I'm not writing anything because there's nothing to write – it's all too complicated... And you're the one who's like Davy Jones, I didn't name myself after him.
Posts from Mafia 18. Nightmare Seller.
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but Red was a wealthy man, so now think about who it might be
Hermit was definitely the king (he's lucky to get such roles)
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
NNV - 1 vote (HoM[M]ie)
9 votes are required for execution
Added 3 minutes ago
besides, someone tried to kill (or recruit) me, they could have believed me)
I wonder, if a musketeer successfully defends but doesn't kill, will there be a shot? This could answer the question of who came to me
the newspaper wrote about a scream, so the musketeer hit, but didn't kill... why? vampire or just wounded
Here's what I think:
First Night
Scene one.
An unlit city street. A lone passerby hurries to get away from here, but suddenly stops, attracted by a sound that suddenly appears. A piano sounds, someone starts to sing, but the words are difficult to make out, only "...I love the world..." is clearly heard. A dark silhouette appears behind the passerby. The passerby falls.
Scene two.
In the middle of the night, a fire broke out, a house belonging to the mad Xostor is burning. Fortunately, the owner was not at home at that moment, but someone was clearly in the house – thieves, arsonists, and there was also some unholy force involved. People are screaming and carrying buckets of water. They won't sleep all night; only the morning rain will make them go home. In the morning, they will find among the ashes the remains of a person resembling Deriel_Linch. On his charred chest lay a large, miraculously surviving copper cross, on which was scratched "Kran-akh."
Kran-akh – I don't know...
Scene three.
A cozy and spacious tavern. Despite the late hour, there are many people here. Everything is happening peacefully – no one is shouting, no one is fighting. Here, at one of the tables, an unusual group has gathered – a Thief, a Peasant, and a Lumberjack are drinking ale and talking about something. The Gravedigger Brackman enters the hall, sits down at a free table, takes out a piece of coal from somewhere, and starts eating it. Laughter is heard, someone loudly asks, for the whole hall to hear: "Old man, why are you gnawing on coal?" The answer follows: "My neighbor advised me to do this so that I would be young and active again." The tavern is filled with loud laughter.
Scene four.
The outskirts of the city, early morning. The Fortune Teller Ta Kotoraya... stands motionless, gazing intently at the river surface, even though it is raining. Suddenly, the fortune teller grimaces – the wind brings a stench, from somewhere in the countryside, where there is nothing – no fields, no houses, only a river flows, supplying the whole city with fresh water. A random passerby attracts the fortune teller's attention – he is running away from a black cat chasing him, but he slips on the wet ground and falls into the river. Fortunately, he is quickly noticed and pulled to the shore – wet and covered in mud. The rain stops, the clouds disperse, and sunlight marks the beginning of a new day.
Scene five.
An Actor Magnus walks tiredly down the street. He was clearly busy all night – his clothes are torn to shreds, and there are many bleeding scratches on his body.
Second Night
Scene one.
A large house belonging to some rich man. A Thief Morning creeps through the dark and gloomy corridor on tiptoe. He suddenly wants to secretly look into one of the rooms. In the middle of the room lies a thick book and a disfigured body, in which the thief recognizes his new friend – the Vagrant redwhait, with whom they were only partying in the tavern yesterday.
Words barely escape the thief's lips: "Pnm...mnp...PMN!", and he quickly leaves the room.
Scene two.
The Smithy of Hermit. The owner lies on a large bed, and he is very ill. He is thinking. He is thinking that he is too young to die. He is thinking about the only friend who went somewhere at such a difficult time for him. He is thinking that he did not leave an heir. The smith gets worse and worse, his mind is clouded, and in a daze, he hears a whisper: "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn..."
Scene three.
A garden located not far from the city. A dark silhouette slides between the trees. It gets closer and closer to the house. Suddenly, the stranger hears a noise in the nearby bushes, turns around, and sees a young man with a flintlock pistol in his hand. A truly inhuman scream rings out across the area.
Scene four.
A local tavern, late at night. The tavern is incredibly popular tonight – almost all the tables are occupied, and visitors are discussing the strange events of the night. Here, some guy is telling how he was almost knocked down an hour ago by a girl riding a pelican, and she was completely naked. He is interrupted by another, who shows a fishing rod with a broken line and says that in the evening he caught the corpse of Deriel_Linch on the hook. The third, an ordinary local drunkard, describes a demon that he recently met on the road, which causes laughter and joking remarks.
Also, the translation of the Nightmares.
At a corner table sits the Fortune Teller Ta Kotoraya..., and today there is no shortage of clients. A person who hides his face under a hood sits down at the table, he fills a pipe, puts a silver coin on the table, and asks the fortune teller about his future.
Scene five.
The city outskirts, early morning. The Monk WhiteLizard sits on the soft grass and enjoys the sunrise. He is in an extraordinarily good, almost magical mood. He notices the Scholar Ellin'y, who is walking tiredly along the road towards her tavern; she is soaking wet, even though there are no bodies of water nearby. The monk watches her, and then gets up and heads towards the city. Passing by a farm, he sees an unfamiliar girl in front of him, who runs across the road, jumps over the fence, and suddenly steps on a rake. A few seconds later, she gets up, rubs the bruise, and continues to run in an unknown direction.
Something like that -_-
The vampire killed and lost 1 life.
The "Conversion" Night Action - transforms the selected player into a ghoul. Learns the role of the converted player and can send actions on their behalf at their discretion (receives all the results of their actions), but cannot communicate with them. Action type: Recruitment.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
I read it three times, and I still don't understand – what evidence is there against Toriy, besides interjections and incoherent exclamations?
Arandor and Toriy have similar statuses. That is, one part of the status is the same, and the second part differs. Thus, one of them is either a Mafia member or a Joker. If the Abbot is alive, he should visit one of them – this way, a target for the Inquisitor can be found. If one of them dies, the Water Elemental should visit – then leave a note.
Your Analyst.
P.S.: You can choose not to believe me, but still, pay attention to Toriy and Arandor. I hope their behavior will speak for itself.
(No signature)
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
Added 1 minute ago
and if anything, there's a mention of the cross (first kill) in Toria's signature, although I don't think it's evidence.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
The game seems to be based on clues, and I don't think a single psychological profile is enough for a conviction, I'm talking about Ara. As for Torion, well, we can try, but firstly, he's not here, so we only heard one point of view, and secondly, notes are a delicate matter.
From what I remember, the game uses clues to identify the Mafia, but it seems like they just include it for the sake of having it. More specifically: it's mainly to keep players occupied during the first few days. Usually, they figure it out within the first one or two game days... and then, either by intuition, by using the "ND" (no death) strategy, or by psychology, I vaguely remember how they correctly identify the Mafia.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
And who is to blame for this? )) Maybe we should switch to a psychological approach right away? IMHO, it would be much tougher and more interesting :), with such an adrenaline rush.
Well, yes, in principle - give us simple clues, and the game will end quickly, and we will say ourselves "it wasn't interesting," but such clues that are difficult to guess add some tension to the game.
Well, regarding the clues: Google's dictionary of abbreviations gave the following for these "pmn":
Pridneprovskie magistralnye neftoprovody (Dnieper магистральные нефтепроводы)
Prirazlomnoe neftyanoye mestorozhdeniye (Prirazlomnoye oil field)
Minnefteprom
Do we have oil workers or residents from oil fields? :smile04:



