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In reply to Van
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16 years ago
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Van
05/03/2010 Van (Red, Fortress, Vistan, Gunnar) def RomarioGrom (Blue, Conflux, Random, Galtran) 2sm4d(3) 144
Everything is correct... on the 2nd turn, there were 5 angels and 300+ skeletons. I wanted to go visit, but then something made me decide to go to the resource tile where I didn't find anything worthwhile, and the result is clear:D

Thanks for the game and the experience!!!
16 years ago
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05/04/2010, Imb (Blue, Castle, Waleska, Peer) def GoD (Red, Tower, Nella, Nella) 2sm4d(3) 147

In the Free Battle, I violated rule 5.8, after which we replayed the Free Battle, nevertheless, GG.


Unfortunately, all the saves are quite large, so only from turn 116 (I sometimes forgot to save).
111. Archers were built (a total of 28), in the tavern there was a tourist, I decided to make her the main one, but Peer, level 5, appears from the dungeon for mummies (I switch to him).
112-115, I rushed to the secondary resources, as the roads are slow.

FB: Peer (20, 20, 16, 340)) expert in ballistics, logistics, defense, fire, attack, and intelligence. Army: 100 marksmen, 12 champions, 37 wyverns, 25 mages, 33 royal griffins, 20 snipers, 7 angels.
Nella (6, 7, 16, 160)) expert in librarian skills, defense, wisdom, archery, earth magic, and attack. Army: 2 angels, 1 gr. gargoyle, 6 wyverns, 14 nagas, 8 mages, 17 golems, and 208 huts.

At the beginning of the battle, I receive an explosion from Nella targeting the angels (all of them die), but despite the explosion, the numerical advantage was very large.

Thank you for the interesting game!
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16 years ago
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05/04/2010, Loi(red,castle,Valeska)def cyb(blue,ramp,Kyrre) 2sm4d(3) 112
The opponent quickly chose his starting units (in my opinion, quite good choices – for example, 3 free elves, a hidden unit of centaurs behind 20+ lizards, a hidden unit of dryads in the middle of the map... as for the block of orcish golems – it will be a good source of experience later, in my opinion, he could have done something else on his starting territory).
On the second turn, he lost his main hero.
Thanks for the game.
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16 years ago
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05/04/2010, Soroka (red, Barbarian, Crag, Crag) def. WishmasteR (blue, Castle, Valeska, Valeska) 2sm4d(3), 216

I almost gave up in the second week, nothing was working out...

Thanks for the game! ))
In reply to Soroka
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16 years ago
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Soroka
Soroka (red, Barbarian, Crag, Crag) def WishmasteR (blue, Castle, Valeksa, Valeksa) 2sm4d(3), 216
I confirm. For me, the game went well until the third round, but after that, it became difficult... 17 champions and 16 vivs couldn't withstand 7 angels and Crag's bears with 18 attack in the Castle.
Thank you for the game!
In reply to Loi
16 years ago
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Loi
Loi(red,castle,Valeska)def cyb(blue,ramp,Kyrre) 2sm4d(3) 112
The opponent quickly chose his starting units (in my opinion, quite good choices – for example, 3 free elves, a hidden unit of centaurs for 20+ lizards, a hidden unit of wood nymphs in the middle of the map... as for the block of orcish golems – it will be a good source of experience later, I think he had something to do on his side of the map). On the second turn, he killed the main hero.
Thanks for the game.


You're welcome!
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16 years ago
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04.05.2010, Blackpoint (blue, Rampart, Ivor, Kure) def Hermit (red, castle, Valeska) Panic 132

Ivor brought 9 elves with him(!), Kure is sitting in the tavern, she also defends against Boots of Speed from a horde of Hell Hounds on day 111, we live :). Scouted my home territory, had enough money. Went to a Necropolis village, almost died there; on the way, a horde of Ogre Magi and a swarm of Imps were standing almost side by side. Passed through the Imps to the Crypt, took it successfully, and realized that the Ogres wouldn't let me back... darn! Thank Roland's Iron Fist, there was a roundabout route taking 2 days. Got back to the village. On day 117, I'm standing at the Dwarf dwelling, my main hero has Expert Archery, Logistics, and Advanced Tactics; at home, Unicorns are in the citadel + gold for buying. On day 121, the main hero gets Estates, takes the Dwarf dwelling (max), and pushes through a horde of Gremlins to the snow. There, on day 122, we eat two chests for 5K experience (a horde of Demons), the entire 2nd-level magic school (a horde of Magogs), the village on the snow is friendly, so I buy more guys. The passage from the snow to the rock is guarded by a horde of Power Liches. We head back. From the secondary Necropolis town, we get into the Swamp, there we take the level-2 Griffin Conservatory, and a Cloak of +2/+2 Knowledge/Spell Power. The village in the Swamp is friendly again, we bought more guys there. On day 127, we break through a group of Cyclops Kings and sit in an Inferno village to boost. On day 131, I buy almost everything, 5 Nagas remain (what do I need them for, I thought). I almost reach the opponent's capital, standing at an empty Naga Bank. I have 2 Angels, 9 Unicorns, 40 Grand Elves, almost 80 Centaurs, and just over 10 Pegasi. My stats are 3 9 7 5, mana 46. I am attacked by Val with stats 6 7 2 3, she has 9 Champions, 12 Crusaders, 83 Marksmen, 21 Griffins, 153 Pikemen. I have Expert Tactics, Val does not. Thanks to Tactics, a Bolt for 180 damage, and my opponent's lack of Slow, coupled with my Expert Earth magic, I somehow managed to win the battle — I have 40 Centaurs left, Val flees. A weak mage attacks me, kills -10 Centaurs. Hallelujah!! The opponent runs out of time. In his Castle sits a single miserable Imp. Thanks to Expert Ballistics and Tactics, I managed to get into the Castle, the Ballista destroyed the gate with the first shot. There I buy 20 Griffins and 5 Crusaders. The opponent surrendered.
Thanks for the game.
In reply to Blackpoint
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16 years ago
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Blackpoint
Blackpoint (blue, Rampart, Ivor, Kure) def Hermit (red, castle, Valeska) Panic 132

Ivor brought 9 elves(!), Kure is sitting in the tavern, she also repels the Boots of Speed from a horde of hell hounds on 111, we are alive :). Scouted the home territory, had enough gold. Went to the necro village, almost got killed there; on the way there were a horde of orc chiefs and a crowd of imps standing almost side by side. Went through the imps to the crypt, took it successfully, and realized that the orcs wouldn't let me back out... damn! Thank Roland for the Iron Fist, there was a roundabout route taking 2 days. Came back to the village. On 117 I'm standing by the dwarf dwelling, mom has expert archery, logistics, and advanced tactics; at home, unicorns in the citadel + gold for buying. On 121, mom gets the purse, takes the dwarf dwelling (max) and heads through a horde of gr. zombies to the snow. There, on 122, we eat 2 boxes for 5K experience (crowd of demons), the entire 2nd level of magic (horde of magogs), the village on the snow is home, so I buy more guys there. The passage from snow to stone is guarded by a horde of power liches. We trudge back. From the second necro town we get into the swamp, there we take a level 2 conflux, and a Cloak +2/2 spell power/knowledge. The village in the swamp is home again; we bought more guys there. On 127, we break through a group of cyclops kings and settle in an Inferno village for a boost. On 131, I almost buy up completely, leaving 5 wooden puppets (I thought, who needs them). I'm almost running to the opponent's capital, standing at an empty nagabank. I have 2 angels, 9 unicorns, 40 grand elves, almost 80 centaurs, and just over 10 pegasi. My stats are 3 9 7 5, mana 46. I am attacked by Valya with stats 6 7 2 3; she has 9 champions, 12 crusaders, 83 marksmen, 21 griffins, 153 pikemen. I have expert tactics, Valya does not. Thanks to tactics, the ballista at 180, and the absence of slow on my opponent, coupled with expert earth, allowed me to somehow win the battle; I have 40 centaurs left, Valya retreats. I am attacked by a noob mage. He kills -10 centaurs. Hallelujah!! My opponent runs out of time. In his castle sits 1 miserable imp. Thanks to expert ballistics and tactics, I managed to get into the castle; the ballista destroyed the gate with the first shot. I buy 20 griffins and 5 crusaders there. The opponent surrendered.
Thanks for the game.
That's how it was. At the first necro and inferno villages. The pandora's box gave 108 pikemen. But no gold and nowhere to get it... Trying to snatch everything I can from all three respawns with all heroes, and barely, after exchanging a huge amount of resources, I got the cavalry in the citadel. On the second one, I took three nagabanks at home. The first was 3 greys, and the other two turned out to be minimal, with gr. and without gr. Considering that after the minimal nagabanks I had to split up to the capital, it still turned out like taking two minimal crypts. Still no gold. Freed Theodore from prison, level 5, expert wisdom and ballistics (1, 0, 4, 4). On the third, I bought a bit more troops and went to the conservatory. I didn't quite make it, and then Kure came; from the movement length it was clear she had the boots, and she stopped not far from the town. Had to split up. Exchanged all resources for gold, bought what I could, but far from everything, and attacked. I didn't hole up in the castle because Kure would have killed all the scouts on her turn. In the first round, the opponent killed almost all the archers with angels and three lightning bolts, and at the end of the battle he had 40 centaurs left. Valeska went to the tavern. While I was chipping away at the mages with single imps and skeletons. Time ran out. On the last second, Moandor attacked; with two shots he killed 10 centaurs; Fedya, with the prepared 7 single imps and 40 mana, could have easily killed the remaining centaurs with a shot. I should have attacked with him immediately, not Moandor, but damn, time ran out. On her turn, Kure destroyed the gate with a catapult in the first round and killed the imp sitting in the capital. I surrendered.

Thanks for the game.

P. S. One question came to mind after the game. Since I attacked Kirr with the opponent's Moandor with skeletons, and Valeska was already in the tavern, and the field terrain was such that the remaining skeleton could not have trapped the centaurs (killed itself on them), if the centaurs started to flee, would this be considered a stalemate situation? Of course, created by the opponent to try to stall Valya. Or did he have to kill the skeleton? Purely theoretically interesting...

P. P. S. By the way, there was a Dragon Utopia on the map! True, behind the guard... But still, first time I saw that on Panic.
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16 years ago
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04.05.2010, Loi(red,fortress,Tazar)def Weber(blue,castle,Valeska) 2sm4d(3) 147
Double build, 2 lizardman towns, 3 gnoll towns. On the third week I explored the treasure zone a bit and at the start of the 4th—ran to the max utopia (it was on the border of the respawns...), where they gave me the all-terrain helmet and the hat of the fifths; bought up, flight, Dimension Door and arrived at the blue capital by the end of the week. Took off the all-terrain helmet for the explosion, which is what killed it...
Thanks for the game.
In reply to Loi
16 years ago
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Loi
Loi(red,fortress,Tazar)def Weber(blue,castle,Valeska) 2sm4d(3) 147
Double build, 2 lizard niches, 3 gnoll. On the third [week] I wandered a bit in the treasure zone and at the start of the 4th—ran to the max utopia (it was on the border of the respawns...), they gave me the all-terrain helmet and the hat of the fifths there, bought up, flight, Dimension Door and arrived at the blue capital by the end of the week. Took off the all-terrain helmet for the blast, which is what polled...
Thanks for the game.

That was something. Thanks for the game and the experience! :smile20:
In reply to Loi
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16 years ago
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Loi
30.04.2010Loi(blue,dung,Shakti)def God(red,castle,Valeska,Gunnar)2sm4d(3)134
Without secret stashes and Griffin Conservatory, but double-build in a tense FB proved stronger than 6 angels and the castle brotherhood.
Thanks for the game.


It was a thing!

A long-standing dream came true - to play Gunnar on grass:)
but I played terribly...there were few archers from the start - around 20 or so, and the backup was weak
at the end of the first week, first 18 crusaders roughed him up a bit, and then a crowd of gr. hounds sent Gunnar to the tavern via metro - I wanted to finish leveling on the hounds, but misjudged my capabilities
as a result, Gunnar wandered around idle for 2 days waiting for the second week - and most importantly, the archer secret stash behind the crowd of harpies was not taken - it was deep in the respawn - the chain was already ready, but I got myself killed by the hounds :(

in the end, I lost tempo and about 30+ marks - in the Griffin Conservatory at 2 vs 125, they roughed me up badly - lost tempo there too, which is why Shakti came from another metro, snatched "my" golden bow and the box of elves from under my nose...
at the start of week 3, I had to take a Trog Griffin Conservatory - turned out to be max - that wasn't without losses either...then hole up in the castle...but Shakti didn't even think about storming me, so I had to attack myself...
Of course, the golden bow and double-build did their job...

But I consider the main factor of my defeat to be a mistake in the FB - when the opponent made a mistake - I used it incorrectly, and also messed up myself - exposed the angels to all their strength (Loi understands what I'm talking about :) - then we replayed the FB for fun and experience - there Gunnar decided)))

THANK YOU SO MUCH FOR THE GAME!!!

Added after 14 minutes
Imb
Imb (Blue,Castle,Valeska,Pyr) def GoD (Red,Tower,Nella,Nella) 2sm4d(3) 147


It was a thing!

The generator keeps mocking me - didn't finish another one, where for a week and a half I was messing around because the generator did this to me - all roads blocked, 15 archers from the start...and I had no more restarts left...

And here I messed up myself too - roads were slow - should have taken 113 - ran stupidly for 4 days to the secondary - no tempo at all...little money, despite several crypts...

Also made a mistake when choosing a skill upon reaching level 2:smile35: - hesitated for a long time about what to take, Wisdom and Scholar - ended up taking Scholar...as it turned out after the game, if I had taken Wisdom, Earth would have been at level 4 - but as it was, only at 12 :(
and the Griffin Conservatory at 2 native respawns was only 1 - and that was the minimum (
because of this and the lack of money to buy up the army, I only went into treasure around the end of week 3 - there were few treaders there - broke what I could, killed the cyclops guarding the Dragon Utopia, but didn't go into it - maybe I could have taken it, but who knows - they would have mauled me badly...

went further in search of something tasty, found only all the Earth, thank God - because of this I continued playing further, otherwise I was already ready to throw in the white flag due to lack of prospects...

Then Pyr comes running, breaks the GO, after bombarding it with peasants, which caused it to shrink by one gr. stack:confused: - I know this perfectly well, but sincerely thought it was forbidden...so I never used it myself and never saw anyone use it against me in a game either...

Pyr took my capital - ran to my native secondary

here I made a stupid mistake - left the castle secondary empty, which was taken by an enemy scout hero - forgot about both the scout hero and the secondary.

although there was a plan to retreat there using Town Portal...

in the end, I was left without towns (

in the FB, I had hope for an explosion, but there was too much meat against me, and I had too little...
the opponent used a scroll of Sacrifice without Expert Fire Magic, but I didn't dwell on that too much - we just replayed without it...I was GG anyway...

Of course, the opponent got a good deal - right under the town, a prison for 10-19 mummies, with Pyr sitting inside at level 5:eek: :confused:

2 Griffin Conservatories on the resp
a very sweet Dragon Utopia went to them - there was a Chalice and Shield of the Dwarven Lords...

THANK YOU SO MUCH FOR THE GAME and get ready for the REVENGE!!!:p
In reply to GoD
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16 years ago
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04.05.2010 Эрдэм (Blue, Fortress, Tazar, Tazar) def Hermit (Red, Castle, Valeska, Monere), 2sm4d(3), 221

After my restart 113 we started. Generated slow roads and a favored draft: Tazik with 10 Gnolls, second comes Vistanchik with 10 Lizardmen, playable. :) On turn 1 I flagged 2 external dwellings of Lizardmen, took a secondary Castle, a few Crypts. Dwellings 1-4,6 in the Castle. On turn 2 — 2 Crypts, 3 Dwarf Cottages, a Medusa Fountain that could only be properly visited through a Scholar. Scout heroes couldn't reach it, so I visit it with Tazik and get... Alertness... I fall off my chair :( The idea appears to make Vistanchik the main hero. Dwellings 1-7 in the Castle. Tazik is leveled at the Fortress treasure zone. On turn 3 in the swamp: Helm +5, 4 Dragon Fly Hives, behind the horde of Greater Gorgons 15k experience, a chest with all the Earth magic, and a level 2 Dragon Utopia (Book of Earth, Book of Air, Golden Bow), and not a single stat artifact, no Earth skill (1 slot left). :( I break into a Castle, there's a Library, a Griffin Conservatory at 3, and a mini Dragon Fly Hive. In the Castle, Angels in the Fort. GO is not an option, too predictable and even from the lookout near GO, Red's capital is not visible, and that's on slow roads... On turn 4 at the Grass treasure zone, I take a level 2 Dragon Utopia (Wings) and 3 Dragon Fly Hives, they give Earth at the very last moment(!), Town Portaled home to refill mana. On turn 5 I cleared the Grass treasure zone (level 3 Dragon Utopia with Sentinel's Shield and a max-level one with Red Orb, Crown of Dragons, Skull Helmet), upgraded Angels, Wyverns, and flew to the opponent. Captured a Barbarian secondary hero, flew to the subterranean treasure zone. On 221 Valeska hits GO but doesn't reach the Fortress. A scout hero checks the subterranean treasure zone (Lava), but it's already cleaned out by the opponent. Town Portal, gather the army, equip the Red Orb and attack. I set up with Tactics, but a surrender follows. Thanks to Vladimir for the game! I was certainly lucky with the map... =)
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In reply to Hermit
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16 years ago
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Hermit

P. S. After the game, a question came to mind. Since I attacked Kirr with Moandor's skeletons, and Valeska was already in the tavern, and the terrain was such that the remaining skeleton couldn't block the centaurs (it would get stuck on them), if the centaurs started to run away, would that be considered a stalemate?

Of course, the opponent created this situation with the intention of trying to eliminate Valeska. Or should he have killed the skeleton? I'm just curious about this theoretically...


According to the current rules, the attacking player must retreat in a stalemate situation, regardless of anything. That is, if the centaurs had started to run away from you, you, as the attacking player, would have had to retreat.
In reply to Erdem
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16 years ago
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Erdem
05/04/2010 Erdem (Blue, Swamp, Tazar, Tazar) def Hermit (Red, Castle, Valeska, Moner), 2sm4d(3), 221
It was... The random map generator was cruel. With a red starting town, there was no chance.

Thank you for the game.
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16 years ago
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04.05.2010 GoD(red, Rampart, Ivor, Tazar) def bijho(blue, Dungeon, Shakti, Shakti), 2SM4d(3), 133

Opp took 113 and we set off.

Roads are fast. Lots of crypts — took them all in 3 days.
On 115 I broke through to the grass — there's a double build — opened the scout — external dwelling of elves, but didn't make it to the first one...

Total: home units in Castle, in the secondary — elves at the Citadel

On the second day I smashed 2 Dwarf Cottages, more crypts found, 1 Naga Bank for 4, took the secondary Citadel

Tazar with expert Logistics, Earth, Wisdom, and Defense.

At the end of the second week, on the adjacent snow, appears Shakti with a retinue — breaks through the bindings for a passage to me — a scout hero reveals the view

Tazar runs home — luckily was nearby and the roads were fast — and goes there...

Shakti attacks himself — on expert Tactics, the striking stacks of Troglodytes and Kitties move forward

But they fall under Mass Slow and direct arrow fire from 63 elves...

MANY THANKS TO ANDREY FOR THE GAME!!!
AND GOOD LUCK IN THE TOURNAMENT!!!

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