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I also remember my first experience with the sixth installment. Before I completed it, I restarted it about 4 times. The first time, I was simply overwhelmed in the very first dungeon in Sorpigal (of course, running to the Spider Queen with the first level character wasn't a good idea =)). The second time, I realized that going there wasn't a good idea, and I wandered around the surroundings until I fell in Goblinwatch =). In general, it took me a while to get into the game, but I couldn't stop playing because of my persistence, competitive spirit, and the captivating atmosphere of the game =). Overall, it's just a great game.
Week of Hamster. Weekly Hamster and Berserk Combat Hamster production doubles. :D
Рео
19 years ago
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Could you please tell me where to go at the beginning? I've already forgotten; I played it about 4 years ago or even longer. I explored the entire eighth map, inside and out.
Против гнома нет приема; Не мертво то, что в вечности живет со смертью времени и смерть умрет.
First, go to the tavern and deliver the letter. Then, you can collect some free loot (there are a lot of chests along the river, and you can find something useful and some money in them). Some of the chests are guarded by goblins, but at least you can get some experience from them. If you have a "strongman" (i.e., a knight), go to the hill slightly to the left of the ship and find the first sword in the stone there, which the knight can pull out. Then, go to Goblinwatch, and you'll see that you don't have the key to the entrance, but there are a bunch of goblins there and another chest that needs to be opened by a hero who can disarm traps. Then, return to the city, sell what you don't need in the store, go to the city center, and get the key to Goblinwatch from the clerk. You can also train to the next level in the training center. Then, clear Goblinwatch, you can do it partially at first; it's enough to find the code in the room behind the door on the right, then go forward and then to the left and open the doors with the code. Now you can return, get the well-deserved experience, train, buy some good things in the stores, and return to Goblinwatch to continue clearing it. By the way, I would recommend leveling up trap disarming for someone at this stage, because in one of the rooms of the castle, there are three chests with a relatively large amount of money and valuable items. The castle is not very difficult. Return to the city and sell everything you don't need. Now, head to the Abandoned Temple, which is across the river. There, kill everything that moves and go to the door on the right, open the chest. There is a candelabra inside, you need to take it and give it to the man in the tavern for experience, but also for a reputation decrease. There is also a secret in the city that everyone who has played Might and Magic 6 seems to know about: a scroll of flight, hidden in the wall of the bank (click with the spacebar). Then, you need to fly up and click on the roof of Bucaneer's Lair. You will find yourself in the very center of the most difficult location in the game, and then you need to click on another secret door - on the wall of the temple. In the dungeon you find yourself in, there are a lot of great things, an infinite number of potions, about 60,000 gold, and most importantly, a room with a chest; clicking on it increases all the characteristics of all heroes by 250 units. But this is temporary. Therefore, there are two difficulties: first, it will pass quickly, and to return here, you need to place Lloyd's beacon there. Second, you need to get out of here somehow, but it is impossible to do this through Dragonsand at the first levels. Therefore, look for WindMaster in the city and hire him to read the city portal. Then you can save at least some money (the WindMaster will take 20% as a fee). Now you can continue. The Abandoned Temple can be cleared, but it is quite difficult. You can also take on different quests, for example, save the girl from that temple or bring the man cobra eggs for a reasonable price of 300 gold each, or even the heart of the spider queen for about 5000 gold. Well, plus experience, of course. But you can also go to the mages (to the right of the ship), there are also many chests, or to the goblins (to the left of the ship), there is also a good amount of loot). After clearing the Abandoned Temple, you can start clearing castles in other locations. I can describe this in detail if you want (I'm writing from memory, I haven't played for 4 years)
Знание - это сила, сила - это свобода...
Рео
19 years ago
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Thanks ;) I've almost cleared out the Temple now.
Против гнома нет приема; Не мертво то, что в вечности живет со смертью времени и смерть умрет.
Рео
19 years ago
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Don't you happen to remember where the magic fountain is, the one used to upgrade a Wizard? I think someone mentioned it was near the circus in the Cove, but I can't find it, and the circus isn't working either.
Против гнома нет приема; Не мертво то, что в вечности живет со смертью времени и смерть умрет.
Imp
19 years ago
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The circus rarely operates there at all. The Fountain of Magic is located on one of the islands, I think, if not in Bootleg Bay, then in another location altogether.
It's quite easy to find the fountain on the map, but honestly, I don't remember this quest very well. There are fountains near the training center, on several islands, and possibly near the circus, but don't worry - the circus's operation doesn't affect the presence of the fountain there; just keep looking.
Знание - это сила, сила - это свобода...
Рео
19 years ago
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Found it! =) But now it’s hard to get gold, you can’t buy many spells.
Против гнома нет приема; Не мертво то, что в вечности живет со смертью времени и смерть умрет.
Imp
19 years ago
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You can easily earn money in the same place where you are now (presumably, in Bootleg Bay) – there, cannibals guard a fairly large number of bones, which can be sold in the Free Haven for 1000 each. You can collect approximately 13-20 thousand this way (with almost no effort).
Ah, I've already found it... are bones not needed anywhere else?
Против гнома нет приема; Не мертво то, что в вечности живет со смертью времени и смерть умрет.
Imp
19 years ago
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Nope =) By the way, you can easily get the champion title if you have a Knight. Go to the Silver Cave, find the main castle there, and kill everyone through the doorways. EVERY SINGLE ONE OF THEM. You'll simply get a mass of gold and a bunch of golden armor. You can also find quite a few secret rooms there (there are definitely 3-4). It is preferable if you can kill one Death Knight with full health (about 500 hp, damage approximately 100), and if you can even take down a cuisinarte (approximately 800 hp, damage approximately 200), especially since there's a master healer in the NPC team, then go for it. Killing through doorways is very convenient; I've already described how to do it. This castle is simply the best after the Medusa Castle in Blackshire when it comes to killing through walls and doors.
Result: champion title, a bunch of gold gear, and some very serious loot.
Знание - это сила, сила - это свобода...
Мугайс
19 years ago
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I remember this part being quite challenging compared to parts 7 and 8 (and I won't even mention part 9). It seemed to have very large and intricate dungeons. There were also many useless spells. And as a grand finale – hordes of monsters wandering around the city :D Oh yes – the female heroes also had terrible faces.
But overall, it's a worthy revival of the series. However, I don't feel like replaying it.
Enroth is a world. The continent is named after it because the largest colony from Varna began its settlement on the planet. Where is the evidence that Xeen is the name of this world? In the descriptions of magic, artifacts, etc., in M&M6-8, it says, for example, "common in Enroth," even when the action takes place in Antagarich or Jadame. Also, why would the Completed Seekers of Adventure need to fly back to Xeen if they flew away from its orbit? Why did Xeen suddenly become a distant colony? Of course, after the completion of the Star Seed project, there was nothing strategically important in Xeen, but it is unlikely that it was located in the remote possessions of the Ancients.
Enroth is a world. The continent was named after it because it is the largest and from it the colonists of Varna began to settle on the planet. Where is the evidence that Xeen is the name of this world?
And where is the evidence that the name of the world is Enroth? Size is also a debatable issue; Antagarich is larger, in my opinion, and nothing is known about the size of Jadame at all, since in the only game where it is used, i.e., Might and Magic 8, there is no complete map of the continent.XEL;85726
In the descriptions of magic, artifacts, etc., in M&M6-8, it says, for example, "common in Enroth," even when the action takes place in Antagarich or Jadame.
The descriptions also say "common in Jadame," "common in Erathia"; it all depends on the specific item and part of the game. By the way, I tried to remember, but I couldn't recall any item in Might & Magic 8 whose description mentions Enroth; however, Erathia is mentioned frequently.XEL;85726
Also, why would the Completed Seekers of Adventure need to fly back to Xeen if they flew away from its orbit?
They seemed to leave in the third part, didn't they? And in the third part, the action takes place on Terra, not on Xeen.XEL;85726
Why did Xeen suddenly become a distant colony? Of course, after the completion of the Star Seed project, there was nothing strategically important in Xeen, but it probably wasn't located in the remote possessions of the Ancients.
I can't say anything about this because I don't know where this came from. But why wouldn't Xeen be a distant colony?
In general, this issue has already been discussed here - /topic/307/