Skip to content

Posts from 24 templates.

No ratings yet — be the first to rate!
In reply to Pradromalo
User Avatar
16 years ago
Auto-translated
Pradromalo
Please replace Forrest – he messaged me saying he's sick and won't be able to play.
We can play together...

3134-85-264
In reply to positive
User Avatar
16 years ago
Auto-translated
Today, Positiv is scheduled to play against Pradromalo.

Losers, Medium, Mikha Kregov, KostyaN – please choose a new template for yourselves.
Attachments 1
1 file attached • Total size: 20.8 KB
In reply to Medium_HP
User Avatar
16 years ago
Auto-translated
It's already May 18th. So, the second round has begun. LeBron, go to your dad :) Held the treasure, time to return it to its place :)
In reply to Wicc
User Avatar
16 years ago
Auto-translated
Wicc
It’s already May 18th. So, the second round has begun.

LeBron, go to your daddy :)

I held onto the treasure, it’s time to return it to its place :)
Now, to get the treasure back, you first need to try to defeat his younger brothers.
LeBron, you’re not in your element yet.

Results of the first round:
Apr 10 LeBron (blue, Inferno, Marius, Marius) def Wic (red, Stronghold, Kristian, Kristian) diamond, 132
Apr 19 Stinger (red, Inferno, Pir, Demmer) def Captain (blue, Tower, Torosar, Zubin) 147 Panic
Apr 23 bRitvo4kA (blue, Stronghold, Gurnisson, Gurnisson) def Medium_HP (red, Swamp, Tazar, Tazar), Mini-Nostalgia, 221
May 1 Neoandy (blue, Swamp, Tazar, Tazar) def Miha Kregov (red, Stronghold, Kragg, Kragg), 2sm4d(3), 141
May 3 Redwhait (blue, Rampart, Uftherin, Alamar) def KostyaN (red, Rampart, Elezar, Tazar) Anarchy 1.01 141 TE-light
May 17 Positive - Pradromalo (they seem to have only one turn left to play)

The order of selection in subsequent rounds will be based on the time the games were played; whoever plays earlier will choose their opponent earlier, plus the division will be according to the Swiss system.
User Avatar
16 years ago
Auto-translated
Don't know what to choose, I don't know any of these templates, 8x12 seems to be the most well-known, but I don't want to use it on principle... Let it be a true random choice))))
This is not a joke - there is such an option))))).
In reply to Captain
User Avatar
16 years ago
Auto-translated
I didn't quite understand the draw system... the idea is that whoever defended in the first round should attack in the second.

But you listed those who not only defended in the first round but also gave up territory. It's a mess...

Give me LeBron, I want to take his artifact :).
In reply to Wicc
User Avatar
16 years ago
Auto-translated
Wicc
I didn't quite understand the draw system... the idea is that whoever defended in the first round should attack in the second.

But you listed those who not only defended in the first round but also gave up territory. It's a mess...

Give me LeBron, I want to take his castle :).
Wicc, we have a standard Swiss system. Players with 2 territories play against each other, and we - you and I, and a few others :) - play in our own little sandbox as losers. In the last round, out of the losers, I, Mikha Kregov, and KostyaN attacked, while you and Medium defended.

Choose from:
Captain
Mikha Kregov
KostyaN
User Avatar
16 years ago
Auto-translated
I was seriously cheated :). I still don't understand why you chose a new castle, even though you lost in the attack? The idea is that only the one who loses in defense gives up territory. If it's a regular Swiss castle, then why all this fuss with territories?
User Avatar
16 years ago
Auto-translated
Yeah, that makes sense, those who defended now have to attack – we have exactly 3 winners who defended and 3 winners who attacked.

Attacked and won:
LeBron,
Breetvotchka,
Positive.

Defended and won:
Stinger,
Neoandi,
Redwhite.

Therefore, Stinger chooses first now (from LeBron, Breetvotchka, and Positive), then Neo.

Among the defeated, those who attacked:
Captain,
KostyaN,
Misha Kregov.

Among the defeated, those who defended:
Vik,
Medium,
Pradromalo.

So, Vik chooses now (from Captain, KostyaN, and Misha Kregov), then Medium.
In reply to Wicc
User Avatar
16 years ago
Auto-translated
I remember playing a strategy game as a kid where the map was divided between 4 kingdoms, and duels took place for each land plot in sequence. That is, in our case, Crimea, for example, cannot attack Lviv or Kyiv because other lords are in the center :D, and so on (well, maybe at least after the entire map has been distributed and there are no more free plots left). Maybe we could refine something in this vein? It would be a nice visual effect in addition to the gameplay, showing the expansion of your kingdom (or its defense). For example, losers could take new and new lands until they are pushed back to the borders and have nowhere else to run. In turn, the principle that Vic wrote about above would be logical: the attacker claims a specific plot from a neighbor without risking their own, and the defender, in case of victory, defends their land and gains the right to attack in the next round according to the same rule. Maybe give each player the right (again, when the entire map has been distributed) to make one attack per turn (i.e., they can attack a neighbor and defend their land from another at the same time). From a strategic point of view, this is logical, but in terms of time and the possibilities of playing in one turn, it might be too much. In general, what do you think?
User Avatar
16 years ago
Auto-translated
What about the idea that after a defeat, you would only be left with the land you chose at the beginning? That is, you win 3 times, and you already have 4 pieces of land, then you lose, and the winner takes 3 of your pieces...? Is the idea clear?
In reply to positive
User Avatar
16 years ago
Auto-translated
positive
What about the idea that after a defeat, you would only retain the land you initially chose... Meaning, if you win 3 times, you already have 4 pieces of land, but if you lose, the winner takes 3 of your pieces...?
Is the idea clear...?
Another option is to gradually increase the stakes over time.

For example, for the first 2 turns, the battle is for only one piece of land belonging to the defender, and the attacker doesn't risk any of their land.

Then, for the next 2 turns, each battle is for 2 pieces of land belonging to the defender, but the attacker risks one piece.

And so on.
In reply to Captain
User Avatar
16 years ago
Auto-translated
Captain

All controversial issues in this tournament will be resolved not by the Tournament Committee, but by your humble judge – me, and Wicc will assist me.
But still, it seems to me that this also depends on the player, because the player may want to appeal to the Tournament Committee.
In reply to Hermit
User Avatar
16 years ago
Auto-translated
Hermit
But I still think it also depends on the player, because the player may want to appeal to the Tournament Committee.

This is not entirely within the jurisdiction of the Tournament Committee.
The tournament started simultaneously on 2 resources and is also being run on two.

Statistics

Welcome our newest member: recijeb