Posts from New interportal.
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Regarding my poker game – the situation started when I sat down to play poker on Saturday at 2:00 PM, as if nothing was wrong. I put in the buy-in, and then Sag messaged me, saying that they were waiting for me to play... Although no one contacted me about the exact time to play, and the post about the game stated Saturday-Sunday after 12:00 PM, not Saturday at 12:00 PM... and now the opponent can play at some unclear time... and I end up being blamed... and I don't know... so I decided to play. I tried to play well... it seemed to be going okay, except for two instances... but when you have a pair of Kings in poker, for example, and the opponent goes all-in, and at the same time, you're playing Heroes, it's terrible... Maybe I shouldn't have started playing Heroes, but Pita wasn't online on ICQ, and I was afraid of making a decision about being late... I don't know... Maybe those comrades (or not comrades... I don't know how to understand them) who are shouting at the top of their lungs, "Oh, what a scoundrel Aldegyr is... and we'll get him... and he..." would have acted differently, but I acted this way... I was also losing the tournament, and in Heroes, at first, everything was going well, but when I realized that things were going badly, seeing that the opponent was stronger in terms of troops and stats, I decided to retreat to the fortress above. And then, Dessa arrived. I was already in a bad mood because of the poker, and then this happened... so, without any enthusiasm, I announced a rematch. Although, at another time, I probably would have given him the win. But here, I suggested a replay, which isn't the worst option in a clear rematch situation. The opponent replied by starting to dig through the saves and nitpicking about that point, but that's fine. Instead of replaying and proving that he's better, he realized that things would go badly for him, and that he might not have such "luck" again, and he predictably refused.Острые копья мы воткнём в небо
Полками затмим горизонты
Знает уже враг не откупиться
От казака ему золотом жёлтым.
Мы выступаем не за трофеев
Ведёт нас вперёд великая вера
Если погибнуть за землю родную
Не побоиться тут каждый быть первым.
Лютая братия будет битва
Сложат былины мудрые деды
А коли останемся в поле навеки
Что-ж, жить нам после - в легендах.
The HW team acknowledges the technical defeat in this match.
I watched the replays very carefully. I've played a lot with foreigners. I didn't see anything wrong with i_love_jesus's gameplay; foreigners play like that. I apologize to the WCL team; we said some things in the heat of the moment that we shouldn't have.
Added 1 minute ago
It is forbidden to enter neighboring territories without first breaching the guard stationed at the passage (i.e., if it has been moved). If two or three guards are scattered along the road, any one can be breached.
If there is no guard at the passage, including one that has been moved, it is permissible to freely move from one spawn point to another.
Added 1 minute ago
In this case, nothing is specified about the two passages to the territory... And if we are talking about the rules, then there is no violation on my part. First, the Pikemen were breached a little higher up... then Kreg went!
Added 2 minutes ago
In short, I stand by my opponent's claim... Regarding cheating, I apologize. I said it in the heat of the moment, without thinking it through and without checking properly. My offer to replay the game from the beginning remains valid! I went to meet the opponent when he misinterpreted the rules (the rules do not state that the heroes are randomly selected at the start, or how their selection takes place, and he decided it was random), and we re-rolled. The same applies here: the rules state about entering the territory - the spawn point - and not about the passages!!!
Острые копья мы воткнём в небо
Полками затмим горизонты
Знает уже враг не откупиться
От казака ему золотом жёлтым.
Мы выступаем не за трофеев
Ведёт нас вперёд великая вера
Если погибнуть за землю родную
Не побоиться тут каждый быть первым.
Лютая братия будет битва
Сложат былины мудрые деды
А коли останемся в поле навеки
Что-ж, жить нам после - в легендах.
1). I agree with Aldegira's question. The passage to the zone has been cleared? It has been cleared, and which side I enter the zone from shouldn't concern anyone!
2). Why is nothing mentioned in the rules that it is forbidden to use the red color, for example: to clear the Golden Object on 131, to recruit troops from a new outpost a week ago, and then take the opponent's capital with an old growth rate. And the new growth rate is supposedly irrelevant.
Regarding visiting objects using Dimension Door and fly without breaking through the guard. There are two simple options here:
1. Allowed.
2. Not allowed.
Both options have their pros and cons. Currently, the rules use option 2.
Attempting to clearly and unambiguously describe some intermediate option in the rules would require half a page of text. The drawbacks of option 2 are not significant enough to complicate the rules that much.
The opponent took all the restarts, I didn't take any. The generation was, as usual, unfair. I was given not a single external dwelling, Griffin Conservatory, or Hive, and not too much gold. The opponent had 3 Griffin Conservatories right on the road (2+2+3), a Hive (8), a native secondary hero, an external market, decent gold, and on the second road - a bunch of useful artifacts (though I got them all in the end), and countless external dwellings (5 (!) Firebirds alone).
111 - Centaurs came at maximum, 3 Elves, 7 Serpents with Corbac, and a Ballista with Pira. Two experience stones in front of the castle, many unguarded treasure chests. One secondary hero - Overgrowth behind the Ogres, and there is a second one, roads are slow. A Pandora's Box behind Firebirds and a necklace for morale/luck are visible, but it never gets to it behind the Scorpicores.
112 - Grand Elves, I hit the Ogres, there's Conflux, but it's not yet visible where the town is. Second secondary hero - Barbarian behind the Orcs.
113 - The road to Conflux goes into a treasury, there are shooter blocks immediately, I turn around. Thought about a restart for a long time, but ultimately 6000 at the end of the turn, 6 heroes, and a powerful army convinced me to play.
114 - Found a lookout tower on the secondary hero, move troops there.
115 - I reveal the lookout and realize I'm in serious trouble... I see the opponent's native secondary hero, which he has already broken through to, 3 external Firebird dwellings, a Griffin Conservatory right on the road. His second secondary hero is also an Overgrowth one (was clear from the start of the week), which also doesn't bring joy. I think about how to arrange a meeting restart, but realize it's already too late.
116 - Broke through to the Barbarian, there's a conveniently located Stable and a Pandora's Box behind a horde of Iron Golems.
117 - Take the town, free a hero from prison, stand on the Stable. Build order - Unicorns and Citadel, very little gold left.
121 - Buy Elves and Unicorns, kill 75 Golems, the Pandora's Box is empty (level 3 magic)... But near the Firebirds, I found another one, behind Energy creatures.
122 - The Pandora's Box behind the Firebirds is empty again (level 3 again), but at least I got lucky with the last one - 25 Grand Elves. It's clear that in a prolonged game there's no chance, so I go on the attack through the secondary hero, you never know what might happen...
123 - The passage leads somewhere completely wrong... To the northwest, but Conflux is to the east... Enter an underground treasury, pick up the Golden Bow.
124 - Rosik reveals a lookout tower, it's easier now. I sit in the Castle, pick up the Sword +2+2 above it.
125 - Buy a spell book and run along the road. Collect artifacts: +1 luck, +1 morale, +1 spell power, a quest Pendant behind 20 Grand Liches, a Pendant +5 Resistance behind 80+ Eyes, a Ring of Speed behind 66 Pegasi.
126 - Reveal the lookout tower with Izra. Mike, naturally, sat in the town with his entire army, built a Citadel. The army doesn't particularly impress: presumably 4 Birds, 4 Magma Elementals, 1-2 Angels, 6-8 Wyverns, 5-9 Fire Elementals, 10-19 Water Elementals, and 10-19 Fairies. But I have nothing to attack with, the tower Elves should kill them quickly. So I ran for the Shield +4 slightly south of the road, after which I approached the castle. Mike stayed there.
127 - Kill Inteus on Fairies and run to the opponent's native secondary hero. The plan is this: either they attack me now, which doesn't look so bad, or they don't. In the second case, having a speed advantage due to specialization and a one-day lead, I could take the secondary hero and capture a seemingly large, unconquered Griffin Conservatory (even 2, as it turned out later). After that, I'd need to find a passage into the underground treasury and combine troops there through Pira. I build a castle.
Mike decides to attack (he can see there are 2 Griffin Conservatories and he absolutely can't give them up along with the secondary hero):
Erdamon (6, 3, 4, 1(10)), Expert Tactics, Logistics, Finance, and Basic Armorer, 30 Fairies, 8 Wyverns, 2 Angels, 4 Birds, 4 Magma Elementals, 5 Fire Elementals, 12 Ice Elementals;
Kyrie (9, 15, 3, 4 (23)), Expert Archery, Logistics, Armorer, Tactics, Wisdom, Basic Leadership, 51 Grand Elf, 25 Battle Dwarf, 72 Centaur Captain, 5 Unicorns, 6 Silver Pegasi, 1+1 Centaur, Golden Bow, +1 Speed, +3 Morale, +1 Luck, Ballista.
I fought the battle well and won it easily, losing only 10 Elves, 10+ Centaurs, and all the Pegasi.
Thank you for the game.
15.04.10. Pit for LM (red, Rampart, Kairi, Kairi) def Deep Mike (blue, Conflux, random Tunar, Erdamon), 2sm4d(3), 127.
Острые копья мы воткнём в небо
Полками затмим горизонты
Знает уже враг не откупиться
От казака ему золотом жёлтым.
Мы выступаем не за трофеев
Ведёт нас вперёд великая вера
Если погибнуть за землю родную
Не побоиться тут каждый быть первым.
Лютая братия будет битва
Сложат былины мудрые деды
А коли останемся в поле навеки
Что-ж, жить нам после - в легендах.
1st external dwelling of elves and dungeon secondary + human secondary + archer external dwelling + summon in dungeon and fortress in human territory, 1-6 in the Castle at home..
2nd shield +6 and max cons .. entered the treasure zone... + hive on 6
3rd + boots and a couple of hives = 34 wyverns
4th 3 utopias parameters by 26-44-20-20
5th took back the main from red but plague.. so it's useless 0
6th opponent has flight and DD while we have nothing.. therefore they took back our Barbarian Castle...
7th pandora with air.. + 20 wyverns
8th angel grade + bracers and we capture the barbarians
231 - ГГ
Sorry for the not very sporting behavior in the inter-portal .. it would have been better to agree on two wins etc. right away...
Tried somehow to justify the trust .. :( Thank you for trusting me and choosing me for the team... Thus my first experience of an inter-portal took place.. and it's the last one... apparently I won't participate in inter-portals anymore.. I don't see that I am perceived as part of the team.. Thanks to everyone for the support (those who supported) and for the understanding..
Thanks to the opponent for a great game! And a huge thanks to Sagu for the character!
Pit is a good lad for not just accepting the teleport.. respect to you for that :)
Острые копья мы воткнём в небо
Полками затмим горизонты
Знает уже враг не откупиться
От казака ему золотом жёлтым.
Мы выступаем не за трофеев
Ведёт нас вперёд великая вера
Если погибнуть за землю родную
Не побоиться тут каждый быть первым.
Лютая братия будет битва
Сложат былины мудрые деды
А коли останемся в поле навеки
Что-ж, жить нам после - в легендах.