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Hmm, then let's compare the Crystal Dragons from the third game. They are also expensive, but you can accumulate them. They will tear through enemies like a hot knife through butter.
сначала надо разобраться, а потом критику наводить
Oblivion
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Truly, the Archangel is the most powerful unit... an incredibly expensive unit.
Hmm, then let's compare them to the Crystal Dragons from the third game. They are also expensive, but you can accumulate them. They will tear through enemies like a hot knife through butter.
If we're going to dream, let's do it heroically...:D
Then bring back the Azure Dragons and the Mighty Gorgons! They are the ones, and they have always been welcome guests in my army!;)
Сила Тьмы - в бессилии света. Нет невежества - есть Знание
Truly, the Archangel is the most powerful... a devilishly expensive unit.
By the way, if the Archdevil (one unit) gets lucky with his damage, he can take down one Archangel.
Archangels are a reliable and balanced unit; if they hit for 50, they always hit for 50.
Убей в себе государство... Е.Летов царство ему небесное...
Ибо во многой мудрости много печали,умножающий познание умножает скобь... Царь Соломон
As far as I remember, the question was about which unit is the strongest, so many people, when expressing their opinion, took this into account, implying a single warrior, and not a stack with an arbitrary number of units.
If we consider a stack, then it becomes much more difficult to say which unit is stronger.
DeniusM
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We are only considering the 5th one (see the topic). And Dark Phoenixes are actually more useful than Phoenixes. Anyone who disagrees can be the first to throw a stone at me...
We are only considering the 5th level ones (see thread). And there is indeed more use from CDs than from Phoenixes. Whoever disagrees—let them be the first to throw a stone at me...
I disagree. But I won't throw a stone; I'm not a gremlin to be throwing stones....
If we are talking about "use," what do you mean by that?...
and it has been mentioned several times here that there is a big difference between a phoenix and a summoned phoenix. A regular one will always have stable stats and can stand on equal footing with CDs. But as for the summoned phoenix, its strength grows with the hero's level (depends on their Spell Power) and it can claim the title of the strongest unit. because its HP and damage depend on the hero's Spell Power. In the case of single units, this is very significant, just like the 20% damage return from a shield.
I disagree. But I won't throw stones; I'm not a gremlin who throws stones....
If we're talking about usefulness, what do you mean by that?...
And it has been mentioned several times here that there is a big difference between a regular Phoenix and a summoned Phoenix. A regular Phoenix will always have stable characteristics and can be on par with a Creature of Darkness. But a summoned Phoenix, its strength grows with the hero's level (depending on his magic skill), and it can claim the title of the strongest unit. Because its life and damage depend on the hero's magic skill. In the case of single units, this is very important, as well as the 20% damage reflection from the shield.
Then, the strongest in single combat is the Dungeon Lord; he can one-shot anyone, even a Phoenix (undead are not a problem for him! :D )! ;)
Сила Тьмы - в бессилии света. Нет невежества - есть Знание
Back then, the strongest single unit was the Dungeon Lord; he could one-shot anyone, even a Phoenix (undead don't bother him! :D)! ;)
And what are your arguments?
Phoenix666
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Basically, I think Emeralds are 5 times better than Black Dragons, and I don't care that they're weaker and have less health; they're just more proactive, and that's it. And, by the way, the best unit is the 3rd-level unit, the Master Archer, and I don't care that he has little health. P.S. Has anyone gotten super abilities like "Secret Knowledge" or "Banshee's Wail"? I've met all the conditions on the skill wheel, but I'm not getting them. Maybe I need a higher level?
Eric Wynn
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about skills in another topic Emeralds seem to be the scariest (ugliest) and most useless units among the 7th-level units. 1) Well, what about it? Initiates deal very little damage. 2) There are few of them. They have few hit points. They die quickly.
Убей в себе государство... Е.Летов царство ему небесное...
Ибо во многой мудрости много печали,умножающий познание умножает скобь... Царь Соломон
And the fact that their Slaying Sword always destroys one enemy. And the same property seems to be with Death Knights:confused:
Eric Wynn
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Not exactly... for Necromancers, it's an ability, while for the Hammers of Fate, it's a perk related to attack... in general, the effect is the same, but Necromancers move faster, so the Hammers of Fate don't stand a chance.
Убей в себе государство... Е.Летов царство ему небесное...
Ибо во многой мудрости много печали,умножающий познание умножает скобь... Царь Соломон
Imp
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Let's analyze everything now =)
Level 1:
Imp - dealing 2-3 damage combined with Battle Fury is already quite significant 8)
Level 2:
Fury - no need for comments. Highest damage, initiative, and speed, excellent abilities.
Level 3:
It's more complicated here =) I hate these guys, but still, I choose Ghosts. Their ethereal nature significantly affects the tactics, and that's better than any extra damage or more/less HP.
Level 4:
Even more complicated: they are all strong. Let's eliminate those who are simply strong (Druids, Vampires, and Mages). The remaining ones have extremely interesting abilities. Ultimately, Griffons, especially the Royal ones, are very strong – they offer a wide range of tactical options.
Level 5:
We have opposing forces: Nightmares and Unicorns, Inquisitors, Liches, Hydras, and Djinn Sultans. Here, we can highlight the super-awesome mega-cannon fodder of all times and nations – Cave Hydras. You can confidently send them into battle, especially it's fun to teleport them into the thick of enemies who haven't retreated from their positions. An unreal amount of HP + regeneration + an unyielding area attack overshadows even the abilities of horses, both good and evil, each of which, if successful, will take out some unit.
Level 6:
Probably the most difficult choice 8)) Let's eliminate the mundane Paladins, Twilight Witches, and Rakshasa Rajahs. We are left with 3 completely unique creatures. Death Harbingers are still slightly behind the remaining two.
So, we have: Pit Lord (the highest damage among all level 6 troops + kills any enemy + and also throws spells) and Ent. My choice: Ent. He stands out too much. So, Ent has the highest amount of HP not only among level 6 but also among half of level 7 units; rooting, a response to all attacks + 50% defense - teleport him into the thick of the enemy and let him stay there. Plus, he can hold back powerful enemy units like dragons with roots, and the dragons will either have to wait or attack the Ents, which is usually not desirable if there are Druids, Archers, etc. Again, the choice falls on the tactical component of the unit.
Level 7 - Black Dragon. No comments needed here – it's very obvious: the strongest unit.
Elementals: I'll give preference to Water Elementals; it seems quite logical to me because they can cast spells twice)
Знание - это сила, сила - это свобода...
Eric Wynn
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Level 1: Skeletons are definitely effective – damage of 2-3 + quantity + archers = a nightmare for enemies.
Level 2: Of course, Furies are a good choice.
Level 3: Ghosts.
Level 4: Griffons aren't suitable here – their ability isn't reliable. The Demoness is much more fun because the counterattack after ranged attacks is devastating.
Level 5: Well, generally, Hydras.
Level 6: Death Knights are an excellent attacking unit. High initiative + speed = they outperform Lords in every way, despite all their strengths. And Ents – their attack is complete garbage – you send in a melee unit, and it doesn't go anywhere; you finish them
Убей в себе государство... Е.Летов царство ему небесное...
Ибо во многой мудрости много печали,умножающий познание умножает скобь... Царь Соломон