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Posts from Sacred Haven of DebaucheryAuto-translated
So what? These textbooks are full of political undertones, and I know better because my mother teaches at a school.
So, what are you talking about, Revanka?
The textbook is going to a museum. It sounds like the title of a Soviet cartoon.
I'm tired of your gothic style; you wander around, level up on mobs, take three steps, and then turn back, otherwise the tough guys will beat you. It's boring.
There aren't that many quests there, maybe a couple out of all of them.
Are the quests in Gothic that bad?
Can you name ten games where the quests are radically different? :smile12:
It depends on the approach you take; calling something bad based on such limited information isn't very reasonable. I THINK.
Tomorrow holds no promises Except the ones we've made
Kill all the bandits in the bandit camp to complete several quests at once. Here's a more precise description. There was also a quest – kill the bandits near the town; I killed them and only then realized that this was one of the fifty or so quests I had picked up, when I approached the merchant and saw the option in the dialogue. There's also a quest – kill all the bandits on the lighthouse. I also need to kill the bandits who have blocked the passage to the treasure with their tents, so that I can dig it up for the pirate. I also have to kill some quite tough bandits on the bridge so that the farmer can get to the tavern and participate in a drinking contest. And in some quests, I have to go somewhere, but my way is blocked by very strong mobs that I can't kill. And that's the whole game.
Killing is cool. You feel your superiority, you feel that you matter, and your victims are just pawns, their lives are in your hands, you are God, you are the master of fate! ...but then it turns out that it's just a video game, and then you take a knife and go kill someone on the street, that's even cooler, because it's reality!
Небо – мольбы не ждёт Небо – угроз не слышит Небо – ведёт особый счёт Небо – тебя найдёт