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Posts from Fortress versus Necropolis.

5.0 (1 rating)
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16 years ago
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Guys, help!!! Please advise on how to defeat Necromancers in the late game, especially those annoying little, fat creatures who shamelessly use rune magic and other overpowered abilities. I'm asking for advice from people who really know the game and can offer tactical suggestions, because I'm playing against a strong player who, firstly, levels up his Dwarves correctly, and secondly, moves so cleverly that he wipes out hordes of my Necromancers in just a few turns. I'm even thinking of writing a letter to Nival and cursing them for their inhumane treatment of other races. They've made the Dwarves TOO strong in the late game, and it's starting to feel like blatant cheating:mad: :mad: :mad:
16 years ago
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And what about your much-vaunted and all-powerful Dark magic? Doesn't it help? :)
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16 years ago
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Please describe the situation more specifically. What map are you playing on? Is it possible to avoid a late-game scenario? Generally, with the right spells and Necropolis upgrades, Necromancers can overcome any challenge, or why not? If a late game is unavoidable, please provide information about the armies and levels. In general, Necropolis is a terrible race to play against; just try playing on maps with powerful neutral creatures, for example, on standard templates (or download maps by Moz).
In reply to valery
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16 years ago
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valery
Please describe the situation more specifically. What map? Is it possible to avoid reaching the late game? In general, with the right spells and Necropolis hero development, can they overcome everything, or why not?
If the late game is unavoidable, please provide information about the armies and levels.
In general, Necropolis is a terrible race for the opponent; just try playing on maps with powerful neutral creatures, for example, on standard templates (or download maps by Moz).

I assume that Lordesata is most likely interested not in the map, but in the correct hero development and tactics in the endgame when playing in the late game.

I think Necropolis could benefit from having 3 or more castles, or perhaps this should be reported to Nival:smile35:.
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16 years ago
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All races have their pros and cons, and dwarves are no exception. It's just that under these conditions, it's really very difficult for Necropolis. If you spend 5-6 months (although I don't understand the point, since outcasts are cleared in 2 months), it's better to take Humans and train Knights; in principle, Mages with triple minions are also very strong. Necropolis is a more rushing race; with the right spells, everything or almost everything can be killed. In my opinion, if you want to win, you should remove the condition of 4-5 months. P.S. No dwarves are cheaters; they can just be killed in the 1st or 2nd month. And waiting for them to ramp up is usually like waiting for death.
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16 years ago
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How strong will the Dwarves be in a Fortress if you rush to it in weeks 2-3? In a rush, only Ingvar is strong for the Dwarves; if you develop Ingvar, it becomes much easier. I don't really like standard maps because there are few good neutral creatures, but even here, Necropolis with Bone Dragons and Imps is terrifying.
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16 years ago
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Well, in that case, the only thing I can advise is to agree on equal terms.
In reply to valery
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16 years ago
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As for fighting against dwarves, I would try summoning creatures.
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16 years ago
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Level up your summoning magic and dark magic. Try to increase your mana as much as possible. In my opinion, dwarves with their runes aren't very strong. This necromancer build is my favorite and is effective against all races except demons. :smile20: :smile20:
In reply to markal
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16 years ago
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markal
Level up your summoning magic and dark magic. Try to increase your mana as much as possible. I don't think dwarves with their runes are very strong. This necromancer build is my favorite and is effective against all races except demons. :smile20: :smile20:


:D :D :D :D
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16 years ago
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The Disruption Beam (general) and Weakness (general) spells will render the Dwarf runes useless. Using the runes will not benefit their army. As for magic, use the Phoenix Summoning and Elemental spells, and create phantoms. From light magic, use Divine Power (general), Smite (general), and Stone Skin (general). This will give you a slight advantage. :smile49:
In reply to markal
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16 years ago
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markal
The Disintegration Ray spell and the Weakness spell are generally useful, but then the Dwarf Runes will be useless. Using runes will not give their army any advantage. Instead, use summoning magic, such as summoning a Phoenix and Elementals, and use the Phantom Creation spell. From light magic, use Divine Power (general), Righteous Strike (general), and Stone Skin (general). Then you will have a slight advantage.:smile49:

:D :D :D :D :D
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16 years ago
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I think you should take Phantom and Heavenly Shield – equip them on the vampires. Cast Subjugation and Berserk on the Berserkers and Warriors. In general, if your opponent is playing as Ingvar, you should try to rush him – look at Kaspar as a hero. By the end of the second week, you should have around 15-20 vampires consistently. Create chains, pass them to Kaspar + magic (summoning – trap, crystal!) and darkness with weakening spells (but don't take the debuff on armor, the warriors have resistance to it). In general, by the 3rd week, you should have around 250 skeletons-warriors, zombies (not upgraded – just as meat), ghosts (only weekly, no need to raise them), and vampires (start raising vampires instead of warriors from the second week). Take a look – maybe it will work out. If it goes into the late game, Education and Logistics are a must – you can even go into Single-Player Adventure.
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16 years ago
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Could you provide more details about the enemy's army? That would help us strategize. Also, please provide the level of your hero and a more detailed description of their army.
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16 years ago
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The situation is complicated, and we need to think it through. With such an army, winning won't be easy, but it's possible. We need to develop a battle strategy. I advise you to level up your hero and try to learn and upgrade the basics of attack, the basics of defense, luck, the basics of leadership, and dark magic. If you can't get luck or the basics of leadership, then level up mana. Dwarves are strong in attack and defense. They are several times better than the undead in this regard (2-3 times better with the use of runes, 2-4 times better). So, there is a numerical advantage, but not necessarily a strength advantage in the armies. You can find more detailed information here: http://heroes.ag.ru/heroes5/creatures/fortress/. It contains all the information about armies, magic, and heroes. However, dwarves also have a disadvantage: without a supply cart, spear throwers can attack twice, while spear masters and harpooners can attack four times.

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