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Posts from All castles in Heroes 3.

4.4 (5 ratings)
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I enjoy playing as Fortress the most – at the beginning of the game, it’s nice to have access to relatively cheap and reasonably strong units.
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Rampart!!! Then Tower. I started with Rampart and Conflux. Then I realized that Conflux is a bit overpowered and I never pick it.
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I like the Dungeon and the Tower; they are very pleasant and original castles. I also like the Stronghold (although to a lesser extent) for its unique gameplay features.
 

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All castles are good. Each in its own way. There are no castles that are obviously strong or obviously weak. I play with all the castles. Most often with the Stronghold, less often with the Necropolis and the Dungeon.
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I had an idea to compare the power of castles and creature dwellings: calculate the "Peasant Yield" and "Peasant Kill" parameters. Peasant Yield is the number (range min - max) of peasants killed by one hit of the weekly damage output of a castle or dwelling, with the hero's attack and defense at zero. Peasant Kill is the number of peasants that can kill the same weekly damage output in one hit, under the same conditions. In this case, it will be possible to easily and unambiguously quantitatively compare castles with each other in terms of combat power (without magic). Although, of course, not entirely - it does not take into account double attacks per turn, innate magic of creatures, morality, retaliatory attacks, multi-headed attacks, etc.
But at least as a first approximation.
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Great idea! Go for it!
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I took a close look at PhysMiG – it's clear that someone has already done this. The city descriptions state: on page 46, "Castle has the most powerful attack among upgraded units"; on page 55, "Tower has an average attack value, but when attacking a target with 10 defense, it is second only to Castle" – but this is all just words and relative comparisons; the actual attack values are not given anywhere! That's a shame. :( Page 30 in Excel is quite convenient for inserting a formula to calculate the peasant damage and peasant hit points of each unit, based on the calculations from page 21, and then multiplying by the growth rate from the dwelling, and summing it up for the city... But I don't have time for that right now.
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Actually, there is a utility, and even more than one, that automatically calculates the strength of armies from different cities, although it seems to consider only the number of units, but not the number of peasants. You enter the data, and you immediately get a ready-made result; you don't even need to invent anything.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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dnaop-wr

What is this utility, and where can I get it? Also, does it affect the attack power of an army, or just the army's size in hit points?
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There's a calculator for Heroes of Might and Magic III – you can find it online. I've attached it; here you go.
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Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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dnaop-wr

I looked, but couldn't find it. Please provide a link.
And still – is army strength determined by attack power or by the number of units (hit points)?
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Rustam from Ch, and what will such calculations give, as you suggest? To compare, one must also take into account the price and abilities of the units, speed, and other factors. For example, the Hydra: it doesn't have many hit points or a strong attack, but its retaliatory attack and the ability to attack in all directions at least make it an average unit among the Tier 7 units, or the Gorgon. I think that if there was an opportunity to assemble an ideal army, at least 50% of players would take the Gorgon instead of Monks, Djinns, Earth Elementals, and others, and not because of "Peasant-giver" or "Peasant-biter," as you suggest.
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VladL

I already mentioned that in the FизМиГ, comparative results of such calculations are provided, which means they offer some value, as they are used to characterize Castles. The issue is that there are no absolute results, only relative ones, and only for attack, not for defense...
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Yes, I read it. I just wanted to say that no program will give accurate results. It's difficult to determine what's better: a Behemoth in the first week or an Angel in the second. What's more important: attack or defense? The number of hit points or speed, and in what ratio, etc. In short, no matter how you look at it, comparisons won't work; you just have to play, play, and play.
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I didn't even discuss these questions, such as when it's better. The point is different – for each creature, its attack, defense, damage dealt, and weekly growth are visible. However, the damage dealt by the weekly growth during an attack, although calculated from these parameters, is not at all obvious, even though it varies greatly for different creatures. It would be practical to calculate and know these values.

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