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The battle was quite simple, actually. I thought it would be more challenging.
Well, for a Leader, it might be simple! ;) But I'm not a leader... :( However, the main reason I brought up this example is to show you all the difference: fighting with or without tactics. Without tactics, defeating the Emperor would have been much easier! And the losses would have been incomparable.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було… (Василь Симоненко. Люди – прекрасні)
It's not really about the nickname. In my opinion, whether there's a strategy or not, it doesn't make a difference here... The example I gave isn't very illustrative...
But those who watched Stinger's broadcast with Roland from the CIS championship understand what role strategy played in the final battle. :)
Сейчас балуюсь этим https://vcmi.eu/download/ За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In my opinion, tactics are a very useful thing, especially at the last skill level. You can calmly plan the first steps of the battle and with a high probability defeat the strongest enemy units without losing your own at the beginning of the battle, which, obviously, will significantly ease the entire battle.
"Going back to what was written":) Lider1, Dirty_Player (and anyone else who looked at my save from the Battle for Myrkwood), I missed one very important point back then, and now I've edited that post (/topic/1697/). The thing is, I wasn't playing that campaign in SoD, but in Heroes of Might and Magic, which makes a significant difference! In particular, in that battle in Heroes of Might and Magic, all enemy units have Fire Shield active from the start of the battle, which renews at the beginning of each round. This doesn't exist in SoD, and the damage calculation without the features of Heroes of Might and Magic is different, and even the formation before the battle – I checked – is different: all enemy troops are built inside the castle! Therefore, it was much harder to fight in Heroes of Might and Magic! I just didn't know earlier that saves from Heroes of Might and Magic could be opened in SoD. It seems illogical - especially since Heroes of Might and Magic maps cannot be opened in the SoD editor and do not run in the game (they don't even appear in the list).
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було… (Василь Симоненко. Люди – прекрасні)
I think that the higher the skill, the more tactics are needed. Gentlemen like Ergon and Nepredskazuemiy, I'll reveal a little secret to you: I think that almost all strong players are amused by your, excuse me for being so direct, amateurish posts – they just don't want to argue with you and prove that a cat is not bigger than an elephant. When you start to understand something in the third game, you will be surprised by the depth of your own misconceptions.
Right on the mark! There's nothing more to add. Tactics for professionals are as essential as water for fish!
No one has mentioned one of the main (and not so obvious, like contextual help) advantages of tactics – a more convenient arrangement for flanking. Very good players can flank anyone even without tactics, but even with group golems, I struggle without tactics – they just charge forward. And there are also trolls – once enraged, they can reach the stack of archers on the first turn; with tactics, you can not only provide basic cover but also direct the enemies in one direction, divide them into parts, and, if you're lucky, detach a single stack from them. You can use the terrain, position units – for example, place slow dragons for self-buffing or a mass attack (not very reliable, depends on the AI and the player's skills). Therefore, this skill is even more useful for non-ranged troops. Often, tactics are more useful than mass slow/haste – if you have strong melee units/archers/no mass haste, I would prefer tactics over logistics. I'll risk bringing up an old topic – tactics, like mass slow, and starting with conflict axe/rampart, are less relevant with high skill. For example, a bad player needs mass slow to capture the conservatory, but an average player doesn't.
No one has noted one of the main (and not so obvious, like contextual help) advantages of tactics – a more convenient arrangement for flanking. Very good players can flank anyone even without tactics, but I, even with group golems, struggle without tactics – they just rush forward. And there are also trolls – once enraged, they can reach the stack of archers on the 1st turn; with tactics, you can not only provide basic cover but also lure enemies in one direction, divide them into parts, and, if you're lucky, detach a single stack from them. You can use the terrain, position units – for example, place slow dragons for self-buffing or a mass attack (not very reliable, depends on the AI and the player's skills). Therefore, this skill is even more useful for non-ranged troops. Often, tactics are more useful than mass slow/haste – if you have strong melee/archers/no mass haste, I would prefer tactics over logistics. I'll risk bringing up an old topic – tactics, like mass slow, and starting with conflict/rampart, are less relevant with high skill. For example, a bad player needs mass slow to capture the conservatory, but an average player doesn't.
Don't worry about it :) In any case, tactics are a welcome guest in the tree of predictions... Only logistics, defense, and offense are better, followed by earth (with slow) and air (with haste), and everything else depends on the circumstances.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
Tactics is an excellent skill; it allows you to build your army at the beginning of the battle in the way you need, quickly eliminate enemy ranged units, and protect your own. I have no idea why it's not more popular.
However, Scouting and First Aid, which don't even restore creatures' health, are truly the most useless skills.
What do you mean? :eek: It allows you to control the infirmary, restoring up to 100 HP per round for a specific stack on the expert level. If every high-level unit counts, and the hero can't resurrect – it's a useful skill, although quite secondary. You'll say next that "Elixir of Life is useless"... :)
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було… (Василь Симоненко. Люди – прекрасні)
I would say, not just for warriors. I don't rule out the possibility that there are situations where tactics aren't needed, but I almost always try to take it, and I get upset if it doesn't appear for a long time.