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Damn, why reinvent the WHEEL? SOD is SOD, WT is WT... I'm only for SOD, and I don't want to change my tactics that I've been honing for years to suit some "balanced" WT or TE. Experience for monsters... damn, what haven't they come up with? It's like a new piece in chess. I've always seen the THIRD game as chess, not a hassle with monster experience. Fast roads - slow roads - what difference does it make what you get? You have to play always and to the end.