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BA/IEHOK somehow imperceptibly transformed into Artem:eek:
Why... There's round 1, and here it's round 11!.. Everything is according to plan! :)
SEM_56
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"Knights of the Apocalypse" vs "3 Broken Towers"
2-0
SEM_56 (blue, Swamp, Vistan, Vistan) def Redwhait (red, Castle, Valeska, Moner) 112 Jebuss Cross
Mystical game, everything was communicated via ICQ, thanks for the time and 2.5 hours of replays)))
"Knights of the Apocalypse" vs "3 Torn Towers" 2-0 SEM_56 (blue, Swamp, Wystan, Wystan) def Redwhait (red, Castle, Valeska, Monere) 112 Jebuss Cross A mystical game, all in PM, thanks for the time and 2.5 hours of restarts)))
I assumed a block because there was only 1 road to the village free; the rest of the respawn is blocked by blocks of 100+ stacks of eyes for a bag of gold, and on the rough terrain scorpions are standing, so in the end you can't break through and can't go anywhere. I came out; the opponent looked and said it wasn't a block. :(
"Thanks for the game"
Wicc
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It was possible to save the game and send the save file for analysis without revealing the map. Further actions would be determined based on the analysis.
Played this map for the first time. A very simple and quite wealthy template. Overall, I liked it - both the game and the communication :) True, we both fumbled at the start - we only set 6 minutes, even though both were not against eight. Personally, I didn't have time to do many things I wanted. On the hero pick screen I think I chose well for myself - absolutely passive Necro and Inferno, as well as Conflux. An army that is easy to beat, respawns without penalties. But Decon, as it turned out, had a tough time with his Stronghold and Dungeon. There were many rests on the dirty roads, as soon as the fast heroes were distributed - we started. 5 Elves arrived, I see a market and a Griffin Conservatory, there's a Stable, mines are accessible, loads of money - just a piece of cake. True, no native external dwellings in sight - that's the only conditional downside :) Week 1 month 1 day 3 (113), already 8 heroes, I occupy Conflux, which has a guild and a thousand, I see an external dwelling of Air, Fire, Earth, 2 Fairies) Decided not to fight in the other two directions, because shooters are on the guards, pity the Elves. I reclaim the money, take the Air external dwelling and chase the Conflux heroes on a second front with Gurney the machine-gunner :smile19: At home I found an external dwelling of Dwarves. By the end of the week, horses in the Castle. 121 full buyout, robbing everything in the way and GO to the nearest treasure zone through 50-99 Lizardmen. 122 I run into a lot of Greater Basilisk young, and judging by what they guard, I guess there are many of them. I fight my way home, take max Griffin Conservatory and run to the Necro hero, who is above. His treasure zone turned out more interesting - three Dragon Utopias in a clump and two Dragon Fly Hives. I run to a village - another Dragon Fly Hive, another Dragon Utopia and a Cap of +6 to All Stats :smile54: Can't even remember the last time I had such a ball :D Having collected 22 Dragon Flies in the corners by 4 Angels, I start "breaking" on day 133. The first and second turned out to be size 3 - gave +3 to All Stats, +4 to All Stats, Loincloth +4/+4 Off-Def, Hat of the Fifth. The next day another one, already size 2 - get another copy of +3 to All Stats and Loincloth +4/+4 :D 135 another size 3 Gladius, Books of Water and Air. Stats are already 36-27-18-18, my opponent has worse. I collect the "Wizard's Well" - a very nice little item. There's not much army to squeeze the opponent, I return to the "three Dragon Utopias" - I take the size 3 Griffin Conservatory behind the rock (didn't have mana to eat it immediately). 141 I break my own GO, jump to collect Dragon Flies in the adjacent treasure zone, don't touch the opponent's GO, because it's already too late to surprise, I charge into the darkness, take an Angel external dwelling. At home, meanwhile, the second front led by Luna on the Conflux's moneybag scouts the Inferno and his treasure zone. 145 I take Ciele's secondary Castle hero at the cost of 14 Elves, next to her 2 Angel external dwellings are already painted - I repaint them :smile26:! On his turn, after much deliberation, Taz charges in, because the spot is strategic. 146 I check and attack Kyrre 40-36-23-23(230) Armorer, Offense, Archery, Earth, Cloak of Reckoning :) 8 Angels, 68 Dragon Flies, 13 Greater Basilisks, 37 Elves, 12 Pegasi, 30 Centaurs, 15 Dwarves Tazar 22-19-24-13, but more mana than me :), Cloak of +2 Speed 6 Angels, 65 Dragon Flies, 15 Black Cows, 16 Basilisks, 80 Lizardmen, 10 Waspworts and 80 Gnolls Right away a lightning bolt flies, 3 Angels gone. I cast Oil and everyone goes into melee. Then I get Oiled myself, but I manage to get even closer beforehand and do some fighting - I take out the Wyverns with Cows, Greater Basilisks into Lizardmen, Angels into Angels. In the third round, I discover that I have Anti-Dispel on me, my Wyverns get Blinded, and I realize with horror that there is no Cure in the book! Then after a long deliberation, a lightning bolt flies into my Dragon Flies, though I expected a Haste on his own Dragon Flies and a gradual slaughter of the small stacks. Anyway, I cast Haste on the Dragon Flies and after a couple of rounds Taz surrenders with 5 Wyverns left. Great, the village with Angels is mine :)! Same turn I take the Dungeon, run further. The next day I take the red main town and return, the losers scatter, revealing paths to the Castle and Stronghold. Kyrre, having picked up the little Angels from the external dwellings, jumps into the underground - another Angel external dwelling (4th), another Dragon Utopia, the opponent doesn't surrender! Offers a draw, citing control, but I absolutely cannot agree in a team tournament, controlling 70% of the map, having a significant stat advantage, effectively two armies and two main heroes with control. No Town Portal though, it just wasn't anywhere! Built up to level 4 in three Castles - no luck! But nothing, Taz took back his hometown and jumped into the Castle, and I'm right there - I upgrade the Wyverns and lock in the swamp squad.
Thanks for the game!
Хаос - это порядок, которым сложнее управлять.
icq: 407907277 skype: piterius_i
Ta Kotoraya...
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Out of all your arguments, I've left only the truly valuable post – the post by Mr. Wicc. The rest has been moved to the "Round Table" topic.
For the future – the rules clearly state that in case of controversial situations, you should contact any member of the AC or the Organizer. If you really want to.
At the moment, Sam is credited with the victory. For the future, please take such situations into account. First, this is a topic for REPORTS. Everything else is off-topic.
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes: Лидер клана "Из многих единое" Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
wowa
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"3 Broken Towers" vs "Vampires":
wowa (Necro, Gosha, Gosha+Bronh) finally overpowered Satyre (Conflux, Monya, Kalt–Monya) 217@8mm6a, medium roads, WT without experience and tax
I don’t remember the events before the postponement well – there were several other games before the resumption, some also with postponements :) WT saves, of course, but at such a time it’s a pain to look through all the saves especially since the final battle never happened – the opponent surrendered when Gosha broke into his territory – despite an advantage in parameters, which was gradually shrinking, there was no decent army to oppose the necro power, reinforced by angels repelled exclusively by liches, while the main hero tried to control the map
we did agree to play the final battle later for fun – out of curiosity: what would have happened if the tough parameters hadn’t run away from Gosha, but had charged at him ;) so we’ll fight sometime even without weekly growth, for the sake of it I didn’t even check the red main hero’s spellbook to make it more interesting ;))))
in short about the game: on week 1 there was a catastrophic lack of sulfur, otherwise horses in the Castle would have been built easily, but as it was I didn’t even build Liches – instead [I built] Castle, Haste, and Bless, and Vampires of course, and on [day] 121 I upgraded them right away killed a neighbor-Dungeon, who unfortunately caught 2 liches, which upset me, but not too much – there was a ton of money))) on week 2, 12 Vampires easily break 2 Griffin Conservatories of level 2, the 2nd even with a lich I think, WT glitched a bit with crashes when trying to convert bones, but after installation everything worked as it should :) the main hero takes a Pandora’s Box with 50 Behemoths, 2 Refugee Camps are cleared, 1st external dwelling taken: Skeletons, but not on a respawn, but in the underground from the crossroads between me and the neighbor-computer I head into the snow, clear a Conflux village there, below there’s a Pandora’s Box behind some wood (had been lying there for a week)))) but I go up to the elevator, break through down and in the cellar I see Monya on a Green Dragon!!! both have Tactics, Monya has Advanced probably, but even with Expert, 4 angels in the center would have reached, dealing 183 damage without Bloodlust, which was in the spellbook – either way Monya goes to nirvana))) but the joy was short-lived – at night Gosha is attacked by Kalt, bloated on the yeast of cheaty WT learning, with 42 Swans and 7 angels + Conflux’s week 2 power!!! but without a spellbook, which gave a chance for an almost complete trade, though I had to flee – there was nothing to kill the Swans with even under Slow, 200 Skeletons didn’t help, to which the Swans applied themselves a couple of times with Prayer and Luck too I think (there was a pendant +3+3 :( ) it was also decided by the fact that the Vampires were fighting on another front and Gosha fought without them – otherwise we would have tried to peck them through Wait ;) but week 3 begins, from home a full buyout of the finally built horses and dragons is brought, 20 Vampires, and also a Phoenix fixed in WT from the Refugee Camp)))))) also built a mage guild in the Dungeon, where floor 4 gave Town Portal to the taken Fire (which never reached Expert by the end of the game)))) and a “teapot”, on the 5th floor Sacrifice though with all this we go down from the snow Conflux, clear +5 to Spell Power in the snow, now the wood will fall for the Pandora – but Kalt is already with a spellbook and with growth heading towards us! we portal to the Conflux and get him: he has a stack of Swans and a few Magma [Elementals] – we hit with the teapot, the chain ignores the Magma and we have a minus horse – but half a stack of ducks flies off after Monya, Kalt buys himself off, we send a lich to the reds, and we go to clear the snows, and there are immediately 2 pieces of news – good and very good: from the prison we free Bronh level 10 with Expert Logistics and Wisdom, and the Pandora that had been lying there for a week, which we hadn’t bothered with, turned out to have all level 5 [spells], including Armageddon!)))))) that’s where we postponed, and during the postponement I blundered: didn’t build the mage guild in the Conflux to buy Fire for Bronh on the very next turn :( as a result, during the resumption he runs an extra day before the split and gains a level, getting Resistance :( and it became harder to level up Fire – but on the plus side, rebuilding the mage guild in the Dungeon, where Bronh portals for scouting, gave Dimension Door on floor 5: now we have full control by two heroes, and the sub-main hero will soon have it Expert – I buy him Water too))) further powering up, the reds made a sortie towards me, eating a Dragon Utopia in the snows above the Conflux, which I didn’t notice without scouting, and then they stubbornly ran from me, while the Necros with control methodically covered the entire map, fighting on 4-5 fronts: Gosha, Bronh with a Titan from the Refugee Camp and birds from the Stronghold, to which Angels were later added, Tuner underground with the Dungeon power leveled up somewhere to level 12, and the little liches with trash from Refugee Camps scavenged, and their battles were the toughest and usually lost on auto-battle ;) this of course ate time, but ensured the realm grew with everything, including towns, angels, ducks and – most importantly IMHO – the explored map)) though I never found a single Dragon Utopia!!! but I squeezed the reds, they never tried to fight, despite a noticeable advantage in parameters, and maybe without control they couldn’t in principle
finally on 217 I take the ramp-former village, from which the reds drove away my lich, and then the orange player did a makeover up to a fort, while I demonstrate 11 angels, 500 skeletons, nearly a hundred black [magic] absorbers, 32 Vampires, and well, horses with dragons at full strength, and the opponent surrenders, although maybe he’ll try in the FF for fun to kill some part – he never found control, while my Bronh leveled Fire and Water to Expert, his and Gosha’s jumps and portals were clearly visible on the turn replay
GG, thanks to the opponent for a beautiful game, incredibly sharp in the middle, but admittedly a bit drawn out at the end (it’s hard to control without replays without losing initiative, but maybe they’ll bring them back after all)))
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"
(с) Roger Zelazny
Сатир
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wowa (Necro, Gosha, Gosha+Bronkh) eventually out-grinded Satyr (Flax, Monya, Cult–Monya) 217@8mm6a, average roads, WT without experience and tax
Everything was going great until I lost Monya during the acceleration :smile35:. I had to urgently promote Cult from sub-folders to fathers, luckily he had leveled up well. I chased Gosha, went a bit into counter-play, but they were already waiting for me there; I decided to retreat and accidentally spotted a Dragon Utopia nearby. Then I stole it, only magic and a few combat skills there, crashed into Gosha, and simultaneously took a chain hit. In the center, I took another Dragon Utopia, also without control, no Pandoras, Gosha and Bronkh are already flying all over the place, sad :(. Built the town guild, also empty; ran around a bit more hoping for a miracle, but then got tired and gave up. Thanks for the game and the experience!
We saved and waited for the result of the Satyr-wowa game, because we really didn’t want to cycle through saves due to the duplicate computer. Since our scratching won’t affect the overall result — draw.
First. 1 path to monks, ran to the computer on the second one, which turned out to be very long and ran into an Ogre horde on 116, turned back. Scratched together something for Efreeti in the citadel, scouted 4 Griffin Conservatories (at 3-4, at 2, and 2 more Griffin Conservatories far away), 2 banks behind strong guards.
Second. Very clumsily grab the second town, almost no one survived, no idea what to do next with these 2 angels, used them to beat a +3+3 shield from 17 Harpies, found 1 external dwelling of Pits and stood still at the throne Griffin Conservatory.
Third. 131 a modest third town, 132 a minimal one, 133 a modest third town and a couple of banks, and I wanted to crawl out to the center, but from there they finally come to kill me with Barbarian might, and I have almost nothing besides 8 angels, I run home, and from there to the corner treasure zone to seek fortune. They changed their minds about killing me, Crag goes to my computer.
Fourth. The blue player cut me off from the center, not really feeling like fighting them yet. Cleared the corner treasure zone, found some Harpies and stat artifacts, no Water elementals. Sandro did a bit of necromancy, plus there’s an external dwelling of Psychos, looks like I got some fodder. Finally built the mage tower, getting Fly. Last save: Sandro captured a +3 AD artifact so needed by this rabble, and Pyre flies through a well into some unexplored treasure zone. What lies ahead is unknown, but I suppose I already had some chances with Fly.
"Out of many, one" - "Zharym" 0-1 8 tour Piterius (blue, Rampart, Kиррь, Киррь) def Decontaminator (red, Fortress, Tazar, Tazar), MiniNostalgi, 216 Thanks for the game!
Took rest 113, also dug around and took a bunch of rests along slow roads. 111. Lizardmen not built, second to arrive was Gervulf. Building Flies. Taz repels Sword+3 and breaks through to the grass. 5 heroes. 112. Build Lizardmen, transfer them to Taz, who reaches Castle via stable and gr. dwarves. The Castle comp played unconventionally:smile25: - on 111 built a Mage Guild and stuffed a Confliction Mage into the inner garrison! As a result, only 8 Lizardmen remained from the army:smile32: . Gold was tight, so tempo was lost(((. On 117 dwellings 1-4, 6 in the citadel, +1000 and market, in Castle dwellings 1-4 in the fort, +1000 and market. 6 heroes. Taz already level 9 with expert Defense, Logistics, advanced Earth and Offense. Only a miniskeleton crypt taken. A bit stressful having a barbarian dropping by. On 122 a dwarf dwelling on 20 with gr., on 123 a max Medusa dwelling and an army of 2 Champions, 4 Wyverns, 6 each of Basiliks and Griffins, 8 Swordsmen and 17 Lizardmen breaks into the treasure zone))). 124. In the treasure zone, blocks of up to 100 Sharpshooters and up to 50 gr. Minotaurs for Dragon Fly Hives and up to 10 Black Dragons for a box and artifact market. Taz breaks through Silver for the hive, didn't have enough movement to take it with Tazar, and the scout hero with such an army feared being wiped. 125. Gunnar popped out of the metro and attacked Ciele (Adv. Wisdom and Water) without mana, a questionable decision - Ciele escapes and locks an unrecruited Dragon with 30+ Gnolls in the tavern(((, then Gunny takes my capital. Taz takes 6 Wyverns at the cost of several pikemen. Scouts retake the capital. 126 Gunnar kills a scout who dove into the metro. Taz takes the Medusa dwelling on 6. On 127 in Castle, Cavalry added to the citadel, dwellings - Minotaurs and Castle. 131. Scouts take Dungeon (1-4, 6 in Keep, +2000, +1 Sulfur), Tazar at home takes a mininaga bank. 132. Tazar finally breaks through the Sharpshooters and gr. Minotaurs, takes +4 and +6 Wyverns. 133-137. Fuss-fights with computers. +16 Wyverns, 2 Angel artifacts and their summoning in Dungeon. Furious deficit in parameters. Before Kira's arrival, Taz managed to take the max Dragon Utopia (КЗ, Shield +4 all, Resistance Boots, Titan's Cuirass). When he ran to meet him, hoped for magic, but alas (after the game I replayed it this way and that - Kir would win no matter what). After the buyout, he tried to gather some strength, took another Dragon Utopia, but the faint hopes were not meant to come true! Thanks for the interesting games, communication, and experience!
С уважением, Деконтаминатор. Hello from ancient novice! ЗЫ: Когда я свободен для игры, в Асе у меня стоит состояние "Игры"-"Погоняем!", и я ищу Аськи с аналогичным состоянием.
Remembered what good old SoD is like. Jotted down some AI: castle, necropolis, tower. Everyone chose restarts; the respawn is small, but there are 3 packs of troglodytes. On the first turn, I captured all the AI castles, although the necro took his back on the second. Found a "can" in the snows. Homes 1-3 in the citadel, horses in the castle fort. External dwelling for archers + portal with them. On 123, I took the 3rd consulate with significant losses, but it got more cheerful with three angels. Finished recruiting monks and griffins. Took several hives. Scouted a couple of Dragon Utopias. On the third turn, I broke both Dragon Utopias. Minimum loot - Titan's armor and a second minimum loot with a bag of gold. Took Pandora with all the fire and advanced wisdom. On 142, I broke my own ГО - fire birds, and right there were 2 Dragon Utopias. Of the useful stuff: 2 times the kettle +6 all. Burst into the opponent's respawn via tavern, realizing things weren't going great for him. And so it is. The battle is a pure formality; power is slightly higher, stats are significantly higher, magic is more interesting. ГГ.
Thanks for the game!
злой_романтик
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TERM (blue, Dungeon, Shakhti, Shakhti) def evil_romantic (red, Fortress, Tazar, Tazar), mini-nostalgia, 147 What can I say? No native nests at all, I found only 2 hives for 10 wyrms on 3 respawns, never learned what an angel is until the end of the game:smile48:, had nothing to use to enter Dragon Utopias, my effective stacks were 120+ lizards and ice elementals from Conflux with Golden Bow, but Tazar was never offered shooting until the end of the game....On week 4 I entered a Dragon Utopia with shooters, built some kind of 2nd pocket :D, but that didn't change anything....:smile34: Thanks for the game. I've very rarely seen anything like this, not a single Griffin Conservatory, neither on my lands nor on adjacent territories...:mad: