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03/13/2010 Van (Red, Tower, Solmyr, Vokial) def AYMAN (Blue, Swamp, Tazar, Nimbus) panic 141 In this Necropolis race, I was faster. Thank you for the game.
13.03.2010 Van (Red, Tower, Solmyr, Vokial) def AYMAN (Blue, Swamp, Tazar, Nimbus) panic 147
Second game on Panic.
In the second game, I unsuccessfully entered the nagabank, and that's where it all started. Then I took two cons 2+3, ran around, and was caught unsuccessfully by Vokial.
Thanks for the game !!!!!
P.S. Panic is better played without a Necropolis strategy.
FireToSky (red, Rampart, Kyrre) def злой_романтик (blue, Dungeon, Shakti), 143, 8mm6 Decent spawn, stable near Castle. Almost immediately get Earth, Sacrifice of the Griffin Conservatory At the end of week 1-6 in Castle without Dwarves on 122 I take Griffin Conservatory 1-stack. Have Earth Expert scouting. The path to my native Necro player was blocked by Cyclops Kings with Earth bonus On week 2-3 I take a hive with 8 Wyverns, find Shackles, get Boots of Speed on 136 I take Dragon Utopia, useful item is Titan's Gladius 137 I stand at the bottleneck before the metro exit, one move away from the opponent 141 - I capture the Castle, exactly enough movement to only take it. Medusas, Eyes, 10 Minotaurs are not purchased there, I take all of them for myself 142 - I rush into a village to take another Dragon Utopia, Shakti runs in, settles in the village, builds a Fort. 143 - I take Dragon Utopia - gives Wings, Cloak of Undeath (nothing useful for FB) I move up what I have, attack Shakti, stats are higher + Mass Earth, the opponent didn't have Mass Magic, he only shot back with Lightning Bolt for 160, the advantage turned out to be on my side Thanks for the game!
FireToSky (red, Rampart, Kirr) def zloy_romantik (blue, Dungeon, Shakti), 143, 8mm6 Yeah, throughout the game, Shakhter wasn't offered any land or air, and therefore neither maskhast nor masslo:smile39:, which ultimately decided the outcome....
So, preliminary results in the second post. Waiting for the result of the match BA/IEHOK-Kash (promised today) 3 matches have not been played 1)SpiriTT-Amster (opponent had time issues) — set to 0.5 each for the draw (save on a Jebus Cross at 127) 2)Hardcore+ - Deriel_Linch — something unclear here, agreed many times, either internet issues or something else, still waiting. 3)Hermit-Felix — no info. Avern Withdrew, therefore Deriel_Linch receives a technical win in the first round. In the first round pair Hardcore+ - Looser, set a draw — had to. No outstanding matches for the first round. For the second round, 4 matches are still pending, 1 hopefully will yield a result by evening. We'll see what can be done.
Added after 20 minutes P.S. Also, the first post now has the ICQ list restored, and the second post has the first round results added (without the table, as it takes up too much space and posts might get overwritten). P.P.S. Huge thanks to those who played on time, and special thanks to those who write the date in the report header — you have no idea how much that speeds up the result entry process
We met in the center. My side had slightly better stats, especially in defense, 58 unit of Viv, 5 angels, 38 grand, 12 unit of Knight, a ballista, a cloak of defiance, an ice amulet for 400+, and gauntlets of loyalty. The opponent had 40 unit of Viv, 10 angels, 60 marksmen, one archer and one devil, a mass of slow, and a bolt for 260. The blue side covered each other and blasted everyone with the ice amulet, and the Viv were doing their job. The red side maneuvered well with the weights, but there was nothing they could do.
So, I posted the bracket on the first page. Good luck to everyone. Let's respect our opponents.
Added 4 minutes later
P.S. BA/IEHOK – just reminding you that Felix apologized and withdrew from the tournament; you can rest this round. The deadline for this round is March 29, 2010 (if we don't make it, I'll add a couple of days due to potential technical issues with the forum).
ГО not on the road, had wood and ore horde in the castle, then successfully entered the opponent's respawn, half of the army except the psychos and birds was not recruited, upgraded water elementals and took out the miner on the first bird in the secondary town, and not far away Brissa and the rest of the army. Thanks for the game. P.S. You wanted the replay yourself :)
In the first week, I took 2 roads, went down one towards the Teleport, reached the Castle Village, took it, and was defeated... I arranged the units in the wrong order, made a mistake, and didn't buy Kirr, so I spent a turn in the Tavern. I took an Elven Scout, a minimal Consultant, and went down the second road. Units are unified in the Castle.
In the second week, I reached the blocked Teleport, not far from it, there are 2 Ifrits and some Loaches. I attacked, then blocked the Teleport. I brought in troops, gathered 50 Elves with a Shieldbearer, there are many roads, after reviewing the turn (since the Teleport from the native spawn to Vitya's spawn was open), I understand where the passage to the Main one should be, I go there, and block the Teleport that leads to Vitya's spawn. In the next turn, Vitya gives me the victory.