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It is not prohibited; rather, it is permitted for use only after the guards have been defeated.
We are not talking about a prohibition, but about not using it without defeating the guards.
New here? I'm Roha — want a quick tour?
I don't know, the more I play, the more time it takes.
After the turn timer in Heroes, the SOD (Sudden Death) time limits are quite annoying.
I agree. It's more convenient, even when time is running out during battles.
I still don't understand the idea of time in battles. Let's say I'm in a difficult battle, carefully planning my moves, etc. (and in my case, almost every turn is complex, and often involves multiple actions, where one mistake can lead to a loss or significant casualties).
- and then I get distracted in real life (the phone rings, family members ask for something, etc. - there are many situations - remember how I waited for you for almost an hour?). And what should I do? Should I ask for an auto-turn? My opponent might suspect that I'm giving up (and if they compare the saves after the game with the requested auto-turn, the suspicions will only increase).
It's not a good idea, IMO. Regarding unlimited time, it's also debatable - I often play with it and don't see any drawbacks, only convenience, and it takes about the same amount of time. I (and I think many others) appreciate this game for one of its most important advantages: calmness and the absence of the need to make quick moves; otherwise, it becomes closer to a networked StarCraft, where 80% depends on who is faster with the mouse and keyboard and 20% on who thinks better.
Well, what makes battles better than building chains? Why should time pass on the game map, but not in battles?
Personally, I see two drawbacks to the TE system with a timer:
- battles with ballista, for example a couple of snakes and a ballista against 100 zombies
- if there's a real-life issue, you have to "pause" in the battle
Then you need to play with unlimited time. Or somehow solve the problems with your family. My wife has already gotten used to not approaching me during my turn. And you can always call back on the phone.
Unlimited time has its advantages; I often play with this control, especially if it's a regular sparring partner who isn't known for dragging things out.
However, in Tournaments, there are situations where one of the players starts calculating moves so deeply that a turn takes an hour or two. Time control is needed to avoid such situations.
And yes, the speed of thinking and the dexterity of using the mouse and keyboard are also part of the skill.
A typical pose of a typical Heroes player during a game: he sits sprawled out, with a gloomy-relaxed look, his left hand supports his chin, and his right hand clicks listlessly.
While the correct option is: a focused pose, the right hand clicks energetically, the left hand types out commands on the keyboard (minimizing the number of mouse clicks), and the gaze is focused and intense. In general, like in StarCraft :)
For me personally, the downsides of the turn-based system with a timer are two things:
- battles with a ballista - for example, a couple of snakes and a ballista against 100 zombies
- if there's a problem in real life, you need to "hang out" in the battle.
- there's no point in fighting a couple of snakes against zombies :). Because that's not skill, it's just grinding. Or clicking very quickly in that battle.