Posts from Counter-heroes in duel mode (3.1).
Andrey_K, I know that the cost needs to be set. I'm setting all the costs one by one, and none of them have a cost.
Added after 9 hours and 11 minutes
Guys, does anyone know where I can find the most complete list of counter-heroes? Because just browsing through this rather large topic, it's hard to find everything...
I'm playing as Axel, a favorite character of mine.
Hey, maybe someone here can help me? Sorry if this is off-topic.
I can't seem to create my own preset. Well, I can create it, but I can't play with it. I see it in the DuelPresets folder, I check the "Custom Settings" box, but it still doesn't appear. Has anyone else encountered a similar problem?
Example of how it should be: drive D\games\Heroes 5
Example of how it shouldn't be: drive D\игры\Герои 5
You always need to place hunters in a single stack.
And if you use mass spells, prioritize slowing and weakening.
That unholy word at the end doesn't need any further comment.
The Hydras wouldn't have survived until their turn in 80% of cases, with Axel and his inspiration. More units mean a higher chance of Axel getting to act frequently.
I understand that the move was risky, and I could have cast something better, like vampirism, but I did it this way. Plus, it's not a given that the archers wouldn't have done something bad.
If the Archangel had resurrected some Seraphs, I might have won.
And besides, it's more fun this way).
Except the ones we've made
Hunters should always be placed in one stack.
Regarding fire walls, I don't entirely agree – they do last longer and can cause a lot of damage. And you're right about resurrection; I was just sitting there, praying to the monitor that Orson wouldn't remember it)))
Added after 16 minutes
Thank you so much for the tip about the path in English! It works.
Not being an expert, especially in the duel sector, I still join the previous questioner – why always? My thought is that you can divide the assassins a little differently than in the replay, because I didn't like the division there either – but for a different reason, namely: you can divide them according to the scheme of all assassins + 1 assassin. Of course, it is also not necessary for them to disappear at the same time, but it is better to keep one unit on the battlefield and disappear "quietly" later (:D). It seems to me that this approach expands the tactical capabilities of the Warlock.
Replays) Quite a few have accumulated; I note that the victory over Roma was after my 4 defeats. He is still very strong, and victories over him are hard-won.
Fil0sof, I'm answering your questions: I would use adepts and the hero to remove subjugation (if there were any) and plague. I definitely wouldn't waste mana on dispelling witches. Again, it's debatable, but that's my experience. It's better to resurrect archmages when there are four of them. Of course, it doesn't always work out.
The Vittoorio-Ibb map is simply superb!
Ibba-Nibbus, who is stronger? I think Ibba, although there may be different opinions.
My game against Andrey)
And finally, another replay with a blonde. This time, she lost to Razzak). You could say the stars aligned (morale, luck, artifacts, and the opponent) for Razzak to win against Irina. I was playing during work hours and kept glancing around, so Razzak might have made some mistakes, but I still felt that he could win against her.
And I'll ask the same question: if there are any mistakes in the game, please let me know. They are more visible with a fresh perspective.
I watched the Carle vs. Orson battle, and in my opinion, Orson shouldn't move anywhere at all, but just stand still and kill all of Carle's troops with direct attacks from the hero or with crystals (kill the War Wagon and the Ballista). If Orson's troops start to move forward, they will most likely die from Direct Strike. And we should kill Spear Masters first, not Harpooners, although Harpooners hit harder from a distance, but they have fewer shots, and the Masters are much stronger in melee combat later on.
Regarding splitting the Griffins, this tactic is not very effective in the Axel vs. Letos battle, because small units are easily destroyed there. Also, if you cast Vampirism on them and attack with spells, it will be much more effective. 1 Witch casts Dispel on the Archers, which greatly reduces their effectiveness; you either have to spend Remove Magic on this, and there are only 4 of them, or waste a turn of the Paladins, which is a pity. But there are effective tactics with splitting the Griffins, for example, as strange as it may seem, this tactic is quite good in a battle against Iris, especially when combined with Slow. Because the Griffons of Iris will most likely dive on Archers or Witches at the beginning, and not on the split and relatively safe stack, so the probability of guessing where they will dive increases. Then they reach and block the Archers.