
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Vis, the first three titles were related to your quote. And the other two were just on the topic of games with bandits. In Fable and S.T.A.L.K.E.R., you can't escape them; they're everywhere like cockroaches, and they even respawn. If you don't know what to add to a game, just add bandits, orcs, or orc-bandits.
somehow, only the killings and deliveries are remembered
That's the essence of computer role-playing games.
In reply to Happy Life
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#26930
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Morning
I’m tired of your gothic style; you wander around, grind on mobs, take three steps, and then turn back, otherwise the tough guys will crush you. It’s boring.
So, you’re weak, huh? There’s actually a lot to explore there, with many interesting and diverse quests everywhere (going to kill bandits is just a small part of them).
By the way, just imagine for an hour that you like the game, that it’s brilliant and not boring, and play for that hour!)

Added 2 minutes ago
This is the essence of computer role-playing games.
That’s not true. Killing everything indiscriminately is the essence of shooters and MMORPGs.

Added 1 minute ago
The essence of regular RPGs is to level up (develop a plan, a leveling tactic; the interest lies in creating your character, who will be able to do what the player finds most appealing, to create yourself), follow the plot, and live in the game world.
In reply to Imaris
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#26931
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By the way, just imagine for an hour that you like the game, that it's brilliant and not boring, and play it for that hour.
And now I'm standing in the middle of a crowd...
...mind control...
...do it!..
Tomorrow holds no promises
Except the ones we've made
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#26932
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The essence of typical RPGs is leveling up.
Ho-ho-ho, please, tell me more.
I took it out of context, I know, but still.

The essence of an RPG lies in role-playing a role chosen by the player. Unfortunately, most games simply offer the player different ways to kill enemies.
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#26933
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You don't understand, the point of an RPG is to kill bandits! That's where all the fun is.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#26934
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The essence of an RPG lies in role-playing, where the player embodies a chosen role.
I agree; character progression isn't the essence itself, but rather the primary means of conveying that essence.
Unfortunately, most games simply offer the player different ways to kill enemies.
In my opinion, Gothic is completely different. Honestly, I can't understand how you can see the game the way you do.
In reply to Amko
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#26936
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You can't complete Gothic without killing enemies, but there are quite a few ways to do it.
Tomorrow holds no promises
Except the ones we've made
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#26938
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Yes, in the "return" add-on, it was a real nightmare, especially since it was hardcore. I remember killing the first wolf on the way to the city using scrolls. And in Minental, there were so many of these orcs... There were about a thousand and a half of them around the fortress. And it was really tedious to just sit there and kill them all. I remember, out of boredom, I divided them into two camps: "sweaty gays" and "tough Siberian cuties" (I was under the influence of Amki's post :)), and in the middle were "sweaty, tough, Siberian yaoi bastards".

But at the end, it was cool, a mega-epic battle of an orc horde against a desperately united human horde (Fire Mages, Water Mages, Paladins, bandits, pirates, hunters, mercenaries, weirdos from the swamp camp, including the Gurus themselves; the paladins were extremely annoyed that they would have to fight side by side with convicts, but there was no other way). I think there were about 150 orcs and the same number of humans. I sacrificed half of my army xD But I killed all the orcs.
In reply to Amko
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#26939
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Follow the rules of the Russian language here, or GTFO.
Tomorrow holds no promises
Except the ones we've made