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Joint offline Heroes 2 tournament between HeroesLeague, HeroesPortal, and HeroesWorld.
"The Price of Loyalty"
Tournament rules:
1. General provisions:
1.1. The tournament will run from April 9 to May 10, 2010.
1.2. The tournament will be held simultaneously on three online resources: HeroesLeague, HeroesPortal, and HeroesWorld.
1.3. The tournament will be played on the following game versions:
Heroes II: The Price of Loyalty 2.1 (English), Heroes II: The Price of Loyalty 2.1 (Russian).
It is not allowed to play on earlier versions of the game, where many bugs have not been fixed.
It is forbidden to play in DOS and switch between different versions.
1.4. The winners of the tournament will receive rewards corresponding to each of the resources (rating, statuses, etc.) on each of the resources.
1.5. The player who takes the highest place among the participants playing in the JOINT tournament will be declared the Winner of the joint tournament.
1.6. ATTENTION!!! Throughout the tournament, the player MUST save at the beginning or end (preferably both) of EACH game day and keep them on their computer! The judge has the right to request daily saves from ANY player and explanations about them, up to a description of the tactics of a specific battle.
If there are no satisfactory explanations (from the judges' point of view), the player's result will be canceled.
If there is a satisfactory description of the playthrough, but the necessary saves are missing, the player will be given a loss. The statute of limitations (the period during which daily saves must be kept) is 7 days after the end of the round.
1.7. The tournament leaders are:
on HeroesLeague - Sir Dust,
on HeroesPortal - Lady Lion Star,
on HeroesWorld - Sir Qwerty.
1.8. The player must name their final save with their nickname, followed by the letter P, and send it to: hmm2@mail.ru
2. Restrictions on playthrough:
2.1. It is strictly FORBIDDEN to use cheat codes, prohibited bugs, and game features in the final playthrough, to hack saves, and to manipulate computer players in hot-seat mode. The use of standard cheat codes is allowed for the purpose of initial save scouting. However, after the scouting is completed, the player must load the starting save and start the game again.
2.2. The rule for digging up the Ultimate Artefact (UA). You can only dig up the UA after visiting ALL obelisks. To prove this, the player must send the organizers, along with their final save, another save that shows that all obelisks were visited before digging up the UA. At the end of the name of such a save, you must add "UA".
2.3. You can use a redeemed escaped/bought-out hero on the day they escaped/were bought out. It is allowed to redeem such a hero on the day of escape/redemption;
you can redeem and use your dismissed/killed hero in battle only on the day after their dismissal/death;
if a hero escapes/is bought out/dies in battle during a turn, you can redeem and use them immediately;
2.4. Visit graveyards, demon caves, and ghost ships. It is allowed to visit ships with skeletons.
2.5. It is forbidden to use the "Haunt" spell and the "feeding" of spirits, i.e., only one battle with this group of spirits is allowed, and it is mandatory to save before and immediately after the battle. It is strictly forbidden to attack neutral spirit units with a hero with ghosts and to capture abandoned mines!
2.6. It is forbidden to use weeks of +5 monster growth and months of double monster growth. If such weeks and months appear, the player must "rewind" until these weeks and months no longer appear. If there are significant difficulties, the player can write a personal message to the tournament judge, and if the judge decides that this phenomenon does not distort the gameplay, further play is possible.
3. Tournament goal:
3.1. The goal of the tournament is to collect 2000 ghosts in the shortest possible game time.
3.2. The main criterion for victory is the number of days. The secondary criterion, in case of an equal number of days, is the number of ghosts.
3.3. The game time for the tournament is limited to 300 days.
4. Preparing the final save.
4.1. The final save should be made at the end of the game day after obtaining 2000 ghosts with one hero.
4.2. The ghosts must be collected by ONE hero. All other heroes must be disbanded! If there are ghosts with several heroes, the number of ghosts with ANY hero at the judges' choice will be counted.
4.3. The letter with the save must contain:
- the winning save;
- the subject of the letter - the player's nickname;
- MANDATORY indication of nicknames on all three resources;
For example, the subject of the letter is The Price of Loyalty - Alex_R,
the letter contains a save with the name Alex_R S, and the letter says: nickname on League - such and such, nickname on Portal - Alex_R HW, nickname on World - Alex_R.
Have a nice game!