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#337
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the hero moved 4-5 squares inside; I checked this using save files. Jesus mentioned that this allowed Aldeghir to detect the approach of his hero (I haven't verified this myself).
Играю на www.heroes-III.com
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#340
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For those who like to stir up trouble – I’m not in the mood to argue about this!

Moderated: OFF-TOPIC in the message

Perhaps I was wrong to express my opinion about the opponent's cheating, especially publicly... Vova is right – maybe what seems like cheating to me is just a strange way the opponent plays... especially with such luck... If I have any evidence, I will definitely post it here...
Regarding my poker game – the situation started when I sat down to play poker on Saturday at 2:00 PM, as if nothing was wrong. I put in the buy-in, and then Sag messaged me, saying that they were waiting for me to play... Although no one contacted me about the exact time to play, and the post about the game stated Saturday-Sunday after 12:00 PM, not Saturday at 12:00 PM... and now the opponent can play at some unclear time... and I end up being blamed... and I don't know... so I decided to play. I tried to play well... it seemed to be going okay, except for two instances... but when you have a pair of Kings in poker, for example, and the opponent goes all-in, and at the same time, you're playing Heroes, it's terrible... Maybe I shouldn't have started playing Heroes, but Pita wasn't online on ICQ, and I was afraid of making a decision about being late... I don't know... Maybe those comrades (or not comrades... I don't know how to understand them) who are shouting at the top of their lungs, "Oh, what a scoundrel Aldegyr is... and we'll get him... and he..." would have acted differently, but I acted this way... I was also losing the tournament, and in Heroes, at first, everything was going well, but when I realized that things were going badly, seeing that the opponent was stronger in terms of troops and stats, I decided to retreat to the fortress above. And then, Dessa arrived. I was already in a bad mood because of the poker, and then this happened... so, without any enthusiasm, I announced a rematch. Although, at another time, I probably would have given him the win. But here, I suggested a replay, which isn't the worst option in a clear rematch situation. The opponent replied by starting to dig through the saves and nitpicking about that point, but that's fine. Instead of replaying and proving that he's better, he realized that things would go badly for him, and that he might not have such "luck" again, and he predictably refused.
Homo Homini :smile03:

Острые копья мы воткнём в небо
Полками затмим горизонты
Знает уже враг не откупиться
От казака ему золотом жёлтым.

Мы выступаем не за трофеев
Ведёт нас вперёд великая вера
Если погибнуть за землю родную
Не побоиться тут каждый быть первым.

Лютая братия будет битва
Сложат былины мудрые деды
А коли останемся в поле навеки
Что-ж, жить нам после - в легендах.
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#344
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Let's end this discussion.
The HW team acknowledges the technical defeat in this match.

I watched the replays very carefully. I've played a lot with foreigners. I didn't see anything wrong with i_love_jesus's gameplay; foreigners play like that. I apologize to the WCL team; we said some things in the heat of the moment that we shouldn't have.
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#345
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The screenshots clearly show that Aldehir passed through the lava, or is it lava from different spawn points?
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#346
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No, the defenses were not breached. Based on this, we acknowledge defeat.
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#347
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The guard has been breached... just a little further up!

Added 1 minute ago
It is forbidden to enter neighboring territories without first breaching the guard stationed at the passage (i.e., if it has been moved). If two or three guards are scattered along the road, any one can be breached.
If there is no guard at the passage, including one that has been moved, it is permissible to freely move from one spawn point to another.

Added 1 minute ago
In this case, nothing is specified about the two passages to the territory... And if we are talking about the rules, then there is no violation on my part. First, the Pikemen were breached a little higher up... then Kreg went!

Added 2 minutes ago
In short, I stand by my opponent's claim... Regarding cheating, I apologize. I said it in the heat of the moment, without thinking it through and without checking properly. My offer to replay the game from the beginning remains valid! I went to meet the opponent when he misinterpreted the rules (the rules do not state that the heroes are randomly selected at the start, or how their selection takes place, and he decided it was random), and we re-rolled. The same applies here: the rules state about entering the territory - the spawn point - and not about the passages!!!
Homo Homini :smile03:

Острые копья мы воткнём в небо
Полками затмим горизонты
Знает уже враг не откупиться
От казака ему золотом жёлтым.

Мы выступаем не за трофеев
Ведёт нас вперёд великая вера
Если погибнуть за землю родную
Не побоиться тут каждый быть первым.

Лютая братия будет битва
Сложат былины мудрые деды
А коли останемся в поле навеки
Что-ж, жить нам после - в легендах.
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#348
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1). I agree with Aldegir's question. The passage to the zone is open, right? If it's open, it shouldn't matter which side I enter the zone from. 2). Why isn't it stated in the rules that using red color is prohibited, for example, to break a Golden Orb on turn 131, to build troops from the previous week, and then take the opponent's capital with an old growth rate. But the new growth rate supposedly doesn't matter. 3). When casting Fly or Dimension Door, there are many situations where it's extremely disadvantageous to attack the guard first and then visit the object. I can understand why you can't take a Hive first and then attack the guard, because +6-8 defense sometimes allows you to lose less in a battle with the guard, but what prevents you from adding a clarification for the same Utopian or Artificer, that you can't equip the obtained artifacts on yourself. I'm fed up.
In reply to KobRa_RR
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#349
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KobRa_RR
1). I agree with Aldegira's question. The passage to the zone has been cleared? It has been cleared, and which side I enter the zone from shouldn't concern anyone!
I raised this issue back then. In a game with Scorp, the same thing happened; I went through the second passage and was sure that it was possible. Misha pointed it out to me after the game, but I was sure I was right. I posted screenshots on the forum, and I was told that I was wrong and that I should clear the guard of each passage instead of exploiting loopholes due to generator bugs.
KobRa_RR
2). Why is nothing mentioned in the rules that it is forbidden to use the red color, for example: to clear the Golden Object on 131, to recruit troops from a new outpost a week ago, and then take the opponent's capital with an old growth rate. And the new growth rate is supposedly irrelevant.
You can't make the rules perfect; red has its advantages, and blue has its own. In War of the Throne, you pay money from the start for a red rush
In reply to KobRa_RR
#350
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Stop muddying the waters. The HeroesWorld rules clearly state that you can only move where the fog of war has been lifted. There is one exception — passageways that are not guarded at all. I have been following this principle since my first games after reading the rules. Yes, from time to time there are players who do not understand this, discussions arise, and one such discussion took place on HeroesWorld quite recently, and the rules have not changed since then.

Regarding visiting objects using Dimension Door and fly without breaking through the guard. There are two simple options here:
1. Allowed.
2. Not allowed.
Both options have their pros and cons. Currently, the rules use option 2.
Attempting to clearly and unambiguously describe some intermediate option in the rules would require half a page of text. The drawbacks of option 2 are not significant enough to complicate the rules that much.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
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#351
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15.04.10. Pit for LM (red, Rampart, Kyrie, Kyrie) def Deep Mike (blue, Conflux, random Tunar, Erdamon), 2sm4d(3), 127.
The opponent took all the restarts, I didn't take any. The generation was, as usual, unfair. I was given not a single external dwelling, Griffin Conservatory, or Hive, and not too much gold. The opponent had 3 Griffin Conservatories right on the road (2+2+3), a Hive (8), a native secondary hero, an external market, decent gold, and on the second road - a bunch of useful artifacts (though I got them all in the end), and countless external dwellings (5 (!) Firebirds alone).
111 - Centaurs came at maximum, 3 Elves, 7 Serpents with Corbac, and a Ballista with Pira. Two experience stones in front of the castle, many unguarded treasure chests. One secondary hero - Overgrowth behind the Ogres, and there is a second one, roads are slow. A Pandora's Box behind Firebirds and a necklace for morale/luck are visible, but it never gets to it behind the Scorpicores.
112 - Grand Elves, I hit the Ogres, there's Conflux, but it's not yet visible where the town is. Second secondary hero - Barbarian behind the Orcs.
113 - The road to Conflux goes into a treasury, there are shooter blocks immediately, I turn around. Thought about a restart for a long time, but ultimately 6000 at the end of the turn, 6 heroes, and a powerful army convinced me to play.
114 - Found a lookout tower on the secondary hero, move troops there.
115 - I reveal the lookout and realize I'm in serious trouble... I see the opponent's native secondary hero, which he has already broken through to, 3 external Firebird dwellings, a Griffin Conservatory right on the road. His second secondary hero is also an Overgrowth one (was clear from the start of the week), which also doesn't bring joy. I think about how to arrange a meeting restart, but realize it's already too late.
116 - Broke through to the Barbarian, there's a conveniently located Stable and a Pandora's Box behind a horde of Iron Golems.
117 - Take the town, free a hero from prison, stand on the Stable. Build order - Unicorns and Citadel, very little gold left.
121 - Buy Elves and Unicorns, kill 75 Golems, the Pandora's Box is empty (level 3 magic)... But near the Firebirds, I found another one, behind Energy creatures.
122 - The Pandora's Box behind the Firebirds is empty again (level 3 again), but at least I got lucky with the last one - 25 Grand Elves. It's clear that in a prolonged game there's no chance, so I go on the attack through the secondary hero, you never know what might happen...
123 - The passage leads somewhere completely wrong... To the northwest, but Conflux is to the east... Enter an underground treasury, pick up the Golden Bow.
124 - Rosik reveals a lookout tower, it's easier now. I sit in the Castle, pick up the Sword +2+2 above it.
125 - Buy a spell book and run along the road. Collect artifacts: +1 luck, +1 morale, +1 spell power, a quest Pendant behind 20 Grand Liches, a Pendant +5 Resistance behind 80+ Eyes, a Ring of Speed behind 66 Pegasi.
126 - Reveal the lookout tower with Izra. Mike, naturally, sat in the town with his entire army, built a Citadel. The army doesn't particularly impress: presumably 4 Birds, 4 Magma Elementals, 1-2 Angels, 6-8 Wyverns, 5-9 Fire Elementals, 10-19 Water Elementals, and 10-19 Fairies. But I have nothing to attack with, the tower Elves should kill them quickly. So I ran for the Shield +4 slightly south of the road, after which I approached the castle. Mike stayed there.
127 - Kill Inteus on Fairies and run to the opponent's native secondary hero. The plan is this: either they attack me now, which doesn't look so bad, or they don't. In the second case, having a speed advantage due to specialization and a one-day lead, I could take the secondary hero and capture a seemingly large, unconquered Griffin Conservatory (even 2, as it turned out later). After that, I'd need to find a passage into the underground treasury and combine troops there through Pira. I build a castle.
Mike decides to attack (he can see there are 2 Griffin Conservatories and he absolutely can't give them up along with the secondary hero):
Erdamon (6, 3, 4, 1(10)), Expert Tactics, Logistics, Finance, and Basic Armorer, 30 Fairies, 8 Wyverns, 2 Angels, 4 Birds, 4 Magma Elementals, 5 Fire Elementals, 12 Ice Elementals;
Kyrie (9, 15, 3, 4 (23)), Expert Archery, Logistics, Armorer, Tactics, Wisdom, Basic Leadership, 51 Grand Elf, 25 Battle Dwarf, 72 Centaur Captain, 5 Unicorns, 6 Silver Pegasi, 1+1 Centaur, Golden Bow, +1 Speed, +3 Morale, +1 Luck, Ballista.
I fought the battle well and won it easily, losing only 10 Elves, 10+ Centaurs, and all the Pegasi.
Thank you for the game.
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In reply to Pit for LM
#352
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Pit for LM
15.04.10. Pit for LM (red, Rampart, Kairi, Kairi) def Deep Mike (blue, Conflux, random Tunar, Erdamon), 2sm4d(3), 127.
The setup was certainly good on my side, but not that sweet after all. In terms of gold, it was rather mediocre, so I had to spend all my tempo again on fights with Erdamon's weak army (there was no better hero) for every resource on the respawn; at least there were 2 weak crypts on the secondary, but Erdamon got bogged down in the respawn thickets and didn't have much leveling since all fights were low-level. A huge plus was the market — thanks to it, I didn't worry about birds and even bought them via exchange right on day 7. I had practically no second secondary in the grass, since the path to it was blocked by as many as 2 hordes of Pegasi and Evil Eyes, so it went to the opponent along with all the artifacts; I only collected resources there on the second by clearing a path through rough terrain near the edge. I only took 1 Efreet external dwelling; the rest were unrealistic in terms of speed and gold. I built Phoenixes in the citadel on my first town. But of course, despite the sticky start, the prospects were excellent — if I had survived until the third week, the opponent would have had little chance. By the end of the second week, I was supposed to fully build both castles and take at least 1 Griffin Conservatory, plus 2 more at the start of the third. However, the opponent assessed the situation very accurately, chose the only correct tactic, and executed it brilliantly. Even with not the fastest first days after the start, starting from the second half of the first week, he developed incredible tempo, managing to visit the Barbarians, return home for Pandora's Boxes, grab the Golden Bow in the treasure zone, capture the grass secondary through rough terrain, and then come to me, it seems, on 1-2-5, decked out in artifacts from head to toe with level 14 and stats 3 times higher than mine. At that time, my Erdamon was only level 6, and I hadn't found a single even useless artifact all game; the only shield was lying on my native respawn behind the Ogres, but off to the side, and I didn't have time to get it. My main was standing at the secondary's respawn, waiting to transfer the army with which I was supposed to take a couple of Dwarves and, after building Phoenixes on the secondary, the Griffin Conservatory and a level 2 dwelling next to it. Instead, without taking anything, I had to disband immediately and head home, since near my capital there was an untaken Conservatory 2 and a Hive — I couldn't give those up. After disbanding, I exchanged all resources at the market, bought the army in the capital — quite weak without a citadel on the first town — and with losses of air elementals, earth elementals, and other small units, I took the Conservatory on 2, headed to the Hive, took 8 Wyverns there, then disbanded again in the capital, spending all my gold. But even here, the opponent played absolutely accurately, showing iron composure: he leisurely went for my shield, didn't attack the castle, forcing me to sit in it, and later headed to my secondary, putting me in a hopeless situation given its 2 Conservatories. I had to attack myself, but with my weak stats against 15 defense and expert Armorer, there was no chance, and when the Elves were unblocked from the Phoenixes, they swept everything with the Golden Bow. As it turned out, the opponent also had a DR that day, so in any case, I had no right to win that day :). Thanks for the game.
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#353
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20.03.10. 0-1 Aldegir (blue, Rampart, Kirr, Kirr) lose to i_love_jesus (red, Stronghold, Dessa, Dessa), 2sm4d(3), 141. You can’t fight against your own mistakes and the random generator... so there was no chance in the final... 17.04.10. 1-1 Aldegir (red, Dungeon, Shakti, Vidomina) def i_love_jesus (blue, Stronghold, Dessa, Moner), 2sm4d(3), 141. In my opinion, there was no chance either... 800 skeletons + 7 angels and other units... against 18 Rogues... Thanks for the game! To be continued...
Homo Homini :smile03:

Острые копья мы воткнём в небо
Полками затмим горизонты
Знает уже враг не откупиться
От казака ему золотом жёлтым.

Мы выступаем не за трофеев
Ведёт нас вперёд великая вера
Если погибнуть за землю родную
Не побоиться тут каждый быть первым.

Лютая братия будет битва
Сложат былины мудрые деды
А коли останемся в поле навеки
Что-ж, жить нам после - в легендах.
#354
black knight (Fortress, Wystan) defeated britvo4ka (Castle, Edric) 2sm4d3, WT, 1.4.1
Играю на www.heroes-III.com
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#355
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Updated the results in the second post of the thread. Many thanks to the WCL team and captain SAG for accommodating us in the Aldegir vs. i_love_jesus match and agreeing to play until 2 wins to maintain a friendly atmosphere in the tournament. The draw for the HP and WCL has been completed. WCL rules: 1. Black_knight (red) - Alone 2. Liophy (red) - Medium 3. Fank - Voland (red) 4. Protos - Favorite (red) Portal rules: 1. Vinz (red) - Hardcore 2. Maretti (red) - Neoandy 3. i_love_jesus - Deep mike (red) 4. Paladin H3 - redwhait (red) Our team still needs to finish the following matches: LeBron vs Sil - 0-1, the second game has been postponed for a long time and for some reason is not being finished. LeBron vs Alone ekb - 1-1, the third deciding game remains to be played. bRitvo4ka vs FAVorite - 1-0, they agreed to play until 2 wins. i_love_jesus - Aldegir - 1-1, they will probably finish it this weekend. Liophy - LeBron - they should also play soon. Good luck!
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#356
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24.04.10. 2-1 Aldegir (blue, Rampart, Kyrre,Kyrre) def i_love_jesus(red, Stronghold, Kreg Hack, Kreg Hack), 2sm4d(3), 231.
1st external dwelling of elves and dungeon secondary + human secondary + archer external dwelling + summon in dungeon and fortress in human territory, 1-6 in the Castle at home..
2nd shield +6 and max cons .. entered the treasure zone... + hive on 6
3rd + boots and a couple of hives = 34 wyverns
4th 3 utopias parameters by 26-44-20-20
5th took back the main from red but plague.. so it's useless 0
6th opponent has flight and DD while we have nothing.. therefore they took back our Barbarian Castle...
7th pandora with air.. + 20 wyverns
8th angel grade + bracers and we capture the barbarians
231 - ГГ

Sorry for the not very sporting behavior in the inter-portal .. it would have been better to agree on two wins etc. right away...
Tried somehow to justify the trust .. :( Thank you for trusting me and choosing me for the team... Thus my first experience of an inter-portal took place.. and it's the last one... apparently I won't participate in inter-portals anymore.. I don't see that I am perceived as part of the team.. Thanks to everyone for the support (those who supported) and for the understanding..
Thanks to the opponent for a great game! And a huge thanks to Sagu for the character!
Pit is a good lad for not just accepting the teleport.. respect to you for that :)
Homo Homini :smile03:

Острые копья мы воткнём в небо
Полками затмим горизонты
Знает уже враг не откупиться
От казака ему золотом жёлтым.

Мы выступаем не за трофеев
Ведёт нас вперёд великая вера
Если погибнуть за землю родную
Не побоиться тут каждый быть первым.

Лютая братия будет битва
Сложат былины мудрые деды
А коли останемся в поле навеки
Что-ж, жить нам после - в легендах.