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Posts from Orcs – discussion about the race.

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Oh no... it looks like I'm really losing:(((... I was playing against Haven on Veteran difficulty, and I trained a large number of archers, so I was afraid of them like... well, you know. There were about 346 of them, and my guys got completely crushed, although they managed to withstand the first attack, but still, about 87 of them died. Then I look at the Wrath points:eek:(I have Fire Wrath)-360, how is that possible??? I didn't have any summoning skills((

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In reply to Ereb
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STRANGE, why were ORCS classified as an "EVIL" race:smile32:? After all, they pursue noble goals: they protect Mother Earth:smile17:.
:smile30: Не буди во мне ОГНЕННОГО голема!!!:smile10: :smile51: :smile10:
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Denis96, To maintain balance, there should be 4 good factions and 4 evil factions.
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I couldn't bring myself to read all 128 pages. So, sorry if I repeat what someone else has said. In my opinion, the balance in the Tribes of the East is completely off. Orcs can easily defeat any other race without any problems. I've spent a lot of time playing Heroes, both alone and with friends. I've tried all the races many times, with almost all the characters, and I've developed full builds and achieved ideal setups. And I can confidently say that orcs are unbeatable, while dark elves, unfortunately, can hardly defeat anyone. This is very sad. If anyone has a different opinion, please share it, and I'll be happy to discuss it with you here.
In reply to wisejoker
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Hmm... That's quite a bold statement about the invincibility of the Orcs. I suggest you read the information in the relevant forum topics for each faction. Perhaps something you read will make you change your mind... ;)
The Dungeon is, to put it mildly, not the weakest faction in Heroes.
It still makes sense to first determine, before discussing each of the factions, the dependence of the hero's development on the size of the map and the opposing faction.
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In reply to wisejoker
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That’s a bold statement, considering the extensive experience. I’ve read about different factions already. I agree that it depends on the map size and the faction; roughly, the smaller the map, the harder it is for the Orcs, but on a large map, they can beat everyone. In this case, only real luck can play a role; if the Orcs are simply unlucky with the necessary abilities and artifacts, and their opponents are lucky, then that’s it. But if an Orc develops skillfully, then neither a Mage nor a Warrior can defeat him; the only chance is against another Orc. And it doesn’t matter at all whether the Orcs will fight in open areas or storm a castle.
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Well, that's a bold statement. It seems like:
Humans and Necropolis are taking a break from the Darkness!
Lucretia (with the Princes) and Axel (with the Knights) are relaxing!
Does Ory run out of mana?
And Inga seems to have forgotten all her runes at home!
Sorry for the humor! :smile02:
But I know from my own experience, and a friend of mine who has been playing since the second part (a hardcore fan) - a strong faction is the one with skilled players!
To give the lead to Tilseks, Hagesha, and Argath... hahaha...
Wing will lose to an Orc in the late game, as will Axel!

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A dwarf will easily defeat an orc, if not completely, then quite quickly. A Necromancer will bring him to his knees with dark magic and an overwhelming number of troops. Haven can also challenge this "overpowered" nature of the orcs.

On small maps, the Fortress will completely dominate the orcs, and Chaos initially does a great job of mowing down the Horde's units. Plus, hit-and-run tactics haven't been canceled: the scouts disappear for 3 turns in invisibility, and you spend 3 turns in a row dodging fireballs from the Fortress, and you can't do anything about it. An Elf, even without Wings, can still give the orc a hard time. Hafiz, with his gremlins, will negate all the advantages of the war machines, which are important on rush maps.

I played on Heroes of Might and Magic V for 2 years, and when I won 10 games in a row with the orcs, I also thought they were overpowered. Further experience showed that this is not the case. And there is balance in the Tribes of the East (although it hasn't been polished to the end, but that's impossible, Heroes is not Starcraft), which makes me incredibly happy.
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Too bad it's not Starcraft (I'm talking about the second part):(
In Starcraft 2, the difference between races is huge; each has its own tactics, etc. In Heroes 5, the similarity between races is a big problem... even though the names are different! And I don't think it's right that one faction dominates; all factions should have equal chances, and the one with more experience and skill should win!
Sorry for the off-topic!

As for the topic:
Ganseng, I agree with you; Orcs aren't overpowered; they just have one significant weakness. Skill is also important. I remember being happy that Dwarves were overpowered :smile03:, but I realized that wasn't the case!

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I don't know where to ask, so I'm posting here. When leveling up a hero, what should you prioritize: skills or perks? In other words, should you first max out core skills like Logistics and Defense, and only then take speed auras and evasion? Or should you focus on one thing at a time? For example, max out everything related to Defense, then everything related to Logistics, and so on. I tried playing with Tel's character. I thought I'd level up Fire Arrows and War Machines. As a result, I maxed out War Machines, but Attack didn't appear for 10 levels. Then undead came and messed me up :( You can't always get Dark Shield. That's why I think you should take the Barbarian's Luck perk.
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if you want to be sure to have "Fire Arrows", play as Garuna ;)
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I don't see the point in focusing a hero on a specific skill (unless it's a Special Ability). I level up heroes like this: I look at the skill wheel, and if the skill I need appears, I take it immediately. If not, I take the skill that's most useful. The exception is when I need to acquire a rare skill. Also, sometimes you need to act differently if a particular skill is needed urgently. But generally, that's how I do it.
 

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Yes, I have Skillville, and I know my way around it.
It's just that the skill upgrades don't always come out as you'd like.
So, at the beginning, you take what's more necessary.
And I really enjoy playing against the undead. I've noticed that Krag is easier to use against them. I upgrade Strike, and I generally think that this skill should be taken by almost every hero. Any hero. A -0.1 initiative penalty is very good. But I'm not sure about Tactics. In my opinion, it's better to have a -10% initiative penalty than to reach the enemy on the first turn. Especially since you can learn the Speed Aura and Battle Cry (+1 to speed) skills. You can already catch up to anyone. I always take the Aura. Moreover, it's in the Leadership branch. Well, and if you find boots, it will be even better. As for Logistics, it's a great skill! To catch up to someone or run away. Plus, it allows you to level up faster thanks to the Snatch skill (I don't remember the Russian name).
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I don't recall seeing a skill in the logistics branch that would speed up development...
 

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