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Posts from Tournament on 8MM6a.

Tournament History Closed Topic
5.0 (1 rating)
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Need a tournament?
22 voters
Single choice Public votes Closed 2010-02-20
This poll is closed.
Yes
86.4% 19 votes
No
13.6% 3 votes
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#31
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If you take me in the team battle, I'll play. I don't care about the Academy duel. Anyway, no one will judge me:smile25:
255-958-725
Школа начального мастерства по Вторым Героям.

http://offtop.ru/heroes2school/
In reply to Catch
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#32
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Why is there no light? SoD is unconditionally inferior to it, and WT is something else that isn't to everyone's taste.

Also suggestions: 2 DD at expert air. Ban Galtran. Random start for the Necropolis.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
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#33
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I'm for WT! No hassle with restrictions on castle spells, everything is great, and the roads are fast... Come on, WT, what are you doing with this unbalanced SOD?
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#34
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positive
I'm for WT!
Why are you pushing this unbalanced SOD?
And what did you start playing with, buddy?))
SOD may be unbalanced, but at least it's unique and close to all standards (morality, grade stack, and lack of experience for units)!
Ушел с героев, пока пряники)
In reply to SEM_56
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#35
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Because in-game tournaments are free.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Catch
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#36
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I would like to see the settings and rules (if it's TE-lite or WT). If it's on SOD, I definitely won't be able to participate.
Discord  5884
#37
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I will play on SoD, 576790828.
Весна 2014
In reply to SEM_56
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#38
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SEM_56
So, what did you start playing with, buddy?))
SoD might be unbalanced, but at least it's unique and adheres to all standards (morale, grade stack, and no experience for units)!
I always insist on: +morale, +grade stack, no experience/tax/bank in VT.
At least the magic is balanced there, and they tried to balance the castles too... or are you saying that Necromancers in SoD aren't overpowered without restrictions??

Added after 9 minutes
Oelm
Because VT is easy.
and what makes VT easy? Please, tell me...
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#39
За SoD....
С истиной где-то рядом...





Лето 2010.
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#40
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Damn, why reinvent the WHEEL? SOD is SOD, WT is WT... I'm only for SOD, and I don't want to change my tactics that I've been honing for years to suit some "balanced" WT or TE. Experience for monsters... damn, what haven't they come up with? It's like a new piece in chess. I've always seen the THIRD game as chess, not a hassle with monster experience. Fast roads - slow roads - what difference does it make what you get? You have to play always and to the end.
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#41
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MM6 on SOD is madness. At a minimum, Necromancers need to be removed, and the GM and others need to be reworked.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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#42
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Javdet
Playing Might and Magic VI on SOD is madness. At the very least, Necromancers should be removed, and the game mechanics need to be reworked.

But why did they invent Chirke in the first place?
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#43
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And do they not appear in taverns?
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#44
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Yes, I actually forgot about the tavern, but I always try to play without Necromancers; they don't fit into my tactics. The solution to this dilemma is simple: prohibit selecting Necromancers and that's it... no need for any complicated solutions.