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Drakula_82 (red, Orcs, Argath, 31) lost to BOLIVAR (blue, Elves, Ossir, 28) on Maze 3-1-4.
What can I say? Ossir won, but for the entire second half of the game, I thought it would be different – Argath developed too quickly. Moreover, he revealed almost the entire map. And he also approached within two moves of my castle. He killed my "roaches" that were holding back Ossir's troops, who were heading towards the portal in the city. True, the "roaches" completed their task, but the Elf was left with almost no resource collectors. Ossir drove Argath away (he teleported to his own city). But, of course, the Elven plans were disrupted.
And the portal to the Guardian Order was located right near the gates of my castle. I had to go and break through. And on the other side, there were more than 200 mummies in 4 stacks. While I was figuring out how to deal with them... I also acquired the Staff of Sar-Iss. And then, instead of the expected Light, they gave me Chaos. And without artifacts... It was tough. Meanwhile, Argath was clearing everything he could, and the stat difference was 2-3 times worse. Instead of attack and defense artifacts, Ossir had to wear amulets, boots, and various feathers.
I broke through to the Guardian Order, and there was a surprise – a couple of hundred cave goblins at the entrance to the opponent's portal (I didn't touch them – I left them for Argath). I had to run around the Guardian Order, level up a bit, and buy the missing spells, all from Chaos. But I practically didn't even think about moving anywhere – it was only one move from the enemy portal to my city. And I also wanted to trick him. And that's what happened – Argath appeared in the Guardian Order, the turn ended, and I attacked. Of course, I killed Argath's centaurs and mummies. But there was still a lot of meat left – 800 trappers made me think about what would happen if Argath had the "Wrath of the Horde" spell. I bought out in the city, barely managing to buy troops (not all of them) with the remaining money, and I didn't have time to swap the cursed centaurs for others... Then, on the next turn, Argath attacked my hero in the castle. The gates were destroyed by cyclops, and there was a hole in the wall. But... Ossir had a lucky finale – the moat held back the trappers for almost the entire game. Elves were standing in the gates, ready to die. The rest was done by the hero with a rain of meteors and an explosion, and with blue bows, which sometimes attacked after a terrifying roar.
Orcs often have bad luck in cities. And that's what happened this time.
Thank you for the game.
P.S. I'm sitting here, reading the documentation for the TE mod, and I can't find a description that says trappers should stay in the Elven moat for the entire game. Or is this a generator effect?
Argath with stealth in the tavern appeared as he should – one high-level stack. And when the opponent's hero was near the walls of my city, I saw the layout of all his 7 stacks (when I hovered the cursor over Argath). Or is this the effect of being close to the city? In which Ossir is sitting (also with stealth). )))
And the unicorn bow cost 12,000, not 20,000, as in the documentation...
I wonder how many more games I need to play before I know all the real nuances of TE.