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Posts from Tactics for Conflux.

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In reply to Ambi
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Ambi
I always face a dilemma at the beginning of the game: who to choose: Gaaltran - Vidomina/Isra - Tant.
According to my calculations, level 1 skeletons deal about 20% more damage compared to a hero without any specialization. Isra/Vidomina raise about 20% more skeletons, which is basically equivalent. (in the calculations, I assumed level=10)
Osten.
I don't really understand why this is being discussed in this thread, but as far as I understand, a level 10+ hero gives skeletons an extra 2-3 attack points, which is unlikely to lead to a 20% increase in damage. However, Isra/Vidomina at level 10, even with advanced (allowed in the rules) necromancy, restore 30% of the skeletons, which, in my opinion, is a noticeable difference.
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In this thread, because a friend is playing as Conflux, and I'm playing as Necromancer, and I'm interested in tactics against him. But if this is completely off-topic, I can rephrase the question as "How to play Conflux against Necromancer on 2sm4d(3) without restrictions on buildings and upgrades?"

3 attack points = +15% damage to a stack of skeletons without specialization; if you also take into account the defense, then this is equivalent to a stack of skeletons with +20% damage.

If we use pure logic, then when there were no restrictions on necromancy, as far as I remember, Gaaltran and Vidomina were chosen approximately equally. If the latter had an advantage, then the other heroes would not have been needed by anyone.
In reply to Ambi
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Ambi

3 attack points = +15% damage
Where did you get this information? :confused:
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Physmig 1.14 Chapter: "Calculating damage dealt in combat." Section "base damage modifier". Quote: "in the case where the attack (Att) of the attacking unit (taking into account all artifacts) is greater than the defense (Def) of the target, for each unit of difference, the modifier increases by 5% of the base damage (the maximum excess allowed in the game is 300%, further growth of the Attack-Defense delta does not increase the effect)."

Based on what is written, 3 points will give a 15% damage increase.

It should be clarified that I am calculating this for two stacks of 100 skeletons each. One Gaaltranian with +3 attack modifier and +2 armor (= approximately +20 damage)* and the second Vidomina (+20% to quantity = +20% to damage). In Physmig, in the chapter "how necromancy works," it says that an expert can resurrect up to 30%. I took 20% because I am doing the calculation for level 10-12 characters.

*this modifier was taken based on the post /topic/at/84042/, which was accepted as true since no one disputed it further in the thread.
In reply to Ambi
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Ambi
Physmig 1.14 Chapter: "Calculation of damage dealt in battle". Section "base damage modifier". Quote "in the event that the attacker unit's attack (Att) (taking into account all artifacts) is greater than the victim's defense (Def), for each unit of difference, the modifier increases by 5% of the base damage value (the maximum excess allowed in the game is 300%; if the Attack-Defense delta continues to grow, the effect does not increase)".

Based on what is written, 3 points will give a damage increase of 15%.
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Is this in TE or something? In SoD I personally checked several times, 1 point of attack gives 2 %.
In reply to Wlk777
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Wlk777
In SoD I personally checked several times, 2 % gives 1 attack point.
Strange way you're checking.
I just checked on two angels, exactly 5% per unit of difference.
In reply to Kluka
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Kluka
You're checking it in a strange way.
I just checked it on two angels, and it's exactly 5% for each unit of difference.
Hmm... Sorry for interrupting this interesting discussion in the thread titled "Gameplay tactics for Conflux," but I wanted to clarify that, according to my data, if the attacking unit's attack is higher than the defending unit's defense, the increase will be 5% (as in the case of two angels), and if the attacking unit's attack is lower than the defending unit's defense (which happens quite often when skeletons attack), the increase will be 2.5%. That's how it works. Of course, there are probably many additions, clarifications, and exceptions to this, but you can use these figures as a guideline, in my opinion.

Орден Фениксахаризматический :) лидер
In reply to Kluka
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Kluka
You're checking it in a strange way.
I just checked it on two angels, and it's exactly 5% for each unit of difference.
The thing is that 5% is added to the base damage, for example, angels have 50, so it adds 2.5 damage. BUT in real situations, you usually won't get 5% of the total damage. Why – that's another question. Here's an example save: archers hit bears for 725, and with +1 attack, they hit for 750. But 750 is not 5% more than 725; it's about 3.4% more in this situation.
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2 Wlk777
I can't view the save file, but I'll try to explain the mathematical situation.
With a base damage of 500, when the attack of the Archangels exceeds the defense of the Bears (of course, taking the terrain into account), for example, by 9, we get damage of 500*(1+9*0.05)=500*(1.45)=725.
Now, let's add 1 to the attack, and we get 500*(1+(9+1)*0.05)=500*1.5=750.
You are undoubtedly right that the damage did not increase by 5% compared to the previous value. It increased by 5% compared to the base value (500).
When comparing creatures with the same attack and defense (that is, the difference between them is 0), the increase will be exactly 5%.

Орден Фениксахаризматический :) лидер
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Holy crap! The other day in single-player, with Luna at Spell Power 7, 40 mana, and Expert Fire Magic, I wiped out a horde of mummies in the first week! I'm in shock!

I didn't even think I'd win, as I was just practicing for Conflux, the birds weren't spawning in the fort, and at the dungeon's secondary spawn, a horde of mummies was guarding the tree with no way past, so I attacked just to see "how many I'd kill." - all the faeries, water elementals (with Caltrops) died, and they nibbled at the air stack. But the fact itself! Horrible... Now I understand why Luna is called a cheater hero!
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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I think this is the hero with the greatest offensive power, and even an Orcish horde won't stand a chance.
In reply to Lider1
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With a Moon unit with advanced Fireball and 6 skill points, I would take the maximum Naga bank with one upgraded Serpent. Moon is a super hero. If I get her in the tavern, she can do a lot with just one Butterfly. The important thing is to know exactly how much damage the wall of fire does and whether it will kill a stack in one hit. That's all the technique there is.
In reply to Dirty_Player
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I agree, Luna is a great hero. I like it when Luna appears in the tavern of another faction. P.S. I don't know how to play with the Conflux.
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I think the Conflux is an outright semi-cheating castle due to its insane growth rate. In my opinion, it would have been better if it didn't exist at all; they should have just added it as the 9th castle.


In reply to AYMAN
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There's no need to speak so negatively about my favorite Castle!
Flax is a very well-designed faction, with its own unique characteristics.

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