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Posts from Which of the Warlock creatures do you like the most?

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Which Sorceress creature do you like best?
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In reply to Димка Рахматулин
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Dimka Rakhmatulin
You have 60 Sky Maidens, so divide them into 55 and 5... or 59 and 1... so that a large number can attack and participate in the battle, and 5 or 1 can use magic!!!!!!!!!!!!!!:smile01:
The power of magic depends on the number of creatures in the stack. 60 Sky Maidens will be 60 times more effective in magic than 1 Sky Maiden.
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Nothing related to magic effectiveness is increased. The duration of the spell is increased. If you have 60 units, the spell will last a very long time, so splitting one stack for magic is a typical and quite effective tactic.
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

:smile24::smile24::smile24::smile24::smile24:
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Definitely Adepts. They have the most interesting skill – purification. Not only do they deal damage with their attack, but they also remove beneficial spells from enemies. And they do it simultaneously. They are probably the most useful units in Axel's duel army, and I think they are even better in standard battles. Especially since they can remove control from a Druid with purification and drain health from an enemy. A SUPER UNIT.
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Adept – who here says they have Blind? It’s in the Lords of the North, in the Power of Order, they only have Dispel and Smite.
They have the most interesting skill – Purification; not only do they deal damage with an attack, but they also remove useful buffs from enemies.
Adept – who here says they have Blind? It’s in the Lords of the North, in the Power of Order, they only have Dispel and Smite. I absolutely agree with what was said above, especially considering that towards the end of the game, armies are often large, and the effectiveness of attacking spells decreases because they don’t deal significant damage. Then, the most effective spells become those like Haste, Stone Skin, Divine Strength, Smite, and Dispel. Therefore, the Incas and Adepts are useful units in magic, and they can also attack from a distance and deal decent damage in melee; it’s a pity that they don’t have Blind :(
I also like the Cave Lords, the Dwarven Priests (both are good), and the High Druids and Shamans (both are good).
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра.
Клан "Вершители Асхана" - "Masters of Ashan"
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In the early days, I try not to approach Liches, Druids, and Mages near mines and other such locations.
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Seraphim – I don’t remember who they are! Elder Druids – good, both as mages and as ranged attackers with luck! Adept – strong! Inquisitor – also cool! Shadow Lords – beautiful! Night Lords – also! Cave Lords – powerful, but they move very late! Flame Priests – awesome, both as ranged attackers and mages! Arcane Priests – also! Archmages – low mana! Battle Mages – also! High Druids – never passed mana! Archliches – I used them as ranged attackers! Greater Liches – healing is useful, but not the main thing! Daughters of the Earth – good as a supplement, and only! Daughters of the Sky – also! My choice: as mages, Archmages are better! As war-mages, Arcane Priests!
Снова играю в Герои5!
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mummies are also very good.
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Seraphs are almost the strongest.
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Voted for:
Druids (lightning rules)
Archliches (a decent ranged attacker, and they can cast some nasty spells, plus I generally prefer the undead)
Daughters of the Sky (they're just beautiful :))

Added 1 minute ago
I don't like mages (so what if they have fireball, they have little mana, and if you don't attack with magic, they often hit their own units).
Асха всё обращает на пользу
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You forgot the goblin mages! They're good for level 1.
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The coolest water creatures. They look like Native American spirits.
Once, they helped me capture almost all the mines in the area during the very first week. I just don't remember where they came from in my army at the beginning of the game.
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I personally prefer the Daughters of Earth because they cast spells both during and outside of combat. That is, with each attack, the Daughters of Earth inflict a spell on the enemy, and after slowing them down (I'm not sure about the exact effect), they can attack as many times as they want, and the enemy won't be able to retaliate. (This only applies to those who are hit by the Daughters of Earth's attacks.) That's why, as spellcasters, I prefer the Daughters of Earth. There's nothing to say about Blood Wrath.
:smile14: Кто хочет - падите передо мной!:smile14:
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Since I play as the Necropolis faction, I prefer higher-tier liches and archliches. Archliches are almost essential in every final battle; they fight well, are durable, attack in a group, and can inflict plague at an opportune moment for the enemy. They are also great for defending the Necropolis. Higher-tier liches are my absolute favorite; I rarely engage neutral creatures without them. They resurrect units effectively, and with the Blood Dragon passive skill, they can do incredible things... In short, keep an eye on my replays and don't miss them! And visually, they are simply the embodiment of death; perhaps only the Undead look better. I simply adore them.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



In reply to vvrusanov
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vvrusanov
Personally, I prefer the Daughters of the Earth because they cast spells both during and outside of combat. That is, with each attack, the Daughters of the Earth cast a spell on the enemy, and after slowing them down (I'm not sure about the exact effect), they can attack as many times as they want, and the enemy won't be able to retaliate. (This only applies to those who are hit by the Daughters of the Earth's attacks.) That's why, as spellcasters, I prefer the Daughters of the Earth. There's nothing to say about Blood Wrath.
Only the Daughters of the Sky are better than the Daughters of the Earth, as long as there are always goblins nearby! By the way, you're absolutely right about the retaliation: :smile08:.

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