Posts from FB-2 (spring 2010)
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On the first week, behemoths were built in the castle, Gunnar in the dirt piles with earth magic, only goblins from the pickups. Could not break through to the secondaries due to guards: monks and greater medusas.
On the second week, I take the Dwarf Cottage at 15, beat the chain+4 and medal with 50+ peasants, maxed out earth magic, rushed the Griffin Conservatory on 3, a scout hero chain took the necromancer in the basement, I break in there and into the treasure zone, but it's barren, i.e. nothing interesting at all except necromancer pickups and quest artifacts, although the treasure zone looks large on the map. Got disappointed, still had hope for the second treasure zone, main thing is not to be late.
On the third week, scout heroes take a secondary - Inferno, I break in, take max Griffin Conservatory, go down to the basement, and there's Tazar with the army. Attacked:
Gunnar (12 8 8 6(60))
7 angels, 11 griffins, 5 behemoths, 40 greater goblins.
Tazar (4 12 3 4 (4))
4 angels, 24 harpies, 33 greater eyes, 15 medusas, 1 skeleton :)
The opponent got anti-morale a couple of times, and with the help of magic I managed to win with the loss of half the army.
Thanks for the game.
numOne (red, Barbarian, Crag, Gunnar) def LeBron (blue, Swamp, Tazar, Tazar), 2smd4(3), 134
My main units were taken out at a very opportune moment.
Everything was very straightforward; the slow timer didn't allow you to finish your turn and position Tazar, or even summon a single skeleton => complete helplessness of my army under mass slow and ineffective archers.
In general, Gunnar's attack was very ill-advised; if Tazar had slow, or at least some mana reserve, the opponent would have had a chance, but as it was, there was no chance.
Thank you.

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
We played for a very long time - Gosha had an unkillable stack of skeletons, and Taz had full control. It was just a matter of time before building a GM with the necessary spells, but we decided to call it a draw.
P.S. In Warlords, there wouldn't be such a hassle with building up magic.
Thanks for the game.
Зима 2011-12.
Javdet (blue Castle, Valya, Gosha) draw Medium (red, swamp, Taz, Taz) 231+ 8mm6
We played for a very long time - Gosha had an unkillable stack of skeletons, and Taz had full control. It was just a matter of time before he built a GM with the necessary spells, but we decided to call it a draw.
P.S. In WoG, there wouldn't be such a struggle with building up magic.
Thanks for the game.
That's how it was. I was poor at the start and couldn't do anything worthwhile for a long time. Gosha could easily kill me, but when I appeared on the map at the beginning of the third week, I changed my strategy and gave him time to gain control. It became impossible to fight Gosha, and there was still a lot to collect on the map. With some luck, the game could have reached a point where Gosha couldn't kill Taz in his castle.
Thanks for the game.
We restarted the game several times, and by the time we started playing, it was almost time to finish, as Roman was leaving the next day. We looked at the situation and agreed to a draw.
Thank you for the attempt.
