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Q: How do I get a specialization? What are specialization groups? How do specializations work in battle?
A: In the game, all specializations are divided into groups. For example, the "Magic" group includes Air Magic, Life Magic, Spirit Magic, etc., while the "Combat" group includes Attack, Defense, and so on. Obtaining a new specialization is possible when its group has at least 1500 experience. Once the experience in a group exceeds 1500, you have the opportunity to learn a specialization either upon leveling up or at the corresponding structures: for example, magic specializations can be obtained by visiting the Pillars of Elements on the map, or the Healer-Sorcerers' Houses or the Church in the city. Other useful specializations, such as Intelligence, Diplomacy, and some others, can be obtained at the library on the map. Some specializations (Patronage, Griffin Lord) require additional conditions—for example, the possession of other specializations (Patronage requires basic Leadership and Intelligence)
Many specializations obtained by a Hero play a significant role in battles. By obtaining a magic specialization, a player first gains the ability to learn spells corresponding to that school, with the ability to use them on the map and during combat. Each Magic specialization enhances the effect of spells from its school and increases the number of their effect cycles.
A Hero receives the following bonuses from various specializations:

| Fire Magic | reduces the amount of energy required to cast spells |
 | Life Magic | restores the Hero's health during battle, once per cycle. |
 | Mind Magic | allows the casting of two spells per turn. |
 | Spirit Magic | restores the Hero's spirit and raises the spirit of their warriors, allowing them to perform several strikes per turn. |
 | Leadership | allows the control of a greater number of mythical creatures in a squad. |
 | Patronage | this ability allows the Hero to transfer part of their attributes to their warriors. |
 | Explorer | increases the experience gained by the Hero on the map and after battle. |
 | Ranged Attack | allows the Hero to deal damage from a distance, granting +5 arrows per level. |

 | Strength and Armor | increase the Hero's Attack and Defense respectively, +10 per level.
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 | Agility | increases Attack and Defense by +8 per level. |
 | Diplomacy | allows the Hero to increase the probability of recruiting neutrals located on the map. |
 | Reconnaissance | activates a pathfinding algorithm that bypasses bandits, preventing them from attacking the Hero. A specialization of the corresponding level neutralizes camouflage of the same level. |
 | Camouflage | allows the Hero and their army to be camouflaged on the map and in battle. |
The strength of the abilities directly depends on the level of the specialization. For example, a Level 1 Explorer provides 10% more experience, while Level 2 provides 15%.