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Posts from Orcs have no magic. Warcries. Auto-translated

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How will the ABSENCE of magic affect gameplay for Orcs?
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#149
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What’s the point of this experience? The Orcs still haven’t learned to effectively fight against the Darkness, and I think this inevitably leads them to defeat. Other factions get their adventure spells in the guild, while the Orcs need to build a special structure for this. So, where is the advantage here?
In reply to Саня Изи
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#150
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Well!:smile29: First, you can gain a new ability or skill, :smile29: second, for each level, you can get +1 to defense or attack, :smile29: third, you can sell magic-related artifacts without regret, and finally, :smile29: fourth, Barbarians can suppress enemy spells of any school of magic! There are many more reasons proving that experience is a useful thing! IMHO!:smile38:
:smile30: Не буди во мне ОГНЕННОГО голема!!!:smile10: :smile51: :smile10:
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#151
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However, buying talismans is definitely a drawback. Does it make sense to use the word "chieftain" or would it be better to use a different battle cry?
#152
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It all depends on the specific situation, as it is also impossible to answer, for example, the following question: "Is it worth using 'Armageddon' or is it better to use 'Wall of Fire'?"
In reply to Денис96
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#153
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Denis96
Well:smile29: First, you can get a new ability or skill, :smile29: second, for each level, you can get +1 to defense or attack, :smile29: third, you can sell magic-affecting artifacts without regret, and finally, :smile29: fourth, Barbarians can suppress enemy spells of any school of magic! There are many other reasons proving that experience is a useful thing! IMHO!:smile38:
You won't get much from altars. An Orc needs to be able to defeat very decent neutral creatures (and without losses) in order to develop properly. Silence is only useful for suppressing Chaos and Light.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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#155
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I don't think it's worth complaining about the LACK of magic for Orcs. And how do you even imagine Orcs with magic? (shamans don't count). Besides, I think the warcries are more useful.
Играю в Герои Войны и Денег. Регистрируйтесь по этой ссылке и будет вам счастье:
http://www.heroeswm.ru/?rid=2078084
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#156
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No problem. There is rage and battle cries.
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#157
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so you haven't played parts 1-3 where Barbarians had magic... and by the way, in Heroes 6, Orcs have magic too).
Рок-н-Ролл жив.
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#158
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In Heroes 1-3, the Orcs had a different concept; even though they leaned towards physical strength, they still had some variety. But here, they decided to make them purely warriors, through and through, and in my opinion, that's much better: it adds more tactical diversity. However, the fact that the Orcs in Heroes 6 cast spells just as well as other factions can only be attributed to laziness on the developers' part. They were too lazy to make them unique, and that's all there is to it.
 

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#159
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Have you read Sergey Tarmashev’s fantasy novel “Darkness”? I think the magic system is very well done. The ranks of magic range from red to violet. Humans can reach the violet circle (i.e., the maximum), while orcs can only reach orange/yellow. I would still give orcs some magic, or rather, something that isn’t quite magic but is a kind of semi-magic. What do I mean? I mean that what they use could be called a “chant,” which in some ways has properties similar to magic…
In reply to Нэйко
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#160
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Neiko
I think it was a mistake not to give magic to the Orcs:smile19:. Personally, I can't do without magic, but, as they say, everything has its pros and cons. Of course, without magic, they are weaker, but if you pump up certain skills and take Daughters of Heaven, you can achieve something:smile49:.

But the Orcs have war cries.

Secrets of Orcish War Cries (Guide)

https://www.youtube.com/watch?v=jCyxYW1aOTM