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I can only suggest playing Ganseng in a normal late-game scenario as a Demon against a Necromancer. Of course, theoretically, Imps can drain 400 mana, but this requires at least 8 Inferno castles to achieve. And with 8 castles, the Necromancer will have so much undead that no force can defeat him. As for the Demon's high initiative, the first few turns will likely be spent opening gates because without gatekeeping, the Demon has virtually no chance. And regarding mass slowing, why bother investing in it? The Devastating Ray is also available to the Lords. Perhaps mass acceleration would be a better option?
Readiness with defense is needed to keep the main units (not gate units) alive for as long as possible. The Necromancer won't attack those in defense, and while that happens, we can focus on heavily attacking with Divine Retribution those who are distracted by the gate units. So, don't rely too much on anything; Necromancers are practically unbeatable now, and they are almost the strongest faction in the game, with only Dwarves with the Academy being able to compete with them.
Readiness with defense is needed to keep the main units (not gate units) alive for as long as possible. The Necromancer won't attack those in defense, and while that happens, we can focus on heavily attacking with Divine Retribution those who are distracted by the gate units. So, don't rely too much on anything; Necromancers are practically unbeatable now, and they are almost the strongest faction in the game, with only Dwarves with the Academy being able to compete with them.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
