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06/27/2010 wowa (Valya) def AYMAN (Nelka, Bronk) 2SM4d(3) 137
After restarts (including the encounter), the spawn was mediocre: my opponent had access to 3 secondary towns, I had access to one, and even then, a path of liches blocking it for a Sphere of Fire was just a few cells away underground :(
I was already thinking of going for the encounter restart myself, since a hero with Boots of Speed had already run through road-less terrain to the guard of the path to the secondary town – but I see 4 Hives and a Griffin Conservatory, and judging by the scattered free loot and a couple of money heroes, horses from the Castle are coming up, and Valya is looking at level 7 :)
Mamka turns her heroes away from the liches, Mosna breaks through passages to the free loot along the chain, Vidomina explores the underground and using a scouting unit finds a passage through the low ground to the blocked dungeon – I build a chain there, while Valya, having taken the Dwarf Cottage and running to 117 in two pillars above the Castle, finally gets level 7!
Week 2: We speed things up at home and buy a spell book, run to the proven Griffin Conservatory in the Throng zone without a stack near the Dragon Gate
On day 122, I manage to buy everything at home (59 Marksmen came out) + 14 upgraded Eyes from the dungeon – any were taken, though in the max stack, only scraps would have remained from the blocking stack – but the secondaries were almost lossless :) All this is picked up by Dacon, and he breaks the 1st Hive behind a horde of Crusaders, Valya takes the 2nd behind a horde of Magma
For a while, I couldn't decide on the main hero – Tactics and Earth Magic were pushed onto Dacon, but then Valya grabbed Logistics and the question was settled, and they thrust Learning on her afterward)))))) With it, in the middle of the week, Mamka and her heroes left for the treasure zone, while Mosna ran with Dacon to finally break through the lich block, the chain between Mamka and the dungeon was even double in both directions, the heroes had nowhere else to run – though Katya left with a surviving Eye for a Barbarian respawn through the broken passage over road-less terrain, but the opponent didn't reveal himself, although he already had 3 Castles and apparently with a double build :)
Valya was already killing any top-tier units: behind the Throng, upgraded Demons gave 15K experience, which turned into 18, and Learning was already Expert))) then a pack of Giants behind a Blue Keymaster's Tent is spotted – there was an idea to take it and on day 127, through a Vortex, to camp in the opponent's capital, since Water Magic was also Expert, but scouting showed an upgraded stack there, meaning with the available forces, a loss in that battle ;) so we go through the Gold Mine to the Griffin Conservatory, a Hive, and the Golden Bow near the external Lich dwelling (the only external dwelling the whole game, and I portaled them too))))
The heroes find a Dragon Utopia and on day 127 Mamka is near it, 15 Vampire Lords from a box ran with Dacon to a distant Griffin Conservatory – a single one :(
On day 131, everything goes along the chain to Valya, around level 15, but not a single stat-boosting artifact – as a result, in the third town, the Necro and Dungeon fatties die, all the Griffins and 1 horse, leaving 9 horses+20 Angels+5 Angels, the relics are funny: a Red Orb with a Tome of Fire and +10 to Spell Power
Next turn, at the cost of a couple dozen Marksmen, we take the Keymaster's Tent, then through the Castle stables and a Vortex to another treasure zone, there we take only the most valuable: a Library, a couple of Hives, a Shield of the Dwarven King (Valya without squires, didn't go for a prison with a bunch of junk around, that was behind a pack of Azure Dragons – the Dragon Gate was also a pack of Azure dragons, by the way)))))))
We reach the elevator near the snowy respawn and on day 135 with barely any mana left, we take the red capital
On day 136, Mamka, having taken a Necklace of Greater Intellect on the way, reaches another tavern – a day's travel below it, there's intense red movement
Overnight, Bronk's tavern parameters jumped about two and a half times – nonetheless, we charge at him, with 190 mana, killing all heroes along the way, a hero on a freshly built Giant is rushing to the reds' last town from their former capital
With Vision, Valya sees Bronk has 3 mana (expected – his Knowledge wasn't great yesterday, and he's been moving for a long time)))) and calmly attacks: calmly meaning that against nature's magic, the reds' only double damage on their side at that moment was the Orb plus Shackles of War, without them, even if Bronk won that battle due to the Orb, he would have just been re-Orbed – but to Valya's joy, the Orb turned out to be only... in her backpack! :) The opponent didn't have time to pick up the Cloak of Reckoning, but it wouldn't have saved him anyway – despite some advantage in power and combat stats on the red side, low-level combat magic + a controlling Blind would have ruled with SP27)))) even if the Lord of Angels had full mana :)
And so GG without options – many thanks to my opponent for the game, I wish him success in mastering the wonderful version of Wake of Gods!..