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#465
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The One

3. We execute the Sorcerer during the day. - I wonder, how will you execute your own partner? And without your vote, the Undine and the Necromancer won't be able to do it together. So, Ellina, keep in mind - they will execute either you or the Necromancer.
4. Undine blocks the Necromancer (the block on the Sky will still work). You won't be able to block him for two days in a row - a small inconsistency №2.

I hope you understood my point.

And option №2 is just amazing.
Because the Blood Mage won't vote against the Inamoramentists, although that's not a certainty, and one of the Inamoramentists will probably hang himself because he will vote against himself along with Undine and his partner. And he will do it to give Undine a guarantee!!! Because if he doesn't, she won't block the Blood Mage, and everyone will be doomed, except for the Necromancer, of course. And on the day when she won't have Night Defense and won't be able to do anything to him, the Necromancer will have Night Defense - no kill!!! and the Sorcerer won't be able to do anything to her because he won't be alone. And only through voting with the help of Undine will they be able to hang the Blood Mage. Undine, read my first post from that day. Everything is laid out in chronological order. Don't worry - the Necromancer will have Night Defense - no kill (which Ta Kotoraya emphasizes)!!!

Added 31 minutes ago
Undine, here it is!

Night #1 (this one). The Necromancer is executed by vote. Undine blocks the Blood Mage. The Sorcerer and the Necromancer can't do anything to Undine because the Necromancer has Night Defense.

Day #2. Undine and both Inamoramentists vote against one of the Inamoramentists. The Sorcerer or the Necromancer is executed.

Night #2. The Sorcerer (or the Necromancer) restricts Undine or the Blood Mage by voting.

Day #3. Undine and an Inamoramentist execute the Blood Mage.

Night #3. Undine blocks an Inamoramentist. It's a draw.

Alternative option
Day #2. The Inamoramentists don't vote against their own. No one is executed.

Night #2. The Necromancer tries to kill the Blood Mage and dies.

Day #3. No one is executed.

Night #3. Undine blocks an Inamoramentist. The Blood Mage kills Undine, or the Inamoramentists, it doesn't matter anymore, and revives the Necromancer. Everything is clear from there.
Всё не так плохо как Вы думаете. Всё намного хуже!
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#466
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TaKo, five posts in a row – these aren't some combined thoughts.
Interesting, but on what grounds will you personally execute your teammate? And without your vote, Undine and the Mage King together won't be able to do it.

But the point is to provide guarantees, as Hermit already wrote.
You won't be able to block for two days in a row.

I miscalculated the moves. Okay. If Ellina doesn't believe my honesty on her word, I suggest a longer, but more reliable option:
1. Today, we execute TaKo (Whirlwind will take over her Night Defense and won't be able to commit murders).
2. At night, Undine blocks Sky.
3. Night Night Vote (NNV).
4. Nothing happens at night; the block is still in effect; there's no one to redirect the Night Defense to.
5. NNV.
6. At night, we block Sky again.
7. We execute the Wizard.
8. Empty night.
9. We execute Sky.
10. We block Whirlwind.
What do you think?
You're alive as long as they don't execute you the next day.

That's a lie. Under these circumstances, the game automatically ends; there is no execution.

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In reply to Hermit
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#467
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Hermit
But even if the Blood Mage doesn't vote against the Inamorata faction, it's not a given, and one of the Inamorata members will probably hang himself because he'll vote against himself along with Undine and his partner. And he'll do it to give Undine guarantees!!! Because if he doesn't, she won't block the Blood Mage, and everyone will be doomed, except for the Warlock, of course.
So, in the end, after that, all the same people will be alive tomorrow afternoon - Undine, the Blood Mage, Vortex, and the Sorcerer. And you're saying that Vortex and the Sorcerer will vote against each other? What guarantees? Why would they? Heh-heh :D
Don't worry - Vortex will have a non-aggression pact with the Warlock - no killing (which is what TaKo emphasizes)!
I'm not emphasizing that. You're not reading me at all. I'm emphasizing that you're only focused on winning and on some vague "guarantees" for the girl, after she's done all the dirty work for you - that's even funny!:rolleyes:
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
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#468
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I don't really believe you want to play for a draw.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
In reply to Ta Kotoraya...
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#469
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The One Who...
In other words, after this, all the same ones will be alive by tomorrow afternoon - Undine, Blood Knight, Whirlwind, and Wizard. And will Whirlwind and Wizard vote against each other? What guarantees are there? Why would they do that??? He-he :D
Okay, that's enough... They will both vote against the enamored one because only then will Undine block the Blood Knight and help them kill him. The enamored ones will only have the opportunity to kill when only one of them remains. Only then can they, in principle, kill Undine, but they won't do it because only she can block the Blood Knight, and without her, they (the one remaining) won't be able to execute him in the vote. And that means they will lose!!!
Всё не так плохо как Вы думаете. Всё намного хуже!
In reply to Hermit
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#470
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[/U]
Undina, here!!!
Night #1 (this one). The Warlock is executed in the vote. Undina blocks the Blood Mage. The Soothsayer and the Whirlwind cannot do anything to Undina because the Whirlwind has Night Defense against the Warlock.

Day #2. Undina and both Inamoratos vote against one of the Inamoratos. The Soothsayer or the Whirlwind is executed.
Well, that's nonsense. I still don't believe this point :D
Night #2. The Soothsayer (Whirlwind) restricts Undina or the Blood Mage by voting.
Hmm... actually, he has Night Defense - kill. If he's already alone ;) One of them will have it - because the Whirlwind will get his role when the Soothsayer is executed. So, the Inamorato won't go to kill the Blood Mage with his protection, because he will die himself - he will go to kill Undina:D. Ellina - well, what did I say:smile01: There's no point in continuing this nonsense! I think it's clear to everyone. They are just trying to outdo each other.
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
In reply to kcfgogbfalgfl
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#471
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Wesker


Lies. Under these circumstances, the game ends automatically; there is no execution.
But why is that? So, you won... Yeah. And that's it? Well, she's alive... But she lost, so it's the same thing.
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
In reply to kcfgogbfalgfl
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#472
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Wesker


I miscalculated the moves. Okay. If Ellina doesn't believe my honesty, I suggest a longer, but more reliable option:
1. Today, we execute TaKo (Whirlwind will take over her Night Defense and won't be able to commit murders).
2. At night, Undine blocks Sky.
3. NNV (Night Neutral Vote).
4. Nothing happens at night; the block is still working; there's no one to redirect the Night Defense to.
5. NNV
6. At night, we block Sky again.
7. We execute Wizard - Again with this funny point :D
8. Empty night. - I missed something: We kill Undine with Whirlwind :D
9. We execute Sky.
10. We block Whirlwind.
What do you think?


That's how it's done!
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
In reply to Hermit
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#473
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Hermit
Tako, enough already... They will both vote against the Inamorato, and only then will Undine block the Blood Mage and help them kill him. The Inamoratos will only have the opportunity to kill when only one of them remains. Only then can they actually kill Undine, but they won't do it because only she can block the Blood Mage, and without her, they (the remaining one of them) won't be able to execute him in the vote. Which means they'll lose!!!
I see it this way. Execution day for the Whirlwind (Wizard - doesn't matter). Result: Undine, Blood Mage, Wizard. Night. Undine goes to block the Blood Mage, and the Wizard kills Undine :) Heh...
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
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#474
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The One Who...
Missed something: We kill Undine with Whirlwind.
And on the next night, the Blood Mage kills the Whirlwind and revives the Warlock. Neutrals win. And this is only possible if your "funny" condition is met.
Всё не так плохо как Вы думаете. Всё намного хуже!
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#475
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That funny point again.
Pfft, it's just my inattentiveness. In any case, Hermit's option is a sure win.
So, Undine, MK, Wizard. Night. Undine goes to block MK, and the Wizard goes to kill Undine.
What's the point?
In that case, during the daytime vote, it will be NNW (MK and Innkeeper will remain). If the Wizard (Whirlwind) goes to kill the Blood Mage, he will die.

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#476
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:) My dear Undine!

I see how difficult it is for you to make a decision, so I also want to help! :smile23:
I see only one absolutely correct course of action for you.
You shouldn't touch the Inferno faction today, as that means immediate defeat, so I suggest that instead of open hostility, you gain their support. :)
Since (it's obvious) you will be blocking the most dangerous player for yourself, so as not to be sacrificed this night by that cute Warlock, the Inferno player will automatically lose their rather aggressive turn. :smile51: And I'm sure they don't need that!
If they don't listen to you, you will have no choice but to become a victim of the Mages and drag the Inferno faction down with you.
I think they should be interested in your very advantageous offer, and they will side with you in this vote.
Therefore, I suggest executing Haven. (That also doesn't work :))
I support you in advance.
Execute Haven
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#477
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Execute Ta kotoraya... - 2 (Wesker, Hermit)
Execute Wesker - 2 (Ta kotoraya..., Nebo)
Execute Nebo - 1 (Ellina)
3 votes are needed to make a decision.
In reply to Ellina
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#478
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Ellina
:) My dear Undine!

I see how difficult it is for you to make a decision, so I want to help too! :smile23:
I see only one absolutely correct course of action for you.
You shouldn't touch the Innkeepers today, as that means immediate defeat, so I suggest that instead of open hostility, you gain their support. :)
Since (obviously) you will be blocking the most dangerous player for yourself, so as not to be sacrificed this night by that cute sorceress, the Innkeeper player will automatically lose their rather aggressive turn. :smile51: And I'm sure they won't like that!
If they don't listen to you, you will have no choice but to become a victim of the mages and drag the Innkeepers down with you.
I think they should be interested in your very advantageous offer, and they will side with you in this vote.
Therefore, I suggest executing Nebo. (That also doesn't work :))
I support you in advance.
Execute Nebo

How simple it all turns out. And I'm here building such complex chains of reasoning :(

Cancel the execution of TaKo, execute Nebo.

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#479
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Execute Ta kotoraya... - 1 (Hermit)
Execute Wesker - 2 (Ta kotoraya..., Haven)
Execute Haven - 2 (Ellina, Wesker)
3 votes are needed to resolve.