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Posts from "First blood" online Heroes 4 tournament

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19 years ago
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Today marks the start of the first Heroes 4 online tournament by the HW portal. The tournament is open, so there are no restrictions on participants and any Heroes 4 player can take part; you only need to leave an application here. After applying, a player may begin games with opponents according to the established rules. Results will be tallied on February 26, 2007.*

*date is subject to change

Technical Side

Tournament online games can be played on any version of Heroes 4 from 3.0 and older. However, it is mandatory for opponents to have the same game versions. Players may agree on a game version or, in the absence of a consensus, play version 3.51 Equlibris. The game can be organized directly via Direct IP or using the Gamespy or Hamachi clients. For this purpose, a network "HW online tourney 1" has been created in Hamachi with the password "game". If your heroes are not patched or you do not have the Equlibris mod installed, or if you encounter difficulties with game settings, click here.

Tournament System

Ideally, a player should play 2 games (but no more) with each of the tournament participants in an agreed order. If a consensus on organization cannot be reached, games are played in the following order:
1. The first game is played on a map chosen by the challenging player, while the player accepting the challenge chooses the color first. Then the first player selects only two starting Castle races from all possible ones, and the second player specifies who starts playing with which races.
2. The second game is played on a map chosen by the player who accepted the challenge. In this case, the challenging player chooses the color and also specifies who starts with which of the two races selected by the player who accepted the challenge.
3. After notification of victory in the first game, the challenger has no right to refuse a return game. The challenging player cannot insist on a second game.
4. The player accepting the challenge has every reason to demand a return game before the first game.
5. An unjustified refusal of a return challenge within 2 weeks is punished by a technical defeat.

For a win, a player receives 3 points; for a technical victory, 2 points; for a draw, 1 point; for a loss - 0 points; a technical defeat is punished with (-1) negative point.

Game Rules

Players are entitled to establish agreed rules in each game by mutual consent. If a consensus cannot be reached, games are played according to the following rules:
1. All games must be played in fair combat, without using bugs, applying codes, or prolonged battles.
2. Furthermore, it is forbidden to cross territory via paths not intended by the map creators and to use map bugs in any way.
3. Until the end of the tournament and for one month after its conclusion, all saves made at the end of each turn must be kept.
4. Each player is entitled to a single restart during the first turn.
5. In case of a game crash or connection loss, a confirming screenshot should be taken if possible; after loading the autosave, all game actions must be repeated—making changes to turn planning is forbidden.
6. A second and subsequent game crash without a confirming screenshot is punished by skipping a turn.
7. Hit&run tactics are part of the strategy and are not prohibited in this tournament.

Game Result Report

The game result is reflected on the forum as a report in free form regarding the map name and version, starting colors, and castles. The result will be counted only after mandatory confirmation by the losing participant. It is also necessary to provide information about the number of game disconnects, their nature, and reasons. At their discretion, players may rate the opponent's play and indicate whether the opponent played in good faith or not.

Participants Table

Last updated January 29, 2007.

Currently, 8 players have applied.
Player nickname Wins Draw Lost TL Points
1 CTPAHHuK 2 0 1 0 6
2 gagatek 1 0 1 0 3
3 AndersonAD 0 0 1 0 0
4 Mynos 0 0 0 0 0
5 Nowizard 0 0 0 0 0
6 nprf 0 0 0 0 0
7 Prorock 0 0 0 0 0
8 Varg-Nar 0 0 0 0 0
9 Zdob 0 0 0 0 0
10 OptiMAL 0 0 0 0 0
11 f0b0s 0 0 0 0 0

Wins - victories, Draw - draws, Lost - losses, TL - technical losses, Points - points.

Additional Information

During the tournament, anyone wishing to join may do so by applying in this thread. Recommended rules may be subject to changes during the tournament, but cannot be changed during duels. 2 vs 2 games are permitted; in this case, both players of the losing side report the defeat and both players of the winning side report the victory.

Recommended Maps

Some of the most popular maps in the world of online Heroes 4

Circle of LIfe ver. 1.3
Dog Days ver. 2
Eldorado ver. 1.4
If These Walls Could Talk
Insanity IV
Plains of Despair
Shallowbethygama ver. 2p
Showdown ver. 3.0
Your's heart of winter


These exact maps were played in the international online internet tournament Tournament of Century, organized on Heroes League in 2004. Thanks to Chameleon aka CMEPTb for granting permission to use TOC version maps in the HW tournament. All maps in one archive for both version 3.0 and version 3.51 can be downloaded here
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19 years ago
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Should I submit my application here? I’m in.
In reply to Nowizard
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19 years ago
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Nowizard;37342
Should I submit my application here? I'm in.
Yes, submit your applications in this thread. Nowizard, your application has been accepted. :)
19 years ago
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That's awesome, I've always wanted to play 2v2, but I'm afraid my internet connection will only ruin the experience for the other players.
In reply to Mynos
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19 years ago
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Traveler, thank you! For the topic and for including my candidacy in the list. If I had some free time right now, well, I think we'll figure it out... :)
In reply to Mynos
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19 years ago
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Mynos;37451
Awesome, I've been wanting to play 2v2 for a long time, but I'm afraid my internet connection will only ruin the experience for the other players.

Who decided to play 2v2?
Is this part of the tournament series or just TeamPlay?
In reply to Prorock
19 years ago
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Please remove me from the list.
If I'm offline at 4, I might still try, but I won't be playing online. I'm very bad at the fourth game, and playing with me would just be uninteresting. I need to practice, starting with offline games.
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19 years ago
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Unfortunately, I won't be able to participate in the tournament for the next two months; I simply won't have the time. Schoolwork.
19 years ago
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nprf, I don't want to disappoint you, but offline and online are COMPLETELY different things. To learn how to play online, you need to play against real players, and what better reason for that than a tournament? Make daily saves in the game, and after it ends, review them: how the opponent developed, how you played, ask the opponent questions. In offline mode, too - request saves and walkthroughs from the winner, try to play the same way, etc. P.S. Regarding free time for online play, don't worry - you can play for just an hour or two a day and save (fortunately, the game allows you to password-protect saves).
In reply to Nowizard
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19 years ago
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Nowizard;37549
Unfortunately, I won't be able to participate in the tournament for the next two months; I simply won't have the time. Schoolwork. :(
No one said the tournament would end in 2 months :) I haven't set any deadlines yet, but I'm planning to announce the results at the end of February 2007.
In reply to Mynos
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19 years ago
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P.S. Don't worry about having enough free time for online play – you can play for just an hour or two a day and save your progress (the game allows you to password-protect saves).

Will there be any glitches in the game after loading it?
In other words, is there a 100% chance that you won't encounter ANY problems?
In reply to Prorock
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19 years ago
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Prorock;37606
Will there be any bugs in the game after loading?
That is, do you mean that there is a 100% chance that you will not encounter ANY problems?
Of course, if the game version is 3.0 or higher, you will not encounter any problems with saving and loading.
In reply to CTPAHHuK
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19 years ago
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CTPAHHuK;37612
Naturally, if the game version is 3.0 or higher, you won't encounter any problems with saving and loading.

That's good.
Then the participants won't have any problems with the game time.
In reply to Prorock
19 years ago
i lost vs CTPAHHuK
Powerspot Insides, order vs life
In reply to gagatek
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19 years ago
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Thank you, gagatek, for the challenging and interesting game! We recently finished a game with gagatek on a Power Spot map, version 1.8. The game was difficult for both of us because we lost our tacticians early on, and because the game kept crashing for me after each turn, starting from the second week. I took screenshots for the first four days, but then it became clear that it was a map error, as reinstalling the game didn't help. The game dragged on and ended only on the 7th day of the 3rd week. It turned out that I captured all three of gagatek's Castles on the 6th day of the 3rd week while he was running around in the center of the map, and then I passed him the turn. He immediately captured my two Castles before he could reach the third. Here, Town Portal played a role, and I teleported to my Castle and unexpectedly attacked him, having first checked what his heroes were equipped with. He didn't have time to see that my Prophet was a skilled sleigh rider :), which was a surprise that ruined all his tactical plans. The battle started with him removing all my spells from the Assassin and retreating under the sleigh. I cast Flight on my 64 Crusaders and also retreated under the sleigh, managing to have the Crusaders chop up his 21 Nagas. We spent a long time repositioning our armies and heroes on the battlefield. As a result, his Oracle, Crusader, 12 Titans, and 92 Djinns ended up in my corner, while the Warlord was in the far corner from me. I had to use 6 Angels to attack his Assassin in the northern corner, and the Crusaders and 8 Champions to defend my heroes. In the end, the Crusaders took down the Crusader and the Champions of the Oracle, who had emerged from under the sleigh, in two attacks, and the Angels defeated the Assassin. After 1.5 hours of the final battle, the opponent surrendered.

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