Skip to content

Posts from Selection for FB-3. Auto-translated

5.0 (2 ratings)
In reply to Дубровин Павел
User Avatar
#196
Auto-translated
Pavel Dubrovin
19.03.2010, Pavel Dubrovin (Blue, Rampart, Kyrre, Kyrre) def Kash (Red, Castle, Valeska, Tant), 8mm6a, 123
The spawn was horrendous with doubles on the opponent's side; I had to pick restarts, then a few more on slow ones. Finally we started, with 18 archers, 2 Griffin Conservatories on respawn and no wood for horses. I dug up Tanta and placed all my hopes on him. In the center I accumulated a few skeletons and took an external dwelling of efreets, losing one immediately while cutting through to the green Tower (honestly, I had nothing to go to my brown Conflux with, and the green one turned out to be almost closer). I captured the Tower, but had to take their crypts with low-level units, i.e., without accumulating skeletons. Kyrre came running as usual at the worst time; I couldn't make it back to the home Griffin Conservatories in time. Pasha wisely didn't allow bringing the growth into the snow; I decided to try breaking the level-2 Conservatory near the Tower with a hundred skeletons and various junk, but I just barely failed to finish off the last stack. There was nothing left to continue with

Thank you for the game
In reply to Kash
User Avatar
#197
Auto-translated
Alessandro (blue, Castle, Valeska) def KoстяN (red, Swamp, Wystan) 212, panic TЕ-light 1800+400
Week 1 – cavalry in the stronghold
Week 2 – levels 1-6 in the castle
135 – building Angels
136 – Valeska from the necro secondary defeats a scout hero and lands on the opponent's respawn. Then the final battle. Wystan wins on his own terrain. Expert Slow has nothing to counter. Air Magic is only advanced for Valeska. With 1 Angel, 6 Monks and 9 Archers, Valeska flees.
Week 4 – Valeska on her own respawn captures 2 Griffin Conservatories for 5 Angels, the Nagabank-4, the Cyclops-8, and finally gets lucky with Expert Air Magic.
211 – Valeska breaks into the capital and learns Magic up to level 4, breaks into the necro secondary again, and the next day awaits a delivery of 10 Angels and other troops. She has the resources to upgrade the Angels, but lacks the gold.
212 – Valeska approaches the Castle village from the necro secondary, and here the opponent decided not to continue.
Thanks for the game.
Discord  5884
User Avatar
#198
Auto-translated
SEM_56 (red, Stronghold, Kreg Hack, Kreg Hack) def Evil_Romantic (blue, Castle, Valeska, Galtran) 2SM4d(3) 125
We took all the rematches, a large rematch was given, and a lot was written overall. Good match, but the opponent lost a couple of times and decided not to continue, thanks for the time, we'll fight again)))
Ушел с героев, пока пряники)
User Avatar
#199
Auto-translated
SEM_56 (red, Stronghold, Kreg Hack, Kreg Hack) def Evil_Romantic (blue, Castle, Valeska, Galtran) 2SM4d(3) 125
A series of unnecessary mistakes + high morale among the neutral creatures, resulting in a game that didn't fully develop, which is a shame....
Thanks for the game....
In reply to Alessandro
User Avatar
#200
Auto-translated
Alessandro
Alessandro (blue, Castle, Valeska) def KoстяN (red, Swamp, Wystan) 212, panic TE-light 1800+400
Thank you for the game.

Correct.
I hate this template, dunno how I scribbled it, considering it's my least favorite of all 5:confused: ...
I played poorly, keeping an eye on the short time control (often skipped a bunch of auxiliary actions with heroes and even building, to avoid time trouble - but by week 4 I still got in it:( ). I was very "lucky" especially with everything minimal: medusas at home, 2 Dragon Fly Hives in the so-called "treasure zone":D (a template without treasure zones as such - complete nonsense); also lucky with pass guardians: the exit to the dirt immediately behind 60+ crossbowmen (I wasted 8 out of 18 lizards and 3 out of 7 Bron's+4 home Vaseks on them, plus a bunch of others), and the fork further on was just "delightful" - sultans and 2 hordes of eyes (regular and upgraded). Tactics is not offered, and I also played flies somehow more ineptly than ever, either not delivering them, or losing them all where I should have taken them one by one (using flies correctly is IMHO one of the most important skills in playing Swamp...). On the plus side, there were 2 external dwellings of bulls and 1 of lizards, but I couldn't take any of them early on, because mainly I had no clue where they were, and most importantly, even with 15000 from the start - complete lack of money, and the economy this time was building up terribly for me... There was also a funny moment when I took the swamp wood on week 2 - I look, and further on the guardians are fairy dragons - WTF:eek: :smile04: :smile18: , the only way left was either through the sultans or through the gr. eyes again without Tactics, but I sent Brogh to the wood and he, with basic Scouting, saw a pass through the golems off-road and a box next to the golems as well (what a balance of pass guardian strength - golems and Wog dragons, nice, huh?:smile40: :smile40: :smile40: ). In the box 90 regular gnolls (apparently the nicest thing in the whole game:D ). Then, after rushing before another pass guardian, I was forced to crash into it and return to intercept Valeska before she killed all my weaklings, I caught her cell-to-cell - seemingly the only decent move of mine in the whole game:o, and fought apparently without major mistakes, though lightning with lots of mana and a decent spell was scary at first... Then I was clueless for a long time, afraid to go finish her off, because she had worn me down too, and Valeska relative to me is a powerful mage:) , and that didn't inspire optimism. The last week or so - moves were just the worst, and then time simply started running out. I couldn't figure out whom to dismiss for the needed manipulation of the chain, because in all the towns (and I had an advantage there - about seven definitely) someone was already sitting, and all the external scouts were important - either transporting something from dwellings, or they couldn't be replaced in the chain, in short I got tired of suffering - and surrendered. And I didn't find anything useful:smile32: ...
Thank you.
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
In reply to КостяN
User Avatar
#201
Auto-translated
scorp (red, Stronghold, Gurnisson, Gurnisson) def Hermit (blue, Inferno, Pira, Pira/Gundula) Mini-Nostalgia, 127

on the first turn Solmir with goblins and a pack of orcs went into the dungeon and by the 2nd turn had already killed one hero (the second one disappeared somewhere on its own), Gurni at 112 hands in two arts (for 1000 exp each) and gets an upgraded machine gun, I fight my way to the tower/having vision in it is a +/-; I meet a mage with an arrow there so I fight all the meat/luckily she only has 1 cast, no losses in mains/, on the computer's turn he attacked me himself seeing Gurni with 1+1+1 birds )) /such naivety/ and Pikedram with a pack of gargoyles, lots of gremlins and several golems was killed, the castle was taken by a scout with 38 gremlins from the hero in prison, vision didn't show anything good. Bears are at home in the castle. Solmir reclaimed the boots and is rushing to hand them over. By 121 I pull Gurni toward the horde of water elementals for an empty pandora/so I'll never know what was there, deleted saves by accident ((/, I fight my way into the treasure zone with 3 bears and nearly a hundred upgraded gremlins (2 external dwellings), there is a hive for ifrits (passed it by), in the grave they give an earth sphere, relics for 4 vivs and gloves behind a horde of dogs, the village turned out to be home/that's another + pack of dogs and goblins/. It's time to break into the capital and take 2 cons with 3-4 upgraded stacks since on the second week a gretchin arrived with 3 stacks. Did just that after one more hive/+8(12 total)/. I upgrade goblins up to 180 pcs, 3 bears, 12 ducks and a primer. +3 angels and another +3, and Solmir eats the third relic, resulting in 20 vivs. 126 Breaking back home, then stable and mana vortex (it became as many as 40). 127 breaking again and into the portal ГО horde of psychos with upgraded stack, on the other side about 19 devils, they get morale in the first round and almost killed an angel, there are Dragon Utopia and pandoras along the sides of the road but we need to reach the opponent... 3 ГО against 19 upgraded hydras, spending precious magic/slow, but not mass slow despite having earth ((/, 4th ГО 3 crystal dragons, I even healed the angel here, vision on the opponent's respawn and we attack the castle with Grindan, But the plan was for an unexpected arrival on the second - game ... opponent concedes victory

Thanks for the game
In reply to scorp
User Avatar
#202
Auto-translated
scorp
scorp (red, Stronghold, Gurnisson, Gurnisson) def Hermit (blue, Inferno, Pira, Pira/Gundula) Mini-Nostalgia, 127
I confirm. A poor setup... A prolonged war against multiple opponents, heavy losses, and no hives in the treasury... I couldn't withstand the rush in the second game.

Thank you for the game.
Всё не так плохо как Вы думаете. Всё намного хуже!
In reply to scorp
User Avatar
#203
Auto-translated
scorp
scorp (red, Stronghold, Gurnisson, Gurnisson) def Hermit (blue, Inferno, Pyra, Pyra/Gundula) Mini-Nostalgia, 127

Gurnisson on turn 112 surrenders two artifacts (1000 experience each) and receives an advanced machine gun,

...
4th turn, GO, 3 crystal dragons, even healed an angel.
Great game... it's amazing, not to forget to exchange artifacts for experience for the main hero! Rare...
And to break through on the second turn with 4 GO.
Respect!
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
User Avatar
#204
Auto-translated
Due to the absence of player Amster in the second round match between SpiriTT and Amster, and his prolonged silence (he has not contacted either his opponent or me, he is not online on ICQ, and does not respond to private messages), SpiriTT receives a technical win.
To ensure the smooth progress of the tournament, the tournament organizer and judge have made the following decision:
If a tournament player receives 2 technical losses due to disrespectful reasons, they will be disqualified and will not participate in the subsequent draw.
User Avatar
#205
Auto-translated
I ask everyone who hasn't played yet, and there are many, to report on the progress of the games!!!
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
User Avatar
#206
Auto-translated
We'll organize a game with Van on the weekend. Stay tuned for updates.
Не бійся коли ти один, бійся коли ти нуль.

484800548

User Avatar
#207
Auto-translated
We'll play against Captain sometime soon, maybe even tomorrow.


In reply to RomarioGrom
#209
Auto-translated
Game with Erdem, currently at the save stage. I think we’ll finish it in a few days.
In reply to Vmn2009
User Avatar
#210
Auto-translated
26.03.10 Psyche_7(blue,Castle,Valeska,Valeska) def RomarioGrom(red,Fortress,Wystan,Wystan), mini-nostalgia, 247

We started quite a while ago, so I don't remember the match well.
The roads were slow; for some reason I didn't take rest. There was a snag with the computers: the path to the Rampart was blocked by the GO guard, there wasn't much to go to Conflux with, and I simply didn't run to the Dungeon. On week one, the horses were in the fort, which was unfortunate, but I fought through to the Rampart cross-country and captured the external dwellings of elves and pegasi.
On week two, I killed the Rampart with losses (lacked one tile to sit in the castle).
I spent a long time farming the Rampart area, and then the Conflux computer started putting on pressure, so I had to split my attention. On week 3, I took two Griffin Conservatories (2+3).
On week 4, I captured the Dungeon and cleared a bit of the treasure zone. The opponent broke through the GO on his side but was in no hurry to come to me (I had only cleared the surface — a horde of Efreeti; underground there turned out to be a stack of Titans, I didn't dare).
On week 5, I took 2 Dragon Utopias, fought off some attacks, accumulated artifacts, and got control. By this time I had captured 2 external dwellings of unicorns, built them in the Rampart, and most surprisingly, they were ALWAYS granted to me in the Dungeon portal (despite also having external dwellings of elves, dwarves, and pegasi).
On week 6, I did some hopping, raised some stats, and used the view to see when it would be convenient to jump to the opponent.
On 224, I captured the red castle and unfortunately fumbled a good secondary Town Portal hero there (Valeska never got Earth Magic). I later realized that the opponent, if he had control, had at most expert Town Portal. I decided to keep hopping for now, as there was no advantage and I didn't want to risk it.
I hopped and hopped until the opponent finally flew over for a visit with Flight (good thing I had moved out the Archangels and Champions). By this time I had finally captured Conflux with un-bought growth (and there was a Grail)))), and I also found a Red Orb and Bracers, upgraded what I could. Blues had way too much stuff; I stayed in the castle for now while my secondary Town Portal hero gathered troops.
On 246, I was kindly given the opportunity to retake my main castle, which of course I did. The assault followed.



The Lizardmen shot well. But without a catapult and magic, no one enters a castle, and whoever enters doesn't leave (I'm talking about the visiting Wisps and Flies). GG in a word.

Sorry it took so long, but it's my own fault — you should have killed me earlier.
Thanks for the game.
Attachments 1
1 file attached • Total size: 129.7 KB