Skip to content

Posts from 2010 Auto-translated

5.0 (3 ratings)
User Avatar
#560
Auto-translated
27.05.2010 Pit for LM (blue, Inferno, Zydar, Damacon) def Hermit (red, Tower, Pikdram, Monere), 136, 8mm6.
We started right away without restarts. The spawn was favorable.
111 - underground respawn, but without blocks and with plenty of gold. There is a conservatory and an external dwelling of demons. For main, Korback for now, but hoping for something better. Captured the glyph of valor. 112 - on the eighth hero, I buy Damacon, who suits me just fine. 113 - he gets logistics at level 2. My opponent has Monere, but I'm already no worse off. Found a hive, still have gold, no need for a restart. 114 - finally enter zone 20. There, right next to the liches, are a club +5 and a cuirass +3. I see a second conservatory, took the external dwelling of imps. 115 - find a utopia. I enter the computer's swamp territory. 116 - I ramp up in the swamp before a block of elves guarding the third conservatory. 117 - an empty Fortress was taken. The computer didn't even build wyverns. I have to build them myself. In the capital, the citadel is at 1-6. Damacon gets earth magic as his third skill.
121 - medusa depot 6, dwarf depot 10. The computer's whereabouts are unknown; it just died a week later without showing up. 122 - I start checking the conservatories. In the swamp, there are 3-4; one of the underground ones is max level. Too early for now. 123 - crown +4, expert earth magic. (Korback has it too, by the way). 124 - central village. The second underground conservatory is level three; I'll start with that. 125 - I break into the capital, upgrade pits. 126 - I get slow, mini-naga bank, recruit demons (36). 127 - +3 angels unexpectedly easily, the demons hit very hard. Korback takes a hive of 6 wyverns. The army is transferred to Damacon, who broke into the swamp, another +3 angels. Construction remains almost unchanged — only the citadel in the swamp.
131 - I run to the last conservatory. 132 - +4 angels, I run to the utopia. 133 - level three with a book of fire, titan's cuirass, cuirass of attack/defense, and a ring of speed. I took it with heavy losses: -7 wyverns, -1 angel (the gnoll chasers didn't want to feed). 134 - Pandora's 15k experience, I replenish mana. Sarug runs on 2 angels for reconnaissance and reaches the opponent's capital. 135 - I transfer the army to Sarug, he takes the Tower, I break Damacon in there, and brazenly ramp up on 4+4 groups of efreet on the opponent's territory. On his turn, Monere attacks. Armageddon and GG.
Thank you for the game.

1-0. When we'll play the next one is unknown; Hermit promised to message after the weekend. But OUTLAW will only show up around the 10th. We are trying...........
In reply to Pit for LM
User Avatar
#561
Auto-translated
Pit for LM
05/27/2010 Pit for LM (blue, Inferno, Zydar, Damacon) def Hermit (red, Tower, Pikedram, Moner), 136, 8mm6.
I took the red Tower, hoping that the blue Inferno would have a hard time, especially underground. But it turned out there was a lot of money and conservatories there - much more than I had upstairs, and also a swampy green companion. :(

Thank you for the game.
Всё не так плохо как Вы думаете. Всё намного хуже!
User Avatar
#562
Auto-translated
06/05/2010 Pit for LM (red, Fortress, Tiva, Yabarkas) def Hermit (blue, Castle, Rion, Galtran), balanced, 132. We didn't need any restarts. I got a great start. 111 - lots of money, Yabarkas, 2 gnoll stacks. But most importantly, two paths to secondary resources, and they are fast. 112 - my home town. 113 - Inferno town. 114 - lost 5 lizards for no reason, then 30 gnolls while trying to break through to the secondary resource with Abyss Demons. But I see a path to the center through the Basilisk Guard. 115 - almost reached the barbarian town. 116 - town taken, a stack of monsters is nearby. 117 - I take the monster stack, break through to the center, there is a Conflux and a stable. Building: 1-6 + Stronghold. 121 - Necropolis. I open the watchtower - I see a conservatory a little further down the road (according to the map, it's the opponent's territory, but he didn't get any roads). There is nothing at all in the central desert, and the super treasure isn't impressive either. 122 - I go back a little for a book, but there is no slow spell for the Earth Expert. 123 - barbarian town. There is no slow spell there either. 124 - I build a Grand Mage in Inferno - no slow spell. But Bron does find the necessary spell in the chapel. Yabarkas runs there. He gets the spell of Despair. 125 - I approach the conservatory. 126 - +3 angels, maximum Naga Bank. 127 - Naga Bank trio, I approach the second conservatory in my Inferno spawn area. I build a Castle and Hydras. 131 - +1 angel, I decide to attack. Galtran breaks through the double Guard of the Oasis on his turn, gets to the desert, and is destroyed by my Guard of the Oasis. 132 - everything is bought, I almost reach the road. 133 - I see Galtran in the Castle with a small army (a horde of archers, 100+ skeletons, 5-9 champions, and a couple of spearmen and crusaders), but I decide not to attack yet, just in case... Galtran attacks on his own turn and surrenders. Thank you for the game.
In reply to Pit for LM
User Avatar
#563
Auto-translated
Pit for LM
Pit for LM (red, Fortress, Tiva, Yabarqas) def Hermit (blue, Castle, Rion, Galtran), 132.
Yeah. The generator doesn't seem to like me... Only one path to the only secondary resource, and even that is guarded by archmages :( I deviated to the side, found a passage through the wilderness, but even then, the master djinns won't let me pass :( On turn 131, I barely managed to buy almost everything, and broke through to the fifth zone. Overall, the nagas were killed off well with very few losses, but on the other side, there were devils :( I lost a lot of troops on them :( I didn't risk sending a group of phoenixes to the 10th zone, maybe I should have, I would have been in the 10th zone by turn 132 :( However, I'm not sure if the army after this breakthrough would have been suitable for the treasure... I doubled the mana, it became 160, ice lightning at 100, and only a group of phoenixes. On turn 132, I was already preparing to fight the phoenixes and go to the treasure, but unfortunately, Yabarqas arrived - I didn't have time :( If he had arrived one turn later, I would have had a chance to win...

Thank you for the game.
Всё не так плохо как Вы думаете. Всё намного хуже!
In reply to Hermit
User Avatar
#564
Auto-translated
Finally, they played!!! :smile12: Now the most interesting part:

FINAL!
Pit for LM vs FireToSky

Match for 3rd place.
OUTLAW vs Hermit

Deadline: 07/01/10! Good luck!
User Avatar
#565
Auto-translated
So, what faction were you playing as?
Ушел с героев, пока пряники)
User Avatar
#566
Auto-translated
balance

Added 4 minutes ago
I was even happy at first. After all, in terms of balance, skills play the least role among all templates, but the distribution is poor, there are no roads, and there is no protection of the passage, no archmages :( If they had given me earth and slow, I would have at least made it to the fifth zone on the second difficulty: I would definitely have killed the nag, maybe I would only have been afraid of the devils..., but they didn't offer me earth :(
Всё не так плохо как Вы думаете. Всё намного хуже!
User Avatar
#567
Auto-translated
I won't be around for a week, but I'll try to keep an eye on the finals. I hope the finals will be a highlight of the tournament and will proceed without any conflicts. If there's a chance to show a video (or at least make a recording), I would appreciate it.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
User Avatar
#568
Auto-translated
1st game

12.06.2010 OUTLAW(blue,Rampart,Ufretin,Fiur) def Hermit(red,Castle,Rion,Gunnar), 8mm6, 1-4-7
In the first one, only Fiur was found in the tavern as ГГ, so I leveled him up. Got lucky with skills (one of which I used to upgrade fire exp.) and with Dragon Utopia(s) (3+3+5) with 4 magic books and parameter bonuses (each for 20). Two more Dragon Utopia(s) were targeted, but on 147 Gunnar appeared within reach. Fiur with boots, gloves, upgraded pathfinding, plus DD reaches Gunni. In FF Volodya used upgraded tactics to bunch all his units together, protecting 80+ archers. As a result, 4 rounds of upgraded berserk in a row, then an explosion on the same spot and finishing off with bows, without ever giving Gunnar's troops a single turn...
Thanks for the game!!!
___
For anyone wishing to see the saves - please message me via ICQ.
In reply to OUTLAW
User Avatar
#569
Auto-translated
OUTLAW
1st game

OUTLAW(blue,Rampart,Ufretin,Fiur) def Hermit(red,Castle,Rion,Gunnar), 8mm6, 1-4-7
In the first one, only Fiur was found in the tavern as ГГ, so I leveled him up. Got lucky with skills (one of which I used to upgrade fire exp.) and with Dragon Utopia(s)(3+3+5) with 4 magic books and stat bonuses (each for 20). There were 2 more Dragon Utopia(s) in my sights, but on 147 Gunnar appeared within reach. Fiur with boots, gloves, upgraded ranger skills from acceleration + DD reaches Gunni. In FF Volodya used upgraded tactics to bunch all his units together, covering 80+ archers. As a result, 4 rounds of upgraded berserk in a row, then an explosion on the same spot and finishing off with bows, without ever giving Gunni's troops a single turn...
Thanks for the game!!!
___
For anyone wishing to check the saves - please hit me up on ICQ.

Yes, that happened... The one thing I didn't expect was upgraded berserk.

Thanks for the game.
Всё не так плохо как Вы думаете. Всё намного хуже!
In reply to Hermit
User Avatar
#570
Auto-translated
2nd game

15.06.2010 OUTLAW(red, Necropolis, Straker, Charna) def Hermit(blue, Castle, Rion, Valeska), 2sm4d(3), 1-3-1
Volodya wasn't afraid to give me Necro on a black spot, and for the first few generations I thought his bet had paid off....:eek:
But then we restarted all our resets and the spawn was generous!!!! Fast roads, Charna the Vicious in the tavern, 2 external skeleton dwellings and 2 external vampire dwellings at the respawn. Managed to capture only one of each (skeletons and vampires), the rest were blocked by gr. archers. Captured a secondary Stronghold. At the native respawn there is a consa(2), at the secondary - a second one(3-4). Thanks to the stables, I was moving pretty well. By the end of the first month, I placed liches in the citadel, ate a pandora for all of 1st level magic, a gnome dwelling(10), and camped at the stables on 117. At the start of the 2nd, I spot Volodya's native secondary with a candle :mad:, and realize I need to hurry. I gathered a few more bones and on 123 I break the 2nd. A couple more days of maneuvering to collect bones through the well, and on 125 I break the 3rd, immediately splitting into the capital to replenish mana. On 126: a nagabank(3), imp dwelling(30) and a couple more stacks of neutrals. A scout in a skeleton on the rocks picked up a shield +3 and passed it to the main hero. By this time, I had built a Veil of Darkness in the castle, so on 126 I'm rushing right up to the GO. On 127 I break 80+ psychos with 5 angels, 23 vampires, 5 liches and 450+ skeletons. Leveled up Air Magic and Tactics to Expert, capture the opponent's capital with one centaur, build a 1GM there, sleep. On 131, using air scouting, I see a cluster of blue shields near a secondary not far away, haul as much army as I could, and run there. On 131, Valya attacks herself:
2 angels, 6 griffins, 17 crusaders, about 70 pikemen, 3 champions, 1 royal griffin, and 80+ archers.
Charna: 5 angels, 500+ skeletons with ones, 22 vampires, 18 archers.
Both have Expert Tactics, but Expert Haste with the meat decided in favor of the dead guys.....
Thanks for the game!!

2-0 Victory!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
In reply to OUTLAW
User Avatar
#571
Auto-translated
OUTLAW
2nd game

06/15/2010 OUTLAW (red, Necropolis, Straker, Charna) def Hermit (blue, Castle, Rion, Valeska), 2sm4d(3), 1-3-1
Yes, that's how it happened. I wanted to go to the opponent's base early in the second game, but unfortunately, there were no quick paths available. The road to the second mine led cleverly through the treasure, so instead of a Necropolis respawn point, I ended up on the snow... On turn 127, I unexpectedly lost my capital... And in the final battle, I also had an experience-based tactic (the opponent revealed Charna early), but due to the experience boost, the archers were blocked by angels. That's it...

Thank you for the game.

P. S. Congratulations to Igor on third place. And I'm happy with fourth place... it's still my best result so far. :)
Всё не так плохо как Вы думаете. Всё намного хуже!
User Avatar
#572
Auto-translated
First game. 06/20/10 Pit for LM (red, Castle, Rion, Valeska) def FireToSky (blue, Rampart, Ufretin, Yanova), 2sm4d(3), 117. There is very little time and desire to play right now, so I want to finish everything as quickly as possible. And I didn't want a repeat of the situation in the last round of Kyiv. It generated a GO on rough terrain, fast roads, and one road to the opponent's orcs. He had 113 left, but, apparently, counting on a restart due to a meeting, 113 did not follow. However, according to the rules of Hv, if one of the players does not want a restart due to a meeting, then it is easy to avoid it. Which I did. 111 - Valeska arrives, 26 archers, there is money. 112 - secondary Rampart. 113 - secondary Rampart. 115 - secondary Necropolis. 116 - almost the entire upper part of the map has been explored, Erdamon has been upgraded in the gnome warehouse by 15 and is preparing to attack the orcs, capturing the opponent's capital. Yanova penetrates to the Necropolis, but there are no troops or heroes there. There was no battle - which means there is no restart due to a meeting. 117 - I take the capital, GG. Thank you for the game.
In reply to Pit for LM
User Avatar
#573
Auto-translated
Pit for LM
First game.
20.06.10 Pit for LM (red, Castle, Rion, Valeska) def FireToSky (blue, Rampart, Ufretin, Yanova), 2sm4d(3), 117.
I have very little time and desire to play right now, so I want to finish everything as quickly as possible. Also, I didn't want a repeat of the situation from the last round of Kiev.
It generated ГО with no roads, fast roads, and one road to the orcs for the opponent. He had 113 left, but apparently counting on a rematch upon encounter, 113 did not follow. However, according to the ХВ rules, if one of the players does not want a rematch upon encounter, it is easy to avoid. Which is what I did.
111 - Valeska arrived, 26 archers, money available. 112 - secondary hero Rampart. 113 - secondary hero Rampart. 115 - secondary hero Necropolis. 116 - almost the entire top part of the map is scouted, Erdamon leveled up in the dwarf storehouse to 15 and prepared to attack the orcs, capturing the enemy capital. Yanova infiltrates Necropolis, but my troops and heroes are not there. No battle followed - meaning no rematch upon encounter. 117 - I take the capital, GG.
Thank you for the game.
yeah it was, I only decided to play this nonsense because of 2 cons
User Avatar
#574
Auto-translated
26.06.10 Pit for LM (blue, Castle, Rion, Kairie) def FireToSky (red, Necropolis, Straker, Straker), 2sm4d(3), 131. After two 111 rests, the game began. 111 - the road to the left is blocked by lizards, there is a conservatory, 14 archers, they are built, Bron received ranged attack. 112 - there is a Hive, a hidden swordsmen lair, I bought Gunnarr, but Bron received tactics. 113 - it is impossible to get to the secondary resource - storm elementals. Necropolis is above, and judging by the tavern, everything is fine there. But, breaking through the portal, I find my secondary resource, there seems to be a lot of money, I decide to play. 114 - I found a hidden griffin lair and a +5 shield behind an ogre horde. 115 - the second hidden swordsmen lair was found, there is a lot of money now, in the tavern - Kairie. 116 - I buy her, I send riders and griffins to take the lair. The conservatory turns out to be level 3-4... 117 - I took the lair, I settled near the Hive, Nagash loots a couple of crypts (1 - max, lost half of the archers). Construction - riders in the citadel with griffins and 1-4 in the fort in the secondary resource.
121 - +6 wyverns. 122 - +5 shield, broke through to the Dungeon. 123 - secondary resource is Necropolis. I decide to attack. By 125, I invade the lands of the dead. There, on 126, I get a gift - Das with an army. Kairie (5, 13, 4, 2 (15)), 17 gnolls, 24 core griffins, 5 wyverns, 49 pikemen, 33 crusaders, 4 riders, 48 archers. Das (2, 2), 600 skeletons, 7 angels, 5 black knights, 2 skeletons, 3 mages, 4 liches, 1 mage. In the battle, I got lucky - during the battle, the angels received a morale penalty, and the crusaders almost killed them. But it was difficult to fight against the skeletons. I pay off with 11 crusaders, killing only a couple of hundred (and all the other stacks). 127 - I wait. 131 - Straker breaks through the Gate of the Underworld with devils. It thinned him out considerably - only 369+17+1+1+1+1 skeletons and 2 liches remained. I exchange all resources, think for a long time whether to go to the conservatory, I decide - no, I attack with 33 crusaders, 18 archers, 13 pikemen, 17 gnolls and 12+3+3 core griffins. After the haste, Straker ran out of mana, and I was given a scroll with slow. Thank you for the game.